Balan Wonderworld Oops

Review: Balan Wonderworld Should Have Been a Movie

When people bring up Yuji Naka, they emphasize the great games heā€™s made. This means fondly remembering titles like Sakura Wars: So Long, My Love, Billy Hatcher, and NiGHTs into Dreams. (Hopefully, Monster Manor and Ultimate Angler get nods too.) But people tend to forget about the ā€œmissesā€ like Rodea the Sky Soldier and Ivy the Kiwi? Which is a shame, because then people might have had a better idea of what was coming with Balan Wonderworld, a bland and confounding game with missing pieces and bad design decisions.

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Because so much is missing, you only have the vaguest idea of what is happening in Balan Wonderworld. Your tale begins with one of two children who is very sad. You donā€™t know exactly why, exactly, because Balan is the only ā€œpersonā€ who speaks. In the case of Emma, my avatar, she runs out of a mansion sad because the maids are looking at her and whispering. She finds herself at Balanā€™s theater and learns her own heart can be repaired if she aids others. She finds herself in the colorful Wonderworld, where 12 people in despair are trapped in 12 worlds. You restore them by donning costumes with special abilities and collecting enough Balan statues to unlock the next group of worlds.

Balan wonderworld

The general premise doesnā€™t sound bad. If better executed, it could have been fine. The animated cutscenes at the beginning and end of a world do a great job of reaching out to a playerā€™s heart and inspiring sympathy for the people troubled and led into despair by the villain, Lance. Soshi Kawasakiā€™s Balan Wonderworld: Maestro of Mystery, Theatre of Wonders is far more elaborate and full of insights. This could have been a great movie, perhaps with a few of the more interesting stories plucked for an abbreviated adaptation. (The farmer, firefighter, and girl with a kitten would be good candidates.) It might have been a great TV show too! But the game condenses things so much that you barely get any explanation or motivation for your actions.

Which contributes to a general sense of blandness. While character designs can sometimes be great and those brief vignettes fun, thereā€™s nothing exciting about any of the levels. I felt as though I was walking (rather effortlessly) through each one. I only returned when I had to in the name of additional Balan statues to advance. Sometimes regrettably, as worlds with ground that swells and odd camera angles or movements could make me feel a little queasy. If someone asked me about the stages, I could certainly say, ā€œWell, there was a farm one, an underwater one, a forest one, a city oneā€¦ā€ and so on. But I couldnā€™t really point to any defining artifacts about what made them special.

Balan Wonderworld

This applies to the costumes too. Balan Worldworld has a whopping 80 costumes to acquire. Except it suffers from a situation where you donā€™t need 80 if you have a fraction that work well. Especially since many costumes offer the same abilities as others, only better. So say Jumping Jack can jump and has something of a Yoshi flutter jump. Well, Pounding Pig also jumps and can flutter a bit, but it also ground pounds. Which one are you going to choose? Hm? Dynamic Dolphin and Jellyjolt both can swim through water blocks to reach new areas and jump, but Jellyjoltā€™s jump is electrified and better for also dealing with enemies. Decisions, decisions! Itā€™s especially worse since both of those examples involve outfits found in the same worlds.

But those arenā€™t the only frustrations tied to outfits. Some feel useless. Lovely Lantern lights up when it feels like it in your immediate area. But Balan Wonderworld really never feels dark enough to need it. Itā€™s not the only when it feels like it costume, though it isnā€™t as offensive as the Box Fox that turns into a box with your movement momentum and sometimes could send you careening off the world map. All costumes are locked by ā€œkeys,ā€ so you canā€™t just grab one and switch. Except the keys are normally very close by. Which makes that seem pointless. Especially in a boss fight when youā€™re moving quickly and tactically.

balan wonderworld boss

But wait, thereā€™s more! You always only have one action available, which means wearing certain costumes robs you of the ability to jump. Oh, and you can only have three costumes at once and the one in the right-most slot will be ditched if you grab a new one, so make sure you have your least favorite or useful one in that slot if you grab a new one. Which wouldnā€™t be as bad if the costumes in cubes were easier to ascertain, but I played on the Switch and it was sometimes difficult to see what was inside until I grabbed it.

It isnā€™t just some costumes that can feel worthless. The Tims, bird-like blobs that follow players around, sometimes seem a bit useless too. Yes, if some are around when youā€™re in a level, they might do things for you depending on their color. (Sometimes, one would carry a costume key over to me or attack an enemy.) I hoped theyā€™d be a Chao Garden-like feature. Instead, theyā€™re rudimentary, and I often forgot they were even there if they werenā€™t bringing me a key. I didnā€™t connect with them in the way I did other mascots.

lance

Balan Wonderworld is not comfortable or fun to play. It isnā€™t memorable. If you want to understand everything happening, you have to buy the ebook and go to that outside source for an explanation. It is bland, repetitious, and has design choices that are the opposite of ensuring a good quality of life. It is a clear example of a situation where you should read the book, rather than play the game. There are times when it feels like a fever dream, something too weird to actually be true, as it fades from your mind. But then you look at that icon in your system’s Home menu and know it really happened.

Square Enix‘s Balan Wonderworld is available for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC. The Balan Wonderworld: Maestro of Mystery ebook is available.

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Balan Wonderworld

BALAN WONDERWORLD is a wondrous action platformer game themed around the Balan Theatre. Led by the enigmatic maestro named Balan, the stars of the show Emma and Leo will use special abilities from a multitude of characterful costumes as they adventure in the bizarre and imaginary land of Wonderworld. Here memories and vistas from the real world mix with the things that people hold dear.

Twelve different tales await our stars in the Wonderworld, each with their own unique quirks. They will explore all corners of these labyrinthine stages, filled with a myriad of tricks and traps, to get to the heart of each story. Switch version reviewed.

Food for Thought
  • Certain stages have effects that might make you queasy. The second stage in the first chapter and boss fight in the tenth chapter both got to me.
  • If you find a costume you like, save it in the second slot. If you fall off of a stage or are hit by an enemy too many times, the costume you have equipped will be lost. If you get a new costume, the third one in the list will automatically be ditched. The second slot is the safest one.
  • It's a shame that progression is tied to Balan statues, because I really didn't want to have to go back to old levels with new costumes to find more so I could reach new chapters. It only made the game feel more tedious.

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Author
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.