Snipperclips: Cut It Out, Together! ended up being an unexpected, delightful surprise for Nintendo Switch owners. A fleeting experience that was over too soon, it let people work together to best puzzles in three different "worlds." If they felt like being creative, they could enjoy less tasking experiences like soccer or fighting it out. It all came together very well. Now, Snipperclips Plus: Cut It Out, Together! deeper explores the possibilities present in the base game. There are two more challenging world’s and experiences that are even more creative and freeing.
Snipperclips Plus: Cut It Out, Together!‘s inclusions were described in rather basic terms. Two new worlds, Cosmic Comics and Toybox Tools are added. We are told they add 40 stages. That is great! But what the hype didn’t mention is how challenging these new stages are. They explore the idea of negative space. For one. You will find puzzles in Cosmic Comics start really paying attention to the parts of Snip and Clip’s bodies that are not here, making you think harder about the shapes you need to be. It isn’t as simple as clipping off an edge or two from their bodies. It becomes about taking away more and more. It adds a new element of difficulty. There were some levels in Toybox Tools that proved incredibly challenging for my companion and myself, even though he and I had sped through the initial campaign with little to no difficulty.
As does the ability to start existing stages with randomized bodies. In the base game, many of the puzzles and challenges make good use of Snip and Clip’s right angles or curves. When those are taken away and you have these unorthodox shapes in Snipperclips Plus: Cut It Out, Together!, it can take quite a bit of time to rediscover the ones we want or try to make things work with what we get. It adds an extra level of replay value with the new way it taxes our minds.
The new Blitz modes in the competitive section also involve quite a bit more thought. Each one has more puzzle elements to it than the previous games that were about getting goals or clipping away at someone’s existence, but all felt like they would only function really well with four players. I felt like Keepaway could have the most potential, provided you have one person on defense and another on offense. In this exercise, a ball must be balanced in your head while opponents and water jets attempt to make you lose it. Or, you have to make someone else lose the ball. It requires people to stick to roles. Roundup is similar, in that it makes you think about creating a good net shape, then collecting bugs before your opponent. Again, you need a goal-tender and an aggressor. Territory, which is about stamping space with your color so you own the most, requires some thought. These are more methodical options for players, while Blitz mode’s previous options were all about speed and dexterity.
Even Snipperclips Plus: Cut It Out, Together!‘s paint segment is more thoughtful than you might expect. You have a blank canvas, a handful of colors, and two characters in the solo mode. To get the desired image, you need to constantly be cutting both characters to get the right shapes for stamps. You need to compromise on colors to work with the scheme you have been given. Sure, it is absolutely possible to screw around in there and make things that look "okay," but making things that look "right" is the real feat.
Snipperclips Plus: Cut It Out, Together! gives people two things. One is more Snipperclips, which is exactly what I wanted. The other is puzzles that are much more challenging. Again, something I definitely wanted. The base game is great and gets you started, but this expansion pushes you further. It makes you think even harder about characters can work together to accomplish goals, and that is an extraordinary and welcome thing.
Snipperclips Plus: Cut It Out, Together! is available for the Nintendo Switch.