Sonic Frontiers Motion Sickness

Sonic Frontier Developers Took Countermeasures Against Motion Sickness

In an interview with Famitsu, Sonic Frontiers Producer Sachiko Kawamura shared the extent to which the development team went to create countermeasures for motion sickness. She stated that the Q&;A team played a huge part in it and is thankful for their contribution to the game. Additionally, she noted that it was important to take this aspect of the game very seriously, and that the team prepared a lot of different parameters to reduce 3D motion sickness for players. [Thanks, ryokutya2089!]

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These are the translated excerpts from the interview about the preventative measures the Sonic Frontiers team took against motion sickness:

I can only thank the Q&A team that tested the game. However, some of them were unable to play the game due to 3D motion sickness.. I thought it would be a shame if countermeasures were not taken, so this is something that we decided to take very seriously.. In the end, we prepared a lot of countermeasures to reduce the amount of 3D motion sickness.

A new take on the franchise, Sonic Frontiers takes a more “open world” approach to the formula. Players navigate through different environments, which have their own monsters populating the world at large. That said, players can still race through the game at high speeds, as shown in previous trailers.

Sonic Frontiers is available for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.


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Senior staff writer, translator and streamer, Kazuma spends his time playing a variety of games ranging from farming simulators to classic CRPGs. Having spent upwards of 6 years in the industry, he has written reviews, features, guides, with work extending within the industry itself. In his spare time he speedruns games from the Resident Evil series, and raids in Final Fantasy XIV. His work, which has included in-depth features focusing on cultural analysis, has been seen on other websites such as Polygon and IGN.