Back in March, Gaijinworks said that Summon Night 6 would be coming to the PlayStation 4 and PlayStation Vita on May 23, 2017. However, it will not be meeting that release date. An official forum post from Victor Ireland, the company’s founder, notes that unforeseen circumstances have pushed the launch date back an undetermined amount of time. (Thanks, RPG Site!)
The Summon Night 6 delay is due to Gaijinworks not receiving the final ROM of the game. The following is Ireland’s full statement from the Gaijinworks forum.
“The ROM we received that was supposedly final was missing content when we tested it, so we have to have that fixed. Even if we get it back, tested and into Sony by the end of next week (which is herculean, and assumes the replacement ROM is right), I doubt the end of May will hold. I just don’t have a better idea until we receive the fixed ROM and test it. We’ve told retailers and distributors, who may put up new placeholder dates, but know that we have NOT set a new date, and can’t until we test the replacement ROM. Once it gets past us, it’s very likely to get through Sony, so we’re on the manufacture train at that point, and manufacture is a few weeks.
Sucks, I know. We’re disappointed, too, because it means ANOTHER playthrough to test the fixed ROM, and a delay for fans, but trust me, you did NOT want the version we got, and I prefer to release as clean a disc as possible instead of a mess that is day-one patched, because someday those patch servers will not be there and the mess on the disc is all people will have to judge the game by.”
This is Summon Night 6’s second delay. Its original launch window was February 2017. Summon Night 6 first appeared on the PlayStation 4 and PlayStation Vita in Japan on March 10, 2016.