In the Wii U version of Super Smash Bros., the Classic Mode difficulty screen looks different from that of the one on the Nintendo 3DS. In a post to Miiverse, director Masahiro Sakurai illustrated the difference.

 

“Here’s the Fiend’s Scale in Classic mode,” Sakurai wrote. “When you raise the intensity in the 3DS version, the effects looked similar to a picture book. However, for the Wii U version, as you raise your intensity it looks like you’re falling deeper into the underworld. The very bottom looks ferocious.”

 

He continued, “The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.”

 

Super Smash Bros. for Wii U will be released on November 21st in North America and November 28th in Europe and Australia.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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