Here are the highlights:
- The story in Mega Man 11 is more prominent than in Mega Man 9 and Mega Man 10, although gameplay is still king.
- The controls generally feel similar to that of Mega Man: Powered Up! on PSP.
- Rush abilities are mapped to triangle by default, and the right analog stick is used to swap abilities instead of the shoulder buttons. The shoulder buttons instead activate the Speed and Power Gears.
- The Double Gear system is limited by the red bar that appears on top of Mega Man’s head, and if it fills up completely it’s completely unusable until it completely cools down.
- When Mega Man’s HP is at around 4HP or lower, pressing both shoulder buttons activates an Overdrive mode that slows down time and unlocks a super-enhanced Charge Shot. However, at the end of Overdrive, even the regular Charge Shot cannot be used until the Double Gear system cools down, and Mega Man’s HP is reduced to one HP.
- There is an evil version of Eddie in this game that steals helpful items.
- Difficulty feels balanced even with the Slide and Charge Shot. There will also be four different difficulty settings in the game. ‘Newcomer’ is the easiest difficulty and Beat can be called unlimited times.
- One of the development team’s goals was to have players experiment with the special weapons instead of just defaulting to the Mega Buster.
- The reveal trailer music for Mega Man 11 is actually Fuse Man’s stage music. The game will also have the English and Japanese voices included.
Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC on October 2, 2018. The Collector’s Package that was only announced for Japan so far will include the amiibo, a poster, and a strategy guide.