The Legend of Zelda: Link’s Awakening’s Chamber Dungeon Mode Is Indeed Based Off A “Zelda Maker” Concept

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In a recent interview, The Legend of Zelda series producer Eiji Aonuma revealed that the Chamber Dungeons feature in The Legend of Zelda: Link’s Awakening’s remake is indeed based off a “Zelda Maker” idea that didn’t really make the cut. [Thanks, IGN!]

 

Here’s the highlights below:

“I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda,” Aonuma said. “We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them.”

“So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game,” he explained.

“Given that the Chamber Dungeons feature is based on using rooms that already have a solution, we went looking for examples from existing titles, and found that the dungeons in The Legend of Zelda: Link’s Awakening would be the most suitable, because each room is usually the size of a single screen, and seen from a top-down view this makes their layout easy to understand,” he said, noting that “a critical part of the Chamber Dungeon gameplay is understanding the original dungeons before arranging your own.”

 

You can read the full interview here.

 

The Legend of Zelda: Link’s Awakening is available on Nintendo Switch.


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Image of Alistair Wong
Alistair Wong
Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!