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	<title>Comments on: NES Dragon Warrior mastered</title>
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	<link>http://www.siliconera.com/2006/02/10/nes-dragon-warrior-mastered/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Dansk</title>
		<link>http://www.siliconera.com/2006/02/10/nes-dragon-warrior-mastered/comment-page-1/#comment-365</link>
		<dc:creator>Dansk</dc:creator>
		<pubDate>Sun, 12 Feb 2006 02:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=871#comment-365</guid>
		<description>Actually, he is using luck manupilation.

You see, there are only 3 ways to make truly random events (nuclear decay, eletrical noise and another one), none of these is avaible to a NES catridge (or  CDs and the like, for that matter).

Therefore, the game uses pseudo-random chances of an event happening(battle), it involves a formula in which the buttons pressed by the player make a big influence, and it does feel pretty random.

In the run, he probably saved/restored the game while trying different combinations of strokes (this all done within half a frame or so), and thus, can walk as much as he wants without battles and get all criticals!

Check the site out, its pretty cool. Theyave runs for a lot of old school games, and its more like art than skill, though it requires deep knowledge of the game.</description>
		<content:encoded><![CDATA[<p>Actually, he is using luck manupilation.</p>
<p>You see, there are only 3 ways to make truly random events (nuclear decay, eletrical noise and another one), none of these is avaible to a NES catridge (or  CDs and the like, for that matter).</p>
<p>Therefore, the game uses pseudo-random chances of an event happening(battle), it involves a formula in which the buttons pressed by the player make a big influence, and it does feel pretty random.</p>
<p>In the run, he probably saved/restored the game while trying different combinations of strokes (this all done within half a frame or so), and thus, can walk as much as he wants without battles and get all criticals!</p>
<p>Check the site out, its pretty cool. Theyave runs for a lot of old school games, and its more like art than skill, though it requires deep knowledge of the game.</p>
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		<title>By: ppenguin</title>
		<link>http://www.siliconera.com/2006/02/10/nes-dragon-warrior-mastered/comment-page-1/#comment-364</link>
		<dc:creator>ppenguin</dc:creator>
		<pubDate>Sat, 11 Feb 2006 17:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=871#comment-364</guid>
		<description>He&#039;s cheating a bit, isn&#039;t he?! Or is there a legit way to do what he did? If he is cheating, I think the extent to which he cheats makes it a bit daft rather than amazing. He might as well just start the game, exit castle, alter the event flag to after killing the dracolord. And back into the castle, meet the king and ending. Much quicker that way.

Saying that, I think the efficiency with which he travels to all events is amazing. He must have studied the landscape in depth.</description>
		<content:encoded><![CDATA[<p>He&#8217;s cheating a bit, isn&#8217;t he?! Or is there a legit way to do what he did? If he is cheating, I think the extent to which he cheats makes it a bit daft rather than amazing. He might as well just start the game, exit castle, alter the event flag to after killing the dracolord. And back into the castle, meet the king and ending. Much quicker that way.</p>
<p>Saying that, I think the efficiency with which he travels to all events is amazing. He must have studied the landscape in depth.</p>
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