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Contra: Rogue Corps’ Nobuya Nakazato Talks About Character Design, A ‘Risque’ Boss, And Vandal Hearts

By Jenni . September 27, 2019 . 12:00pm

In an interview with Siliconera, Executive Producer and Director Nobuya Nakazato talked about Contra character design, a cut Contra III boss, and Vandal Hearts.

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Monster Hunter World: Iceborne’s Kaname Fujioka And Daisuke Ichihara Talk About Deciding Which Monsters To Bring Back, Character Designs, And Grammeowster Chef’s Stew

By Jenni . September 6, 2019 . 12:00pm

Siliconera spoke with Monster Hunter World: Iceborne Executive Director and Art Director Kaname Fujioka and Director Daisuke Ichihara about the game’s monsters, new characters, and quality of life improvements.

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Cris Tales’ Carlos Rocha Silva Talks About Being Inspired By Cartoons From Around The World, Making Decisions, And Depicting Different Eras

By Jenni . September 3, 2019 . 12:00pm

Siliconera spoke to Dreams Uncorporated CEO Carlos Rocha Silva about how characters were designed, artistic influences, and what led to people being able to see the past, present, and future as Time Mage Crisbell.

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Nihon Falcom’s Toshihiro Kondo On A Trails Of Azure Localization, Special Memories Of Ys VIII, And Which Ys IV Is ‘The Best Version Of That Game’

By Jenni . August 6, 2019 . 12:00pm

Siliconera talked to Nihon Falcom President Toshihiro Kondo about a possible Trails of Azure localization, which Ys IV entry he felt was most mechanically interesting, and porting proposals.

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Nihon Falcom’s Toshihiro Kondo On Creating The Trails Of Cold Steel Link Attacks, Rean’s Arc, And Being The First Person In The World To Play Each Entry

By Jenni . July 30, 2019 . 12:00pm

Siliconera interviewed Nihon Falcom President Toshihiro Kondo to learn more about Rean’s character arc, his contributions to each game, the build up to Trails of Cold Steel, and his getting to be “the first person in the world to play a new Trails of game.”

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Arc System Works Asia On Localizing Games To Asia, Simultaneous Releases, And More

By Alistair . July 26, 2019 . 5:00pm

Arc System Works Asia has been busy helping publish titles from both Western and Asian countries all over Asia since 2016, and Siliconera caught up with planner Dongwoo Park to talk about the branch’s work.

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Disaster Report 4 Director On What Has Changed Since 2010, And Other Disasters He’d Want To Tackle

By Alistair . July 24, 2019 . 5:00pm

Siliconera spoke to Disaster Report 4: Summer Memories director Kazuma Kujo, who discussed about what has changed since 2010, what other disasters he’d like to tackle, previous localization changes, and more.

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Zanki Zero Creative Director Talks About The Game’s Different POVs And Why There Are So Many Possible Pairings

By Jenni . June 18, 2019 . 12:00pm

A Siliconera interview with Takayuki Sugawara, the Zanki Zero creative director, goes over the characters, their relationships, the game’s different viewpoints, and what a sequel might involve.

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Crystar Director Explains How Crying Is A Powerful Tool For Emotional Release And Getting Loot

By Sato . May 1, 2019 . 2:00pm

Siliconera spoke with Crystar director Fuyuki Hayashi about what it means to cry, then using it to grow emotionally and getting loot that’ll help you take out monsters in purgatory.

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Wargroove Creator Talks About Commanders, Critical Hits, And Pitch Sessions

By Jenni . January 25, 2019 . 12:00pm

In a Siliconera interview with Finn Brice, Chucklefish’s CEO, we learn more about Wargroove’s commanders, inspirations, and unique properties, as well as the pitch sessions held at the studio.

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Grancrest War Creator Talks About Bonds And His Quartet Conflict Input

By Alistair . November 16, 2018 . 4:00pm

Grancrest War creator Ryo Mizuno is familiar with creating fantasy worlds, and Siliconera spoke with him about worldbuilding and progress on the mobile game Quartet Conflict.

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Spike Chunsoft Talks Localization With 428: Shibuya Scramble And Its Complex Story

By Sato . August 27, 2018 . 1:00pm

428: Shibuya Scramble isn’t your average visual novel as it features a combination of text, live-action stills, and videos. Siliconera caught up with Spike Chunsoft to talk about its localization.

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Sekai Project On Bringing Visual Novels And Doujin Games To Consoles

By Sato . July 27, 2018 . 2:00pm

Sekai Project has been busy with its new Sekai Games initiative that aims to bring a variety of genres to the worldwide console market. Siliconera spoke with the publishers to learn more about the project.

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Dragon Quest XI Devs Talk Monsters, Hidden Secrets, And Why The West Is Getting More

By Sato . July 16, 2018 . 2:00pm

Siliconera recently hung out with Dragon Quest creator Yuji Horii along with the director and producer of Dragon Quest XI to talk about its cute monsters, hidden secrets, and why the West is getting more.

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Kill la Kill: The Game Plays Like A Naruto: Ultimate Ninja Storm Game By Arc System Works

By Spencer . July 9, 2018 . 1:30pm

Siliconera spoke with Kill la Kill: The Game’s key staff from Arc System Works, APlus Games, and Studio Trigger at Anime Expo 2018 about how the game is played and the partnership behind its making.