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Zanki Zero Creative Director Talks About The Game’s Different POVs And Why There Are So Many Possible Pairings

By Jenni . June 18, 2019 . 12:00pm

A Siliconera interview with Takayuki Sugawara, the Zanki Zero creative director, goes over the characters, their relationships, the game’s different viewpoints, and what a sequel might involve.

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Crystar Director Explains How Crying Is A Powerful Tool For Emotional Release And Getting Loot

By Sato . May 1, 2019 . 2:00pm

Siliconera spoke with Crystar director Fuyuki Hayashi about what it means to cry, then using it to grow emotionally and getting loot that’ll help you take out monsters in purgatory.

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Wargroove Creator Talks About Commanders, Critical Hits, And Pitch Sessions

By Jenni . January 25, 2019 . 12:00pm

In a Siliconera interview with Finn Brice, Chucklefish’s CEO, we learn more about Wargroove’s commanders, inspirations, and unique properties, as well as the pitch sessions held at the studio.

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Grancrest War Creator Talks About Bonds And His Quartet Conflict Input

By Alistair . November 16, 2018 . 4:00pm

Grancrest War creator Ryo Mizuno is familiar with creating fantasy worlds, and Siliconera spoke with him about worldbuilding and progress on the mobile game Quartet Conflict.

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Spike Chunsoft Talks Localization With 428: Shibuya Scramble And Its Complex Story

By Sato . August 27, 2018 . 1:00pm

428: Shibuya Scramble isn’t your average visual novel as it features a combination of text, live-action stills, and videos. Siliconera caught up with Spike Chunsoft to talk about its localization.

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Sekai Project On Bringing Visual Novels And Doujin Games To Consoles

By Sato . July 27, 2018 . 2:00pm

Sekai Project has been busy with its new Sekai Games initiative that aims to bring a variety of genres to the worldwide console market. Siliconera spoke with the publishers to learn more about the project.

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Dragon Quest XI Devs Talk Monsters, Hidden Secrets, And Why The West Is Getting More

By Sato . July 16, 2018 . 2:00pm

Siliconera recently hung out with Dragon Quest creator Yuji Horii along with the director and producer of Dragon Quest XI to talk about its cute monsters, hidden secrets, and why the West is getting more.

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Kill la Kill: The Game Plays Like A Naruto: Ultimate Ninja Storm Game By Arc System Works

By Spencer . July 9, 2018 . 1:30pm

Siliconera spoke with Kill la Kill: The Game’s key staff from Arc System Works, APlus Games, and Studio Trigger at Anime Expo 2018 about how the game is played and the partnership behind its making.

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Final Fantasy Brave Exvius Producers On Classic Final Fantasy To Ariana Grande, And Maybe KH3

By Sato . July 5, 2018 . 1:30pm

Siliconera recently spoke with producers of Square Enix’s mobile RPG, Final Fantasy Brave Exvius, about its most requested characters, Ariana Grande, and a possible Kingdom Hearts III collaboration.

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Gal Metal Producer Wants You To Think Rhythm And Express Yourself Through Music

By Sato . June 29, 2018 . 1:30pm

Gal Metal doesn’t require instruments and it doesn’t even have timed notes. Extreeeme producer Tak Fujii talked to Siliconera about how he wants players to think rhythm and express themselves through music.

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Rival Megagun Developers Talk About Designing Playable Bosses For Competitive Shmup Play

By Joel . June 27, 2018 . 1:00pm

Siliconera caught up with the developers of Rival Megagun to learn about the thoughts that go into the design of playable bosses, as well as how they shaped the shmup genre for competitive play.

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Zanki Zero Producer On Danganronpa Comparisons And The Idea Behind Character Aging

By Sato . June 21, 2018 . 1:30pm

Survival RPG Zanki Zero: Last Beginning is the next project Spike Chunsoft’s Danganraonpa team is tackling, and Siliconera got to chat with producer Yoshinori Terasawa about the game at E3 2018.

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Tri Wing Developer Talks About Creating Fun Card Combos In Their Deck-Building Robot-Battler

By Joel . June 18, 2018 . 1:00pm

Siliconera spoke with the developer of Tri Wing to learn about the challenges of designing cards that will create interesting situations for players and their opponents.

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Blazing Chrome Developer Talks About Its Contra, Hard Corps, & Metal Slug Inspirations

By Joel . June 8, 2018 . 1:00pm

Siliconera had a chat with Blazing Chrome’s developer to talk about its classic sidescroller inspirations, as well as how the developer is working to make the genre their own.

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Harvest Moon Creator Explains Why The Heroes Of Little Dragons Café Are Cute Losers

By Sato . June 1, 2018 . 2:00pm

Siliconera recently caught up with the creator of the original Harvest Moon (now Story of Seasons) about his next game Little Dragons Café that features cute and useless misfits as its main characters.

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