|WII||Europe Japan USA|
By Spencer . September 14, 2006 . 11:29am
Six months have passed since the events on the planet Aether. The Galactic Federation’s network computer, Aurora Unit, is suddenly and completely corrupted with something like a virus. The Federation believes Space Pirates may be behind the problem and, beginning with Samus, starts to contact bounty hunters. As they explain the situation to the assembled hunters, the Federation is attacked by the pirates. Samus and the other hunters leap to the defense of the Federation capital, only to find that the enemy the hunters face is the presumed-dead Dark Samus. Dark Samus is armed with immense power that no one can withstand. It soon becomes obvious that the forces controlling Dark Samus and the terror of the contaminated Phazon are a dire threat that could corrupt the entire universe.
Nintendo delayed Metroid Prime 3: Corruption from launch window status to sometime in 2007. Like other entries in the Metroid Prime series you play through the eyes of Samus and in the Wii game you use the remote to fire Samus’ arm cannon or her grapple beam. By using actual arm movements players will make Samus dash, pull and grasp objects. A new system involves Samus’ limited Phazon supply. If you can fill her Phazon to a point she will go into hyper mode and have be able to perform acrobatic tricks. On the other hand if her Phazon meter reaches the maximum level she will die. Another first for the Metroid series is players will be able to pilot her ship.