BT says video game music composer is the way to go for young composers

By Spencer . September 26, 2006 . 2:28pm

At the Vegas Music conference electronic music artist and the composer of Monster movie score, BT, spoke to a crowd of young musicians and DJs about the music industry. One of the tips he gave out was that video game composers have the “best life for a composer”, while TV composers have it rough. “I’m just one man, but I know many TV composers and none of them are happy with their job.” Some of BT’s work has been featured in games. Somnambulist made it into DDR Extreme and Frequency added in Smartbomb. He’s even scored some video games such as Tiger Woods 2005. BT mentioned how the budgets for games have been going up into the millions and that they are going to need more video game composers in the near future.

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  • Jeff Powers

    I am interested in composing music for video games (as well as other avenues – movies, etc.)

    Can anyone help me in where to start my search, who to contact or who to send my composition(s) to?

    Thank you for any assistance you can provide.

    Jeff Powers

  • Alex

    I too am interested in learning more about how to enter the video game music market.
    I’ve been searching for more than a whole week, and have not been able to find absolutely anything. >:(

    How do you go in finding video games that are still being developed or still not even started that are looking for music composers?

    Thanks for your help,

  • Basile

    I’m also looking for information on how to become a video game composer. If anyone has any information, send it to me at [email protected]. Thanks

  • Im also wondering how to get there. email me with info at [email protected]

  • I am extremely interested in composing music for video games or movies, but I just don’t know where to start, or know where to go to find the right people. I’ve been composing for about three years now and I really need a career in the gaming industry to branch off to.

    Can somebody please help me out?

    Thanks much.

  • Ryan Brady

    Yeah to pretty much emulate what ever else just posted, I, too, am looking to some day write music for video games.

    A great way to start (for you guys who previously posted) is to learn as much as you can about recording and how audio works if you haven’t already.

    Check out and read his guide. It’s basic but VERY informative and the same time.

    Goodluck everyone. Hope to be collaborating with some of you soon-to-be composers some time in the future ;)

  • im very interested to become a video game music composer. please give me some information on who to contact or where to apply, audition or something like that.

    heres my email address [email protected]

  • jeffmatt

    I wish I could help but I’m in the same boat. Been writing for a few years and would love to know how to audition/apply, who to contact, what I need to learn, etc. If anyone could help please email me [email protected]

  • marioruiz

    Well I’m starting to work on the score of a videogame here in colombia…. believe me… here it is a lot harder to find this kind of jobs, so:

    don’t look for game composers, look for game developers, make a portfolio, in this industry is the result what matters, if you studied music for 40 years but have no creativity, you’re doomed, but if you don’t even know how to read music and still you manage to make cool music that can take the gamer to a specific situation even without the game, you have it pal.
    obviously if you have a background and creativity that’s very cool too.

    bottom line: PORTFOLIO

    start sending that everywhere.

    • jeffmatt

      Thankyou for your advice. My next question is what should the portfolio include, beyond original sample music?

      • marioruiz

        well, if you want to work only as a composer… well… nothing, with the music it should be enough, but if not, the portfolio should show everything you’re capable of, check mine in Although I’m barely puttin it together.

        Oh of course, the music you put there should obviously be game or film oriented.
        make thing you would totally hear in a videogame and have fun doing them .

        I’m also learning FMOD, check it on that’s a cool thing to learn if you’re getting in this bussiness…

        My advice would be to get in touch with game dev teams try there’s always the chance you end up knowing the next halo’s developer in his early stages…

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