By Spencer . October 6, 2006 . 12:55pm
G4 got back from Activision’s presser and posted up their impressions of Marvel Ultimate Alliance and Call of Duty 3. There were no real complaints about either of the games, except for the Wii versions.
When comparing the graphics on Marvel Ultimate Alliance G4 had this to say
“After sitting down with the game on the two top end systems, and then Wii-ing it up, the Wii’s graphical limitations are impossible to ignore. I was honestly surprised at how rudimentary and old-school the graphics looked. G4’s Jess Reed, my game playing pal, said: “It feels a little like playing on an N64,” and it does… which is fine for a comic-book style beat-em-up– I’m playing this to throw some baddies around more than look at great art—but for other kinds of games, it might be a problem. Much like everyone has been saying, the Wii is all about the controls.”
Maybe the controls aren’t looking so hot either on Call of Duty 3 G4 said,
“But the controls on the Wii take a LOT of getting used to.
The sensitivity of the aiming controller was one thing. At first, the game seemed nearly unplayable, with the sights jerking around and the view changing with the smallest flinch of the controller, but the options allow you to turn the sensitivity way down and make the game useable… Useable but not necessarily better that traditional control schemes.
Learning an entirely new control system in a genre of games you’ve been playing for 10 years is not something you can really accomplish in the amount of time we had, so it’s hard to be entirely fair with this assement, but overall, I’d rather play it on a traditional controller, although it was fun to learn it. At least the new control system gave me an excuse for my terrible playing.
This may highlight an important problem with the Wii: Ported games are likely to seem very weird on the system. It’s just not designed to play these kinds of games, and, it seems like games not specifically designed for the Wii from the ground up are going to suffer.”
On the other hand the Wii is designed for new experiences and not for ports, so maybe this isn’t that much of a problem.