| ARTICLE |
Happy day of the Ninja! Earlier today we showed off the fighters of Naruto in their latest DS game and now we have a different kind of ninja, an unemployed ninja. Izuna: Legend of the Unemployed Ninja is an upcoming DS game published by Atlus in North America. It’s a throwback to the old style dungeon crawling RPGs with labyrinths that change each time you enter them. Probably the biggest challenge that Izuna has to overcome is localizing the game’s humor into English. Translating humor can get hairy and Izuna looks like its strength or weakness is going to be the dialogue.
These day, I’ll take a “dungeon RPG” over a “Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle” RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can’t figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.
This game looks like it may be the game that finally gets me to buy a DS. Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?
I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point. THAT always drove me up the wall.
The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.
Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.
For the combat I beleive D-Fuse is right in saying that it is action based.
December 5th, 2006 at 8:54 pm
A R G H !
“A throwback to the old dungeon RPGs that change every time you play them.”
Roguelike games are not throwbacks, dammit! They’re a fair sight more interesting than most “modern” RPGs.
(Hey, it’s my duty to rant about this every time I hear it.)