Meet Izuna: The Unemployed Ninja

By Spencer . December 5, 2006 . 5:18pm

Happy day of the Ninja! Earlier today we showed off the fighters of Naruto in their latest DS game and now we have a different kind of ninja, an unemployed ninja. Izuna: Legend of the Unemployed Ninja is an upcoming DS game published by Atlus in North America. It’s a throwback to the old style dungeon crawling RPGs with labyrinths that change each time you enter them. Probably the biggest challenge that Izuna has to overcome is localizing the game’s humor into English. Translating humor can get hairy and Izuna looks like its strength or weakness is going to be the dialogue.

Izuna1 Izuna10 Izuna11 Izuna12 Izuna13 Izuna14 Izuna15 Izuna16 Izuna17 Izuna18 Izuna19 Izuna2 Izuna20 Izuna21 Izuna22 Izuna23 Izuna24 Izuna25 Izuna26 Izuna27 Izuna28 Izuna29 Izuna3 Izuna30 Izuna4 Izuna5 Izuna6 Izuna7 Izuna8 Izuna9



  • John H.
    A R G H !

    "A throwback to the old dungeon RPGs that change every time you play them."

    Roguelike games are not throwbacks, dammit! They're a fair sight more interesting than most "modern" RPGs.

    (Hey, it's my duty to rant about this every time I hear it.)
  • the_importer
    These day, I'll take a "dungeon RPG" over a "Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle" RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can't figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.
  • Symphony
    This game looks like it may be the game that finally gets me to buy a DS. Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?
  • ragingdwarf
    I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point. THAT always drove me up the wall.
  • D-Fuse
    The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.
  • Pesmerga00
    Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.
  • For the combat I beleive D-Fuse is right in saying that it is action based.
blog comments powered by Disqus
Siliconera Tests
Siliconera Videos
I'm Feeling Lucky

 


Playtests

Post 52813 Post 52620 Post 52237