<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Meet Izuna: The Unemployed Ninja</title> <atom:link href="http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Spencer</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-31056</link> <dc:creator>Spencer</dc:creator> <pubDate>Wed, 06 Dec 2006 17:48:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-31056</guid> <description>For the combat I beleive D-Fuse is right in saying that it is action based.</description> <content:encoded><![CDATA[<p>For the combat I beleive D-Fuse is right in saying that it is action based.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663252</link> <dc:creator>Spencer</dc:creator> <pubDate>Wed, 06 Dec 2006 17:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663252</guid> <description>For the combat I beleive D-Fuse is right in saying that it is action based.</description> <content:encoded><![CDATA[<p>For the combat I beleive D-Fuse is right in saying that it is action based.</p> ]]></content:encoded> </item> <item><title>By: Pesmerga00</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30938</link> <dc:creator>Pesmerga00</dc:creator> <pubDate>Wed, 06 Dec 2006 07:09:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30938</guid> <description>Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.</description> <content:encoded><![CDATA[<p>Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663251</link> <dc:creator>Anonymous</dc:creator> <pubDate>Wed, 06 Dec 2006 07:09:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663251</guid> <description>Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.</description> <content:encoded><![CDATA[<p>Turn based battles are fine with me as long as I alternate between them and action/adventure ones. That said, it looks like a fun little game. The characters kind of remind me of Naruto.</p> ]]></content:encoded> </item> <item><title>By: D-Fuse</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30929</link> <dc:creator>D-Fuse</dc:creator> <pubDate>Wed, 06 Dec 2006 06:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30929</guid> <description>The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.</description> <content:encoded><![CDATA[<p>The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.</p> ]]></content:encoded> </item> <item><title>By: D-Fuse</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663250</link> <dc:creator>D-Fuse</dc:creator> <pubDate>Wed, 06 Dec 2006 06:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663250</guid> <description>The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.</description> <content:encoded><![CDATA[<p>The battle system looks more like Diablo than a turn based system. Looks good and the story sounds great.</p> ]]></content:encoded> </item> <item><title>By: ragingdwarf</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30926</link> <dc:creator>ragingdwarf</dc:creator> <pubDate>Wed, 06 Dec 2006 06:34:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30926</guid> <description>I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point.  THAT always drove me up the wall.</description> <content:encoded><![CDATA[<p>I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point.  THAT always drove me up the wall.</p> ]]></content:encoded> </item> <item><title>By: ragingdwarf</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663249</link> <dc:creator>ragingdwarf</dc:creator> <pubDate>Wed, 06 Dec 2006 06:34:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663249</guid> <description>I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point.  THAT always drove me up the wall.</description> <content:encoded><![CDATA[<p>I never really had a problem with random battles, just the way the algorithms seemed to be programmed to factor in pi multiplied by infinity just as you were three steps away from an exit/treasure chest/heal point/save point.  THAT always drove me up the wall.</p> ]]></content:encoded> </item> <item><title>By: Symphony</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30913</link> <dc:creator>Symphony</dc:creator> <pubDate>Wed, 06 Dec 2006 05:57:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30913</guid> <description>This game looks like it may be the game that finally gets me to buy a DS.  Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?</description> <content:encoded><![CDATA[<p>This game looks like it may be the game that finally gets me to buy a DS.  Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?</p> ]]></content:encoded> </item> <item><title>By: Symphony</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663248</link> <dc:creator>Symphony</dc:creator> <pubDate>Wed, 06 Dec 2006 05:57:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663248</guid> <description>This game looks like it may be the game that finally gets me to buy a DS.  Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?</description> <content:encoded><![CDATA[<p>This game looks like it may be the game that finally gets me to buy a DS.  Is the battle system turnbased like Azure Dreams, or is it real time like Diablo?</p> ]]></content:encoded> </item> <item><title>By: the_importer</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30911</link> <dc:creator>the_importer</dc:creator> <pubDate>Wed, 06 Dec 2006 05:52:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30911</guid> <description>These day, I&#039;ll take a &quot;dungeon RPG&quot; over a &quot;Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle&quot; RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can&#039;t figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.</description> <content:encoded><![CDATA[<p>These day, I&#8217;ll take a &#8220;dungeon RPG&#8221; over a &#8220;Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle&#8221; RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can&#8217;t figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.</p> ]]></content:encoded> </item> <item><title>By: the_importer</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663247</link> <dc:creator>the_importer</dc:creator> <pubDate>Wed, 06 Dec 2006 05:52:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663247</guid> <description>These day, I&#039;ll take a &quot;dungeon RPG&quot; over a &quot;Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle&quot; RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can&#039;t figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.</description> <content:encoded><![CDATA[<p>These day, I&#8217;ll take a &#8220;dungeon RPG&#8221; over a &#8220;Walk in the in the field until you reach the town and stop every 4.7 seconds to fight a random battle&#8221; RPG. As much as I use to love Random battle and turn base RPGs, I no longer seem to have the patience for them. I just can&#8217;t figure out how I use to be able to handle the fact that when I wanted to reach point A to point B, I had to be interrupted by 10 battles, which turned a simple walk of 1 minute into a holdup of 20 minutes.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-30898</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 06 Dec 2006 04:54:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-30898</guid> <description>A R G H !&quot;A throwback to the old dungeon RPGs that change every time you play them.&quot;Roguelike games are not throwbacks, dammit!  They&#039;re a fair sight more interesting than most &quot;modern&quot; RPGs.(Hey, it&#039;s my duty to rant about this every time I hear it.)</description> <content:encoded><![CDATA[<p>A R G H !</p><p>&#8220;A throwback to the old dungeon RPGs that change every time you play them.&#8221;</p><p>Roguelike games are not throwbacks, dammit!  They&#8217;re a fair sight more interesting than most &#8220;modern&#8221; RPGs.</p><p>(Hey, it&#8217;s my duty to rant about this every time I hear it.)</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2006/12/05/meet-izuna-the-unemployed-ninja/comment-page-1/#comment-663246</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 06 Dec 2006 04:54:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/meet-izuna-the-unemployed-ninja/#comment-663246</guid> <description>A R G H !&quot;A throwback to the old dungeon RPGs that change every time you play them.&quot;Roguelike games are not throwbacks, dammit!  They&#039;re a fair sight more interesting than most &quot;modern&quot; RPGs.(Hey, it&#039;s my duty to rant about this every time I hear it.)</description> <content:encoded><![CDATA[<p>A R G H !</p><p>&#8220;A throwback to the old dungeon RPGs that change every time you play them.&#8221;</p><p>Roguelike games are not throwbacks, dammit!  They&#8217;re a fair sight more interesting than most &#8220;modern&#8221; RPGs.</p><p>(Hey, it&#8217;s my duty to rant about this every time I hear it.)</p> ]]></content:encoded> </item> </channel> </rss>
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