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Before Clover Studio decided on a cel shaded wolf and a watercolor world the games style went through a couple of changes. One version of Okami has a realistic looking version of Amaterasu and a lush world that Amaterasu can bring to life by walking over the land. Also Amaterasu is missing his celestial brush, which means the game would have played differently from the version in stores.
This look at Okami has a style similar to the final release, but instead of having a paintbrush on his back Amaterasu has a laser cannon. This version of Okami looks like it foregoes the games paintbrush sequences to be more like an action title. Which version of Okami do you think would have sold better and might have kept Clover Studio around?
I’ve heard enough good things about it that I’ve thought of purchasing it just to play on a friend’s PS2. That said, I’ve only really heard about it because I check lots of gaming news sources frequently — I’ve seen very little “buzz” about it, probably because of the recent console launches and other big marketing pushes like Gears of War and such.
while the realistic look would have been interesting, the paintbrush/cel shaded look of the game is truely beautiful and creative that it is a shame clover has shut down. Heres hoping Nintendo’s Wii catches the eye of Capcom n well see our lil Ammy back in all her glory…..
ah, Back When It Was Called ‘Ohkami’ With An ‘H’..
Old, Regular Okami Would Be Interesting, But With The Watercolor Version, It Really Gives You A Feel Of Japanese History. Now I Just Can’t See How It Would Be If It Was Just Regular..
Gameplay Would Be Drastically Different Without The Paintbrush, And How Will A Laser Cannon Work Here? Not To Mention The Little Humor Would Be Gone With A Realistic Version.
Granted, It Would Be Cool To See A Realistic Okami With The Next Gen Power We Have Now..
As For What Version Would Keep Them Alive?
well, Either Way, Capcom Would Have Probably Let Them Go Anyway Since Sales Wouldn’t Probably Change..
Really, This Is Like The Same Deal With Beyond Good And Evil: Great Game, But People Just Didn’t Buy It, And It’s Future Is Now Gone..
The first video was very pretty. The second made me feel akward. Perhaps I’m not finding the proper words, but it just seemed too violent for Okami. To be honest, I feel that the version released was magnificent. It’s simply a pitty that idiots would rather buy some EA sports titles to update their rosters year after year than to take a chance on something special like Okami or any number of other games that are resigned to a similar fate. As long as people keep spending their money on rehashed games companies will continue to churn out the same tripe while neglecting innovation. Oh well, I’m happy that I was able to enjoy a game like Okami.
soon all games will be free roming mmorpgs where you can steal cars and shoot and blow up anything. game studios will be afraid to spend time on something new fresh and original afraid only a handfull of people will like it and buy it. shuting down clover is the proof.
all the studios want some $$profit$$ and they be going for the main stream. so alot of sandbox games(gta like) mite be comeing up.
not sayin that i hate gta games they fun for a couple of hours.
I’m definitely glad they didn’t stick with the first method of presentation. The realistic approach looked bland, the foilage and trees a bit too fake to the eye, which resulted in a cheap look. Then again, I think this looks more like a demo reel or something as even the backgrounds seem very unfinished.
Because they used the cel-shaded, Sumi-e look, the game became vibrant and unique in comparison to every other title on the shelf. It saved itself from becoming a lackluster action game by incorporating the ink technique as part of the gameplay. It’s wonderful what some creative flukes can come up with.
But laser, what? D: Whhhhy?
Why do you call it “laser cannon”? It’s just the sunlight reflected by Amaterasu’s mirror - quite appropriate.
I also liked the paintbrush style better than the realistic style, because it gives you a feel for Japanese history and it makes it more unique.
I find them both to be quite nice.
The one currently out gives you a feel for japanese history and makes things appear more lively. Not only that, but compared to the real world, it makes nature more beautiful. using a paintbrush makes you feel like the artist and bring’s your paintings to life in vibrant glory. the realistic one would be better as an action game, but the look of the animation isn’t that great.The trees looked fake as well as the rest of it. Even Ammy herself looked horrid. If this were to be released just like this, then it most likely wouldn’t do as well. Maybe if they inhanced more of the graphics, it could be better. And about the laser cannon…it’s nice, but takes away the tranquilty of the game.–”
Either way, it’s ashame clover studio’s was closed by capcom. Those meanies don’t understand what great profits and joy that clover could have reeled in if they gave it a chance. Hopefully, somebody else will pick up on this game and bring back our friend
Ameratasu.=3
I see those are the videos I posted on YouTube that you are using. I’m glad I could tribute to your report on Okami. It’s a wonderful game. Although a realistic version of Okami would be interesting, the cel-shaded version served a greater purpose by making it look like the Japanese and Chinese calligraphy artwork, to get a true feeling of the game. However, you can play as the realistic Okami during your second play through of the game, if you get the correct item. Clover did not forget about their original idea.
December 5th, 2006 at 9:14 am
I prefer the paintbrush style; it’s very unique. In this world of never-ending sequels, it’s invigorating to play something new and different.
Most gaming magazines gave very high scores to Okami, so it’s not like it’s a bad game or anything.
I don’t get why most of the public didn’t purchase Okami. They are missing out on a masterpiece of a game. Perhaps the version of the laser cannon would’ve sold more copies. It’s still sad to know that Clover was shut down by Capcom; Clover truly made some innovative games.