<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: What Okami could have been</title> <atom:link href="http://www.siliconera.com/2006/12/05/what-okami-could-have-been/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Jackie Nuñez</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-56695</link> <dc:creator>Jackie Nuñez</dc:creator> <pubDate>Thu, 15 Mar 2007 22:11:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-56695</guid> <description>I see those are the videos I posted on YouTube that you are using.  I&#039;m glad I could tribute to your report on Okami.  It&#039;s a wonderful game.  Although a realistic version of Okami would be interesting, the cel-shaded version served a greater purpose by making it look like the Japanese and Chinese calligraphy artwork, to get a true feeling of the game.  However, you can play as the realistic Okami during your second play through of the game, if you get the correct item.  Clover did not forget about their original idea.</description> <content:encoded><![CDATA[<p>I see those are the videos I posted on YouTube that you are using.  I&#8217;m glad I could tribute to your report on Okami.  It&#8217;s a wonderful game.  Although a realistic version of Okami would be interesting, the cel-shaded version served a greater purpose by making it look like the Japanese and Chinese calligraphy artwork, to get a true feeling of the game.  However, you can play as the realistic Okami during your second play through of the game, if you get the correct item.  Clover did not forget about their original idea.</p> ]]></content:encoded> </item> <item><title>By: Jackie Nuñez</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663229</link> <dc:creator>Jackie Nuñez</dc:creator> <pubDate>Thu, 15 Mar 2007 22:11:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663229</guid> <description>I see those are the videos I posted on YouTube that you are using.  I&#039;m glad I could tribute to your report on Okami.  It&#039;s a wonderful game.  Although a realistic version of Okami would be interesting, the cel-shaded version served a greater purpose by making it look like the Japanese and Chinese calligraphy artwork, to get a true feeling of the game.  However, you can play as the realistic Okami during your second play through of the game, if you get the correct item.  Clover did not forget about their original idea.</description> <content:encoded><![CDATA[<p>I see those are the videos I posted on YouTube that you are using.  I&#8217;m glad I could tribute to your report on Okami.  It&#8217;s a wonderful game.  Although a realistic version of Okami would be interesting, the cel-shaded version served a greater purpose by making it look like the Japanese and Chinese calligraphy artwork, to get a true feeling of the game.  However, you can play as the realistic Okami during your second play through of the game, if you get the correct item.  Clover did not forget about their original idea.</p> ]]></content:encoded> </item> <item><title>By: KushiAmorie</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-33334</link> <dc:creator>KushiAmorie</dc:creator> <pubDate>Fri, 15 Dec 2006 22:32:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-33334</guid> <description>I find them both to be quite nice. The one currently out gives you a feel for japanese history and makes things appear more lively. Not only that, but compared to the real world, it makes nature more beautiful. using a paintbrush makes you feel like the artist and bring&#039;s your paintings to life in vibrant glory. the realistic one would be better as an action game, but the look of the animation isn&#039;t that great.The trees looked fake as well as the rest of it. Even Ammy herself looked horrid. If this were to be released just like this, then it most likely wouldn&#039;t do as well. Maybe if they inhanced more of the graphics, it could be better. And about the laser cannon...it&#039;s nice, but takes away the tranquilty of the game.--&quot; Either way, it&#039;s ashame clover studio&#039;s was closed by capcom. Those meanies don&#039;t understand what great profits and joy that clover could have reeled in if they gave it a chance. Hopefully, somebody else will pick up on this game and bring back our friend Ameratasu.=3</description> <content:encoded><![CDATA[<p>I find them both to be quite nice.<br /> The one currently out gives you a feel for japanese history and makes things appear more lively. Not only that, but compared to the real world, it makes nature more beautiful. using a paintbrush makes you feel like the artist and bring&#8217;s your paintings to life in vibrant glory. the realistic one would be better as an action game, but the look of the animation isn&#8217;t that great.The trees looked fake as well as the rest of it. Even Ammy herself looked horrid. If this were to be released just like this, then it most likely wouldn&#8217;t do as well. Maybe if they inhanced more of the graphics, it could be better. And about the laser cannon&#8230;it&#8217;s nice, but takes away the tranquilty of the game.&#8211;&#8221;<br /> Either way, it&#8217;s ashame clover studio&#8217;s was closed by capcom. Those meanies don&#8217;t understand what great profits and joy that clover could have reeled in if they gave it a chance. Hopefully, somebody else will pick up on this game and bring back our friend<br /> Ameratasu.=3</p> ]]></content:encoded> </item> <item><title>By: KushiAmorie</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663228</link> <dc:creator>KushiAmorie</dc:creator> <pubDate>Fri, 15 Dec 2006 22:32:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663228</guid> <description>I find them both to be quite nice. The one currently out gives you a feel for japanese history and makes things appear more lively. Not only that, but compared to the real world, it makes nature more beautiful. using a paintbrush makes you feel like the artist and bring&#039;s your paintings to life in vibrant glory. the realistic one would be better as an action game, but the look of the animation isn&#039;t that great.The trees looked fake as well as the rest of it. Even Ammy herself looked horrid. If this were to be released just like this, then it most likely wouldn&#039;t do as well. Maybe if they inhanced more of the graphics, it could be better. And about the laser cannon...it&#039;s nice, but takes away the tranquilty of the game.--&quot; Either way, it&#039;s ashame clover studio&#039;s was closed by capcom. Those meanies don&#039;t understand what great profits and joy that clover could have reeled in if they gave it a chance. Hopefully, somebody else will pick up on this game and bring back our friend Ameratasu.=3</description> <content:encoded><![CDATA[<p>I find them both to be quite nice.<br /> The one currently out gives you a feel for japanese history and makes things appear more lively. Not only that, but compared to the real world, it makes nature more beautiful. using a paintbrush makes you feel like the artist and bring&#8217;s your paintings to life in vibrant glory. the realistic one would be better as an action game, but the look of the animation isn&#8217;t that great.The trees looked fake as well as the rest of it. Even Ammy herself looked horrid. If this were to be released just like this, then it most likely wouldn&#8217;t do as well. Maybe if they inhanced more of the graphics, it could be better. And about the laser cannon&#8230;it&#8217;s nice, but takes away the tranquilty of the game.&#8211;&#8221;<br /> Either way, it&#8217;s ashame clover studio&#8217;s was closed by capcom. Those meanies don&#8217;t understand what great profits and joy that clover could have reeled in if they gave it a chance. Hopefully, somebody else will pick up on this game and bring back our friend<br /> Ameratasu.=3</p> ]]></content:encoded> </item> <item><title>By: RPGlover</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-32274</link> <dc:creator>RPGlover</dc:creator> <pubDate>Mon, 11 Dec 2006 02:07:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-32274</guid> <description>I also liked the paintbrush style better than the realistic style, because it gives you a feel for Japanese history and it makes it more unique.</description> <content:encoded><![CDATA[<p>I also liked the paintbrush style better than the realistic style, because it gives you a feel for Japanese history and it makes it more unique.</p> ]]></content:encoded> </item> <item><title>By: RPGlover</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663227</link> <dc:creator>RPGlover</dc:creator> <pubDate>Mon, 11 Dec 2006 02:07:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663227</guid> <description>I also liked the paintbrush style better than the realistic style, because it gives you a feel for Japanese history and it makes it more unique.</description> <content:encoded><![CDATA[<p>I also liked the paintbrush style better than the realistic style, because it gives you a feel for Japanese history and it makes it more unique.</p> ]]></content:encoded> </item> <item><title>By: Ilia Chentsov</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-32168</link> <dc:creator>Ilia Chentsov</dc:creator> <pubDate>Sun, 10 Dec 2006 19:25:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-32168</guid> <description>Why do you call it &quot;laser cannon&quot;? It&#039;s just the sunlight reflected by Amaterasu&#039;s mirror - quite appropriate.</description> <content:encoded><![CDATA[<p>Why do you call it &#8220;laser cannon&#8221;? It&#8217;s just the sunlight reflected by Amaterasu&#8217;s mirror &#8211; quite appropriate.</p> ]]></content:encoded> </item> <item><title>By: Ilia Chentsov</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663226</link> <dc:creator>Ilia Chentsov</dc:creator> <pubDate>Sun, 10 Dec 2006 19:25:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663226</guid> <description>Why do you call it &quot;laser cannon&quot;? It&#039;s just the sunlight reflected by Amaterasu&#039;s mirror - quite appropriate.</description> <content:encoded><![CDATA[<p>Why do you call it &#8220;laser cannon&#8221;? It&#8217;s just the sunlight reflected by Amaterasu&#8217;s mirror &#8211; quite appropriate.</p> ]]></content:encoded> </item> <item><title>By: BETA</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-31137</link> <dc:creator>BETA</dc:creator> <pubDate>Thu, 07 Dec 2006 00:05:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-31137</guid> <description>I&#039;m definitely glad they didn&#039;t stick with the first method of presentation. The realistic approach looked bland, the foilage and trees a bit too fake to the eye, which resulted in a cheap look. Then again, I think this looks more like a demo reel or something as even the backgrounds seem very unfinished.Because they used the cel-shaded, Sumi-e look, the game became vibrant and unique in comparison to every other title on the shelf. It saved itself from becoming a lackluster action game by incorporating the ink technique as part of the gameplay. It&#039;s wonderful what some creative flukes can come up with.But laser, what? D: Whhhhy?</description> <content:encoded><![CDATA[<p>I&#8217;m definitely glad they didn&#8217;t stick with the first method of presentation. The realistic approach looked bland, the foilage and trees a bit too fake to the eye, which resulted in a cheap look. Then again, I think this looks more like a demo reel or something as even the backgrounds seem very unfinished.</p><p>Because they used the cel-shaded, Sumi-e look, the game became vibrant and unique in comparison to every other title on the shelf. It saved itself from becoming a lackluster action game by incorporating the ink technique as part of the gameplay. It&#8217;s wonderful what some creative flukes can come up with.</p><p>But laser, what? D: Whhhhy?</p> ]]></content:encoded> </item> <item><title>By: BETA</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663225</link> <dc:creator>BETA</dc:creator> <pubDate>Thu, 07 Dec 2006 00:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663225</guid> <description>I&#039;m definitely glad they didn&#039;t stick with the first method of presentation. The realistic approach looked bland, the foilage and trees a bit too fake to the eye, which resulted in a cheap look. Then again, I think this looks more like a demo reel or something as even the backgrounds seem very unfinished.Because they used the cel-shaded, Sumi-e look, the game became vibrant and unique in comparison to every other title on the shelf. It saved itself from becoming a lackluster action game by incorporating the ink technique as part of the gameplay. It&#039;s wonderful what some creative flukes can come up with.But laser, what? D: Whhhhy?</description> <content:encoded><![CDATA[<p>I&#8217;m definitely glad they didn&#8217;t stick with the first method of presentation. The realistic approach looked bland, the foilage and trees a bit too fake to the eye, which resulted in a cheap look. Then again, I think this looks more like a demo reel or something as even the backgrounds seem very unfinished.</p><p>Because they used the cel-shaded, Sumi-e look, the game became vibrant and unique in comparison to every other title on the shelf. It saved itself from becoming a lackluster action game by incorporating the ink technique as part of the gameplay. It&#8217;s wonderful what some creative flukes can come up with.</p><p>But laser, what? D: Whhhhy?</p> ]]></content:encoded> </item> <item><title>By: Seol</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-30943</link> <dc:creator>Seol</dc:creator> <pubDate>Wed, 06 Dec 2006 07:28:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-30943</guid> <description>soon all games will be free roming mmorpgs where you can steal cars and shoot and blow up anything. game studios will be afraid to spend time on something new fresh and original afraid only a handfull of people will like it and buy it. shuting down clover is the proof. all the studios want some $$profit$$ and they be going for the main stream. so alot of sandbox games(gta like) mite be comeing up. not sayin that i hate gta games they fun for a couple of hours.</description> <content:encoded><![CDATA[<p>soon all games will be free roming mmorpgs where you can steal cars and shoot and blow up anything. game studios will be afraid to spend time on something new fresh and original afraid only a handfull of people will like it and buy it. shuting down clover is the proof.<br /> all the studios want some $$profit$$ and they be going for the main stream. so alot of sandbox games(gta like) mite be comeing up.<br /> not sayin that i hate gta games they fun for a couple of hours.</p> ]]></content:encoded> </item> <item><title>By: Seol</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663224</link> <dc:creator>Seol</dc:creator> <pubDate>Wed, 06 Dec 2006 07:28:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663224</guid> <description>soon all games will be free roming mmorpgs where you can steal cars and shoot and blow up anything. game studios will be afraid to spend time on something new fresh and original afraid only a handfull of people will like it and buy it. shuting down clover is the proof. all the studios want some $$profit$$ and they be going for the main stream. so alot of sandbox games(gta like) mite be comeing up. not sayin that i hate gta games they fun for a couple of hours.</description> <content:encoded><![CDATA[<p>soon all games will be free roming mmorpgs where you can steal cars and shoot and blow up anything. game studios will be afraid to spend time on something new fresh and original afraid only a handfull of people will like it and buy it. shuting down clover is the proof.<br /> all the studios want some $$profit$$ and they be going for the main stream. so alot of sandbox games(gta like) mite be comeing up.<br /> not sayin that i hate gta games they fun for a couple of hours.</p> ]]></content:encoded> </item> <item><title>By: Symphony</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-30917</link> <dc:creator>Symphony</dc:creator> <pubDate>Wed, 06 Dec 2006 06:09:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-30917</guid> <description>The first video was very pretty.  The second made me feel akward.  Perhaps I&#039;m not finding the proper words, but it just seemed too violent for Okami.  To be honest, I feel that the version released was magnificent.  It&#039;s simply a pitty that idiots would rather buy some EA sports titles to update their rosters year after year than to take a chance on something special like Okami or any number of other games that are resigned to a similar fate.  As long as people keep spending their money on rehashed games companies will continue to churn out the same tripe while neglecting innovation.  Oh well, I&#039;m happy that I was able to enjoy a game like Okami.</description> <content:encoded><![CDATA[<p>The first video was very pretty.  The second made me feel akward.  Perhaps I&#8217;m not finding the proper words, but it just seemed too violent for Okami.  To be honest, I feel that the version released was magnificent.  It&#8217;s simply a pitty that idiots would rather buy some EA sports titles to update their rosters year after year than to take a chance on something special like Okami or any number of other games that are resigned to a similar fate.  As long as people keep spending their money on rehashed games companies will continue to churn out the same tripe while neglecting innovation.  Oh well, I&#8217;m happy that I was able to enjoy a game like Okami.</p> ]]></content:encoded> </item> <item><title>By: Symphony</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-663223</link> <dc:creator>Symphony</dc:creator> <pubDate>Wed, 06 Dec 2006 06:09:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-663223</guid> <description>The first video was very pretty.  The second made me feel akward.  Perhaps I&#039;m not finding the proper words, but it just seemed too violent for Okami.  To be honest, I feel that the version released was magnificent.  It&#039;s simply a pitty that idiots would rather buy some EA sports titles to update their rosters year after year than to take a chance on something special like Okami or any number of other games that are resigned to a similar fate.  As long as people keep spending their money on rehashed games companies will continue to churn out the same tripe while neglecting innovation.  Oh well, I&#039;m happy that I was able to enjoy a game like Okami.</description> <content:encoded><![CDATA[<p>The first video was very pretty.  The second made me feel akward.  Perhaps I&#8217;m not finding the proper words, but it just seemed too violent for Okami.  To be honest, I feel that the version released was magnificent.  It&#8217;s simply a pitty that idiots would rather buy some EA sports titles to update their rosters year after year than to take a chance on something special like Okami or any number of other games that are resigned to a similar fate.  As long as people keep spending their money on rehashed games companies will continue to churn out the same tripe while neglecting innovation.  Oh well, I&#8217;m happy that I was able to enjoy a game like Okami.</p> ]]></content:encoded> </item> <item><title>By: Nymo</title><link>http://www.siliconera.com/2006/12/05/what-okami-could-have-been/comment-page-1/#comment-30883</link> <dc:creator>Nymo</dc:creator> <pubDate>Wed, 06 Dec 2006 03:29:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/05/what-okami-could-have-been/#comment-30883</guid> <description>ah, Back When It Was Called &#039;Ohkami&#039; With An &#039;H&#039;..Old, Regular Okami Would Be Interesting, But With The Watercolor Version, It Really Gives You A Feel Of Japanese History. Now I Just Can&#039;t See How It Would Be If It Was Just Regular.. Gameplay Would Be Drastically Different Without The Paintbrush, And How Will A Laser Cannon Work Here? Not To Mention The Little Humor Would Be Gone With A Realistic Version. Granted, It Would Be Cool To See A Realistic Okami With The Next Gen Power We Have Now..As For What Version Would Keep Them Alive? well, Either Way, Capcom Would Have Probably Let Them Go Anyway Since Sales Wouldn&#039;t Probably Change.. Really, This Is Like The Same Deal With Beyond Good And Evil: Great Game, But People Just Didn&#039;t Buy It, And It&#039;s Future Is Now Gone..</description> <content:encoded><![CDATA[<p>ah, Back When It Was Called &#8216;Ohkami&#8217; With An &#8216;H&#8217;..</p><p>Old, Regular Okami Would Be Interesting, But With The Watercolor Version, It Really Gives You A Feel Of Japanese History. Now I Just Can&#8217;t See How It Would Be If It Was Just Regular..<br /> Gameplay Would Be Drastically Different Without The Paintbrush, And How Will A Laser Cannon Work Here? Not To Mention The Little Humor Would Be Gone With A Realistic Version.<br /> Granted, It Would Be Cool To See A Realistic Okami With The Next Gen Power We Have Now..</p><p>As For What Version Would Keep Them Alive?<br /> well, Either Way, Capcom Would Have Probably Let Them Go Anyway Since Sales Wouldn&#8217;t Probably Change..<br /> Really, This Is Like The Same Deal With Beyond Good And Evil: Great Game, But People Just Didn&#8217;t Buy It, And It&#8217;s Future Is Now Gone..</p> ]]></content:encoded> </item> </channel> </rss>
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