<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Developing for the Dreamcast years later, interview with redspotgames</title> <atom:link href="http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Christuserloeser</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-53992</link> <dc:creator>Christuserloeser</dc:creator> <pubDate>Mon, 05 Mar 2007 18:12:56 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-53992</guid> <description>I bought the game for Dreamcast and I love it. Next I&#039;m gonna buy Trigger Heart Exelica and Karasu :)</description> <content:encoded><![CDATA[<p>I bought the game for Dreamcast and I love it. Next I&#8217;m gonna buy Trigger Heart Exelica and Karasu :)</p> ]]></content:encoded> </item> <item><title>By: Christuserloeser</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663918</link> <dc:creator>Christuserloeser</dc:creator> <pubDate>Mon, 05 Mar 2007 18:12:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663918</guid> <description>I bought the game for Dreamcast and I love it. Next I&#039;m gonna buy Trigger Heart Exelica and Karasu :)</description> <content:encoded><![CDATA[<p>I bought the game for Dreamcast and I love it. Next I&#8217;m gonna buy Trigger Heart Exelica and Karasu :)</p> ]]></content:encoded> </item> <item><title>By: Yakumo</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-46256</link> <dc:creator>Yakumo</dc:creator> <pubDate>Wed, 07 Feb 2007 14:44:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-46256</guid> <description>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#039;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &quot;you can&#039;t make money on&quot; is it?The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!Yakumo</description> <content:encoded><![CDATA[<p>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#8217;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &#8220;you can&#8217;t make money on&#8221; is it?</p><p>The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!</p><p>Yakumo</p> ]]></content:encoded> </item> <item><title>By: Yakumo</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663917</link> <dc:creator>Yakumo</dc:creator> <pubDate>Wed, 07 Feb 2007 14:44:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663917</guid> <description>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#039;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &quot;you can&#039;t make money on&quot; is it?The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!Yakumo</description> <content:encoded><![CDATA[<p>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#8217;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &#8220;you can&#8217;t make money on&#8221; is it?</p><p>The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!</p><p>Yakumo</p> ]]></content:encoded> </item> <item><title>By: Kirk Badger</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-40966</link> <dc:creator>Kirk Badger</dc:creator> <pubDate>Fri, 19 Jan 2007 17:26:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-40966</guid> <description>The Dreamcast still more than rocks. The inital team sure knew their stuff and picked a more than viable platform. There was even software for a better than powerpoint presentation . This presentation software even used the game controller for control.</description> <content:encoded><![CDATA[<p>The Dreamcast still more than rocks.<br /> The inital team sure knew their stuff and picked a more than viable platform.<br /> There was even software for a better than powerpoint presentation .<br /> This presentation software even used the game controller for control.</p> ]]></content:encoded> </item> <item><title>By: Kirk Badger</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663916</link> <dc:creator>Kirk Badger</dc:creator> <pubDate>Fri, 19 Jan 2007 17:26:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663916</guid> <description>The Dreamcast still more than rocks. The inital team sure knew their stuff and picked a more than viable platform. There was even software for a better than powerpoint presentation . This presentation software even used the game controller for control.</description> <content:encoded><![CDATA[<p>The Dreamcast still more than rocks.<br /> The inital team sure knew their stuff and picked a more than viable platform.<br /> There was even software for a better than powerpoint presentation .<br /> This presentation software even used the game controller for control.</p> ]]></content:encoded> </item> <item><title>By: RHE</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-37250</link> <dc:creator>RHE</dc:creator> <pubDate>Wed, 03 Jan 2007 20:41:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-37250</guid> <description>Thumpie Bunny Eve Says &quot;I think it’s Wonderful, redspotgames is working on this 2D shooter.&quot;Last Hope was developed by NG:DEV.TEAM.Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#039;s a matter of taste though.</description> <content:encoded><![CDATA[<p>Thumpie Bunny Eve Says &#8220;I think it’s Wonderful, redspotgames is working on this 2D shooter.&#8221;</p><p>Last Hope was developed by NG:DEV.TEAM.</p><p>Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#8217;s a matter of taste though.</p> ]]></content:encoded> </item> <item><title>By: RHE</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663915</link> <dc:creator>RHE</dc:creator> <pubDate>Wed, 03 Jan 2007 20:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663915</guid> <description>Thumpie Bunny Eve Says &quot;I think it’s Wonderful, redspotgames is working on this 2D shooter.&quot;Last Hope was developed by NG:DEV.TEAM.Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#039;s a matter of taste though.</description> <content:encoded><![CDATA[<p>Thumpie Bunny Eve Says &#8220;I think it’s Wonderful, redspotgames is working on this 2D shooter.&#8221;</p><p>Last Hope was developed by NG:DEV.TEAM.</p><p>Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#8217;s a matter of taste though.</p> ]]></content:encoded> </item> <item><title>By: the2bears</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36423</link> <dc:creator>the2bears</dc:creator> <pubDate>Sat, 30 Dec 2006 03:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36423</guid> <description>@smook - I&#039;m sure we&#039;ll see a few on Live Arcade.  I&#039;m pretty excited about that as a &quot;platform&quot;.Bill</description> <content:encoded><![CDATA[<p>@smook &#8211; I&#8217;m sure we&#8217;ll see a few on Live Arcade.  I&#8217;m pretty excited about that as a &#8220;platform&#8221;.</p><p>Bill</p> ]]></content:encoded> </item> <item><title>By: the2bears</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663914</link> <dc:creator>the2bears</dc:creator> <pubDate>Sat, 30 Dec 2006 03:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663914</guid> <description>@smook - I&#039;m sure we&#039;ll see a few on Live Arcade.  I&#039;m pretty excited about that as a &quot;platform&quot;.Bill</description> <content:encoded><![CDATA[<p>@smook &#8211; I&#8217;m sure we&#8217;ll see a few on Live Arcade.  I&#8217;m pretty excited about that as a &#8220;platform&#8221;.</p><p>Bill</p> ]]></content:encoded> </item> <item><title>By: smook</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36385</link> <dc:creator>smook</dc:creator> <pubDate>Fri, 29 Dec 2006 23:07:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36385</guid> <description>I would like to see some 2D shooters on the XBOX 360. I&#039;m sure they would sell. I hate getting my Dreamcast out just to play one new game. Argh!</description> <content:encoded><![CDATA[<p>I would like to see some 2D shooters on the XBOX 360. I&#8217;m sure they would sell.<br /> I hate getting my Dreamcast out just to play one new game. Argh!</p> ]]></content:encoded> </item> <item><title>By: smook</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663913</link> <dc:creator>smook</dc:creator> <pubDate>Fri, 29 Dec 2006 23:07:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663913</guid> <description>I would like to see some 2D shooters on the XBOX 360. I&#039;m sure they would sell. I hate getting my Dreamcast out just to play one new game. Argh!</description> <content:encoded><![CDATA[<p>I would like to see some 2D shooters on the XBOX 360. I&#8217;m sure they would sell.<br /> I hate getting my Dreamcast out just to play one new game. Argh!</p> ]]></content:encoded> </item> <item><title>By: Max Rubin</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36302</link> <dc:creator>Max Rubin</dc:creator> <pubDate>Fri, 29 Dec 2006 11:25:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36302</guid> <description>The Dreamcast was  a computer video game platform far ahead of its time. Even now many of the features are still far advanced of current games platforms such as Microsoft X box. It still has a good video gaming following in Japan. Too bad that its computer game makers with a fine gaming tradition were intimidiated by market forces and abandoned the electronic video game platform in North America/ www.glendalegolfs.com</description> <content:encoded><![CDATA[<p>The Dreamcast was  a computer video game platform far ahead of its time.<br /> Even now many of the features are still far advanced of current games platforms such as Microsoft X box.<br /> It still has a good video gaming following in Japan.<br /> Too bad that its computer game makers with a fine gaming tradition were intimidiated by market forces and abandoned the electronic video game platform in North America/<br /> <a href="http://www.glendalegolfs.com" rel="nofollow">http://www.glendalegolfs.com</a></p> ]]></content:encoded> </item> <item><title>By: Denise</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36287</link> <dc:creator>Denise</dc:creator> <pubDate>Fri, 29 Dec 2006 08:06:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36287</guid> <description>They should release an Amiga version next!</description> <content:encoded><![CDATA[<p>They should release an Amiga version next!</p> ]]></content:encoded> </item> <item><title>By: Denise</title><link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-663912</link> <dc:creator>Denise</dc:creator> <pubDate>Fri, 29 Dec 2006 08:06:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-663912</guid> <description>They should release an Amiga version next!</description> <content:encoded><![CDATA[<p>They should release an Amiga version next!</p> ]]></content:encoded> </item> </channel> </rss>
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