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	<title>Comments on: Developing for the Dreamcast years later, interview with redspotgames</title>
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	<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Christuserloeser</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-53992</link>
		<dc:creator>Christuserloeser</dc:creator>
		<pubDate>Mon, 05 Mar 2007 18:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-53992</guid>
		<description>I bought the game for Dreamcast and I love it. Next I&#039;m gonna buy Trigger Heart Exelica and Karasu :)</description>
		<content:encoded><![CDATA[<p>I bought the game for Dreamcast and I love it. Next I&#8217;m gonna buy Trigger Heart Exelica and Karasu <img src='http://www.siliconera.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Yakumo</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-46256</link>
		<dc:creator>Yakumo</dc:creator>
		<pubDate>Wed, 07 Feb 2007 14:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-46256</guid>
		<description>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#039;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &quot;you can&#039;t make money on&quot; is it?

The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!

Yakumo</description>
		<content:encoded><![CDATA[<p>Reading some of the above comments really makes me wonder if you guys have any idea what you are talking about.  Selling a game on the Dreamcast can still make you a lot of money !  I do Dreamcast sales with the latest being Trigger Heart and Karasu.  now I&#8217;m not big name like play Asia but even I sold over 200 copies of Trigger Heart !!  So if I can do that just imagine what the bigger boys are doing !  In fact the special edition of Trigger Heart is now sold out at the source !  Not bad for a system &#8220;you can&#8217;t make money on&#8221; is it?</p>
<p>The Dreamcast has a vast user base that is so big Trigger Heart and Karasu both out sold PS2 and Nintendo DS titles this week at Sega Direct !!</p>
<p>Yakumo</p>
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		<title>By: Kirk Badger</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-40966</link>
		<dc:creator>Kirk Badger</dc:creator>
		<pubDate>Fri, 19 Jan 2007 17:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-40966</guid>
		<description>The Dreamcast still more than rocks.
The inital team sure knew their stuff and picked a more than viable platform.
There was even software for a better than powerpoint presentation .
This presentation software even used the game controller for control.</description>
		<content:encoded><![CDATA[<p>The Dreamcast still more than rocks.<br />
The inital team sure knew their stuff and picked a more than viable platform.<br />
There was even software for a better than powerpoint presentation .<br />
This presentation software even used the game controller for control.</p>
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		<title>By: RHE</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-37250</link>
		<dc:creator>RHE</dc:creator>
		<pubDate>Wed, 03 Jan 2007 20:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-37250</guid>
		<description>Thumpie Bunny Eve Says &quot;I think it’s Wonderful, redspotgames is working on this 2D shooter.&quot;

Last Hope was developed by NG:DEV.TEAM.

Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#039;s a matter of taste though.</description>
		<content:encoded><![CDATA[<p>Thumpie Bunny Eve Says &#8220;I think it’s Wonderful, redspotgames is working on this 2D shooter.&#8221;</p>
<p>Last Hope was developed by NG:DEV.TEAM.</p>
<p>Consoles are the most common platform for japanese oldschool video games, especially for shooters since most of them were originally made for consoles. It&#8217;s a matter of taste though.</p>
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		<title>By: the2bears</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36423</link>
		<dc:creator>the2bears</dc:creator>
		<pubDate>Sat, 30 Dec 2006 03:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36423</guid>
		<description>@smook - I&#039;m sure we&#039;ll see a few on Live Arcade.  I&#039;m pretty excited about that as a &quot;platform&quot;.

Bill</description>
		<content:encoded><![CDATA[<p>@smook &#8211; I&#8217;m sure we&#8217;ll see a few on Live Arcade.  I&#8217;m pretty excited about that as a &#8220;platform&#8221;.</p>
<p>Bill</p>
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		<title>By: smook</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36385</link>
		<dc:creator>smook</dc:creator>
		<pubDate>Fri, 29 Dec 2006 23:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36385</guid>
		<description>I would like to see some 2D shooters on the XBOX 360. I&#039;m sure they would sell.
I hate getting my Dreamcast out just to play one new game. Argh!</description>
		<content:encoded><![CDATA[<p>I would like to see some 2D shooters on the XBOX 360. I&#8217;m sure they would sell.<br />
I hate getting my Dreamcast out just to play one new game. Argh!</p>
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		<title>By: Max Rubin</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36302</link>
		<dc:creator>Max Rubin</dc:creator>
		<pubDate>Fri, 29 Dec 2006 11:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36302</guid>
		<description>The Dreamcast was  a computer video game platform far ahead of its time.
Even now many of the features are still far advanced of current games platforms such as Microsoft X box.
It still has a good video gaming following in Japan.
Too bad that its computer game makers with a fine gaming tradition were intimidiated by market forces and abandoned the electronic video game platform in North America/
www.glendalegolfs.com</description>
		<content:encoded><![CDATA[<p>The Dreamcast was  a computer video game platform far ahead of its time.<br />
Even now many of the features are still far advanced of current games platforms such as Microsoft X box.<br />
It still has a good video gaming following in Japan.<br />
Too bad that its computer game makers with a fine gaming tradition were intimidiated by market forces and abandoned the electronic video game platform in North America/<br />
<a href="http://www.glendalegolfs.com" rel="nofollow">http://www.glendalegolfs.com</a></p>
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		<title>By: Denise</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36287</link>
		<dc:creator>Denise</dc:creator>
		<pubDate>Fri, 29 Dec 2006 08:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36287</guid>
		<description>They should release an Amiga version next!</description>
		<content:encoded><![CDATA[<p>They should release an Amiga version next!</p>
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		<title>By: Thumpie Bunny Eve</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36255</link>
		<dc:creator>Thumpie Bunny Eve</dc:creator>
		<pubDate>Fri, 29 Dec 2006 02:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36255</guid>
		<description>((Prior post cut off due to Arrow brackets, Arrow Brackets removed, for this Repost))

Why not port it out to the PC? Most who still want the dream cast experience, will be burning and sharing this disk over the net, as dream cast didn’t have much if any copyright/CD protection at all.. Popular emulators like Chacast, and a few more, will be emulating this game on the pc shortly after it becomes available. While the game itself, will most likely be copied over and “burned” to cd’s for play on actual dream-casts, or emulated through hacked PS2’s

But &quot;ripping&quot; aside, lets address why i think this game will at least be popular.

Today, all the company hype is around Polygon based games, But the tendency with such games, is toward extreme complexity, or context sensitive input.  You cant just sit down and play, and it takes more time to configure the controls of, or acclimate to a game mechanics, then it dose to enjoy it. Also, many times, games lack individuality, not just in the genera, but in the games ability to let the -player- express their -personal- uniqueness.

It&#039;s been my experience, that Shooters such as Gradious3 or Rtype3 are more successful, because they permit a number of different play styles and user options. They provide a sufficient level of player expression, without too steep of a learning curve.  The ability to express yourself through a game, and be successful, makes a player grow attached. The ability to &quot;Choose&quot; things for ourselves, and see how they work out, gives a game replay value. Where as &quot;Upgrades&quot; or &quot;Tweaks&quot; provided, or awarded through experience, give a player a feeling of accomplishment. Especially so, if such accomplishments can be saved.

All these things are reflected in many of the games produced today, but what most of he games -produced- today appear to lack,  is the simplicity, to just grab and go, and have an epic time, in under 15 minuets.   It&#039;s just a fact, most games today, require complete, dedicated, distraction-less, focus, to play. The path toward victory isn&#039;t very fun, you don&#039;t feel very accomplished, and unless you have half an hour to get it perfect, your probably not going to feel relieved when you play time is up.

I think it&#039;s Wonderful, redspotgames is working on this 2D shooter. Few of them are produced these days. And Shooters -do- give me that feeling of satisfaction i crave. But shooters today, seem to fly under the radar. They aren&#039;t as celebrated, as, -yet another- First Person Shooter. :p  However, It&#039;s my strong belief, that Last Hope, will have a wider, if not controversial  influence due to it&#039;s DreamCast release. And, if per-say, it were to be ported to the PC there after, who knows. maybe Last Hope, would even surpass the reputation of Tyrian2000!

It&#039;s -my- &quot;last hope&quot; that they will -eventually- consider a PC version. So that everyone can enjoy their work.  

Thank you for  reading.
[Credit to Play-Asia.com for their advertisement of Redspotgames &quot;Last Hope&quot;.]
 -Thumpie Bunny Eve   NY, USA</description>
		<content:encoded><![CDATA[<p>((Prior post cut off due to Arrow brackets, Arrow Brackets removed, for this Repost))</p>
<p>Why not port it out to the PC? Most who still want the dream cast experience, will be burning and sharing this disk over the net, as dream cast didn’t have much if any copyright/CD protection at all.. Popular emulators like Chacast, and a few more, will be emulating this game on the pc shortly after it becomes available. While the game itself, will most likely be copied over and “burned” to cd’s for play on actual dream-casts, or emulated through hacked PS2’s</p>
<p>But &#8220;ripping&#8221; aside, lets address why i think this game will at least be popular.</p>
<p>Today, all the company hype is around Polygon based games, But the tendency with such games, is toward extreme complexity, or context sensitive input.  You cant just sit down and play, and it takes more time to configure the controls of, or acclimate to a game mechanics, then it dose to enjoy it. Also, many times, games lack individuality, not just in the genera, but in the games ability to let the -player- express their -personal- uniqueness.</p>
<p>It&#8217;s been my experience, that Shooters such as Gradious3 or Rtype3 are more successful, because they permit a number of different play styles and user options. They provide a sufficient level of player expression, without too steep of a learning curve.  The ability to express yourself through a game, and be successful, makes a player grow attached. The ability to &#8220;Choose&#8221; things for ourselves, and see how they work out, gives a game replay value. Where as &#8220;Upgrades&#8221; or &#8220;Tweaks&#8221; provided, or awarded through experience, give a player a feeling of accomplishment. Especially so, if such accomplishments can be saved.</p>
<p>All these things are reflected in many of the games produced today, but what most of he games -produced- today appear to lack,  is the simplicity, to just grab and go, and have an epic time, in under 15 minuets.   It&#8217;s just a fact, most games today, require complete, dedicated, distraction-less, focus, to play. The path toward victory isn&#8217;t very fun, you don&#8217;t feel very accomplished, and unless you have half an hour to get it perfect, your probably not going to feel relieved when you play time is up.</p>
<p>I think it&#8217;s Wonderful, redspotgames is working on this 2D shooter. Few of them are produced these days. And Shooters -do- give me that feeling of satisfaction i crave. But shooters today, seem to fly under the radar. They aren&#8217;t as celebrated, as, -yet another- First Person Shooter. :p  However, It&#8217;s my strong belief, that Last Hope, will have a wider, if not controversial  influence due to it&#8217;s DreamCast release. And, if per-say, it were to be ported to the PC there after, who knows. maybe Last Hope, would even surpass the reputation of Tyrian2000!</p>
<p>It&#8217;s -my- &#8220;last hope&#8221; that they will -eventually- consider a PC version. So that everyone can enjoy their work.  </p>
<p>Thank you for  reading.<br />
[Credit to Play-Asia.com for their advertisement of Redspotgames "Last Hope".]<br />
 -Thumpie Bunny Eve   NY, USA</p>
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		<title>By: Thumpie Bunny Eve</title>
		<link>http://www.siliconera.com/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/comment-page-1/#comment-36253</link>
		<dc:creator>Thumpie Bunny Eve</dc:creator>
		<pubDate>Fri, 29 Dec 2006 02:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2006/12/22/developing-for-the-dreamcast-years-later-interview-with-redspotgames/#comment-36253</guid>
		<description>Why not port it out to the PC? Most who still want the dream cast experience, will be burning and sharing this disk over the net, as dream cast didn&#039;t have much if any copyright/CD protection at all..  Popular emulators like Chacast, and a few more, will be emulating this game on the pc shortly after it becomes available. While the game itself, will most likely be copied over and &quot;burned&quot; to cd&#039;s for play on actual dream-casts, or emulated through hacked PS2&#039;s &gt;.</description>
		<content:encoded><![CDATA[<p>Why not port it out to the PC? Most who still want the dream cast experience, will be burning and sharing this disk over the net, as dream cast didn&#8217;t have much if any copyright/CD protection at all..  Popular emulators like Chacast, and a few more, will be emulating this game on the pc shortly after it becomes available. While the game itself, will most likely be copied over and &#8220;burned&#8221; to cd&#8217;s for play on actual dream-casts, or emulated through hacked PS2&#8217;s &gt;.</p>
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