Tomb Raider Anniversary: Fresh coat of paint with no substance?

By Spencer . December 23, 2006 . 10:28pm

It’s hard to believe that Tomb Raider was such a big deal a few years back. Eidos ran the franchise into the ground with sub-par movies and less than stellar games (I’m looking at you Angel of Darkness). What’s worse is the action genre evolved from being a scavenger hunt to intense shooters and acrobatic combat as seen in the Prince of Persia series. Eidos’ latest Tomb Raider game is “a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game.” So it’s pretty much a remake of Tomb Raider with PS2 graphics, improved AI and a few new areas to explore. Fans might appreciate the new visuals, but if Eidos really wanted to wow their loyal fanbase wouldn’t the PS3 or Xbox 360 be a more logical choice? Here’s the teaser video, it fails to impress me, but maybe someone else can tell me what I should look forward to in Tomb Raider Anniversary.


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  • Jeff

    I never played the original Tomb Raider (I was a Nintendo boy), so the idea of getting the classic game redone using the great Legend graphics and gameplay is enough to get me excited.

    Honestly, I never thought the 360 version of Legend (comparable, since this game uses the Legend engine on PS2) looked TERRIBLY better than the current gen version, mostly because TR isn’t rendered using a realistic style. Plus, I’m not sure how well TRL sold on 360 (and I doubt they’d use PS3 since they’d have to build another engine again).

  • Veilknight

    Actually, the PS2 seems to be the definite choice when it comes to exclusive rights, because of its installed userbase. If Eidos were to release this exclusively for either the 360 or PS3 they would be skipping out on the fanbase who enjoyed Tomb Raider Legend. Not everyone owns these two consoles yet. Personally, I’d rather see a next-gen sequel to Legend rather than a remake of the original TR. I see this more as a going away present for the series on the PS2 and a tribute to the original, which had its roots on the PSX (and Saturn, of course).

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