Fan made 2D Ocarina of Time in the works

By Spencer . December 28, 2006 . 2:17pm

 

While we’re all waiting for Ocarina of Time to come on the virtual console, TheRealMethuselah has been working on converting Nintendo 64 classic to a 2D Zelda game. The screenshots look something like Zelda: A Link to the Past with the Ocarina of Time menu system. No demo is available and no release date for the project has been announced. It’s an ambitious project that hopefully will be completed.


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  • Anorhc

    He’s been working on this for the past 3 years if I recall correctly, and disappeared man times off the face of the internet. I really doubt we’ll ever see anything from him besides his GameMaker demos.

  • snake

    From the screenshots it looks really well made, i would love to see this come out on the DS but i doubt it will.

  • stonerocker

    Kind of cool, but for the amount of work it is I don’t see how it can be worth making remaking a classic game with worse graphics and controls.. doesn’t make much sense.

  • ShadowMarth

    I believe they said a while back that it was made using the SNES game engine.

  • the_importer

    Seen many of these “projects” in the past 5 years. They all claim to be working on a huge project based on something popular (Zelda, Chrono Trigger, Pokémon, Mario, etc…) but they all end up the same way which: Due to a cease and persist e-mail we got from the company XXXXXX, we regret that we have to stop the project, blablablabla.

    Bulls$%^, there never is a project, it’s just some attempt to get attention from software companies in order to get a job in programing. They target something popular, get media attention, get recognized and BAM!, they get hired by a company. A genius plan, yes, but it at the cost of being hated by the gaming community :P

  • the_importer

    Forgot to close my HTML, better version here

    Seen many of these “projects” in the past 5 years. They all claim to be working on a huge project based on something popular (Zelda, Chrono Trigger, Pokémon, Mario, etc…) but they all end up the same way which: Due to a cease and persist e-mail we got from the company XXXXXX, we regret that we have to stop the project, blablablabla.

    Bulls$%^, there never is a project, it’s just some attempt to get attention from software companies in order to get a job in programing. They target something popular, get media attention, get recognized and BAM!, they get hired by a company. A genius plan, yes, but it at the cost of being hated by the gaming community :P

  • ShadowMarth

    Hmm, that’s a pretty good point. Even the ones that are legally OK get that treatment. I’ve been following a X-Com-inspired project for a while (Xenocide), and in the years it’s been in development, at least two of the main programmers were hired by gaming publishers. EA and Ubisoft, if I recall properly. Obviously, their contracts stipulated that they could not work on outside projects like this one.

  • Joey

    This comes from a young programmer unfortuantly he was struck dead by a car in early 2007. There are videos on youtube of some of his demos, his site was taken down now. There are no plans to continue his work

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