Nich Maragos on Izuna: Legend of the Unemployed Ninja

By Spencer . December 29, 2006 . 4:54pm

Nich Maragos on Izuna: Legend of the Unemployed NinjaBefore I had a chance to play Izuna, I sent over some questions to Nich Maragos over at Atlus. He’s behind the game’s localization process and before Izuna he played a part in localizing Shin Megami Tensei: Devil Summoner. He shares some tips to get you started and later talks about how the localization process. One of the interesting points Nich brings up is that Izuna wasn’t as challenging to localize as other Atlus games, “we didn’t have as much of a problem on Izuna as on some games. I think you can attribute that to the way Japanese pop culture has soaked into our audience enough by now that they’ll be familiar with the setting.” Ninjas are everywhere.

 

Siliconera: What kind of game is Izuna: Legend of the Unemployed Ninja? It looks sort of like a Chunsoft dungeon crawling RPG.

 

Nich Maragos: Your ninja instincts have not failed you: this is a roguelike or "mysterious dungeon" type game, where the dungeons Izuna faces are randomly generated every time she enters. Enemy management and survival are the key things to occupy players in Izuna, since you’ll have to start from the beginning every time you exit a dungeon, and everything will be completely different than when you left.

 

Nich Maragos on Izuna: Legend of the Unemployed NinjaHow is the touch screen used in the game?

 

The entire game is played on the touch screen, but Izuna herself enforces a strict "No touching!" rule.  The game didn’t need touch controls, and the developers didn’t force it in there.  Combat and exploration are handled on the lower screen, while the map on the top screen acts as the HUD.

 

 

Since this is a dungeon RPG there’s going to be a lot of combat. How does Izuna bash monsters?

 

The actual act of combat is simple, in keeping with the DS’ mandate for accessibility: just press the A Button to attack the space in front of you. But slugging it out with monsters directly is a good way to have your HP sapped, which is where the game’s depth comes from. Izuna can use ninja talismans with various effects, as well as ninja tools like shuriken, kunai, and caltrops to thwart enemies from a distance.

 

 

Dungeon RPGs are typically more difficult with lots of leveling up. What’s the difficulty in Izuna like?

 

It starts off easy, letting people get used to the game, but gets pretty tough. Eventually level advantage becomes useless and bulldozing through the game is no longer an option.  You’re going to have to power up your weapons and think about every step you make.  Even then, there are some aspects of Izuna that are more forgiving compared to some other roguelikes, One such instance is the fact that though you lose all your money and health and have to start from the beginning of the dungeon, your level doesn’t reset.  That being said, gamers looking for a challenge will find one here.

 

 

Nich Maragos on Izuna: Legend of the Unemployed NinjaProbably the most noticeable feature in Izuna is that the game adds in humor. Is Atlus adding this in or was Izuna originally designed as a funny game?

 

A little of both… One of the odd things when working on Izuna was that a lot of the situations lent themselves to humor–like the premise of the unemployed ninjas, and the ridiculous curses that affect the townspeople–but the actual dialogue was pretty tame. So although we left a lot of the villagers’ lines more or less alone, we focused on making Izuna herself funnier. Since she’s involved in just about every conversation in the game, there were plenty of opportunities to do that.

 

 

What are some of the difficulties in localizing jokes in Japanese to English?

 

It’s usually something culture-specific. Izuna is set in a rural Japanese village during the feudal era, so there was a chance some things might not translate–though oddly enough, now that you mention it, we didn’t have as much of a problem on Izuna as on some games. I think you can attribute that to the way Japanese pop culture has soaked into our audience enough by now that they’ll be familiar with the setting. Aspects of the game that might have been difficult ten years ago, such as casting spells with small paper talismans, are easily understood now.

 

 

Nich Maragos on Izuna: Legend of the Unemployed NinjaIn the screenshots it looks like you can choose what Izuna says. Does this effect the game at all?

 

It’s rare that you won’t have the opportunity to talk to someone again, so the dialogue options are mostly there for fun. You can say whatever you want, and if you didn’t like the response, just try the other one. We tried to make every choice worth exploring.

 

 

When I first heard Izuna in the announcement she sounded kind of ditzy when she said "Ninjas are sooo yesterday". What kind of character is she?

 

Ditzy isn’t quite the word I’d use. Izuna isn’t dumb, or at least not in that way. She was a really fun character to write, because she’s full of herself in the way a modern teenager would be, but she slowly gains the skills to back it up. She’ll go after something she wants with everything she has, regardless of the consequences. No matter how arrogant or obnoxious she is, she eventually wins people’s respect, because her absolute persistence gets results.

 

Which is really a reflection of the way people should play the game: if you lose the first time, hang in there until you show ‘em who’s boss!

 

Editors note: You’re going to have to hang on when you play Izuna: Legend of the Unemployed Ninja. While she’s got shuriken throwing skills, Izuna doesn’t hold up well when she’s surrounded. You can’t just run in and start hacking away, you’ve got to put some thought into each step when a group of monsters appears. Also as Nich says Izuna’s isn’t dumb, she just sounded like that when I first heard about her. She’s actually a pretty cool character, something like an American teenage ninja.


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  • KageNaruto

    importer, it just seems like you are losing your battle.-_-

    now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games

  • KageNaruto

    importer, it just seems like you are losing your battle.-_-

    now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games

  • the_importer

    # KageNaruto Says:
    December 30th, 2006 at 4:12 pm

    importer, it just seems like you are losing your battle.-_-

    now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games

    Your theories intrigue me, I’d like to subscribe to your newsletter.

    Now explain to me smart guy, how would anyone choose one game over another without trying them?
    ..

    ….
    …..
    Well just in case you haven’t found an answer here’s how: With videos, pictures, reviews, previews, past gaming experience, gaming knowledge and word to mouth.

    Most of these I’ve pretty much summed up with my posts. So if all of these are wrong, then the only way left is to try the games before judging them. Now is that what you do?

    I have already passed judgment on Izuna by saying it will resemble a basic GBA RPG because it will use none of the DS’ features in a useful way and because of the simple fact that it practically looks like an old SNES RPG (which the GBA is full of).

  • the_importer

    # KageNaruto Says:
    December 30th, 2006 at 4:12 pm

    importer, it just seems like you are losing your battle.-_-

    now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games

    Your theories intrigue me, I’d like to subscribe to your newsletter.

    Now explain to me smart guy, how would anyone choose one game over another without trying them?
    ..

    ….
    …..
    Well just in case you haven’t found an answer here’s how: With videos, pictures, reviews, previews, past gaming experience, gaming knowledge and word to mouth.

    Most of these I’ve pretty much summed up with my posts. So if all of these are wrong, then the only way left is to try the games before judging them. Now is that what you do?

    I have already passed judgment on Izuna by saying it will resemble a basic GBA RPG because it will use none of the DS’ features in a useful way and because of the simple fact that it practically looks like an old SNES RPG (which the GBA is full of).

  • the_importer

    # KageNaruto Says:
    December 30th, 2006 at 4:12 pm

    importer, it just seems like you are losing your battle.-_-

    now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games

    Your theories intrigue me, I’d like to subscribe to your newsletter.

    Now explain to me smart guy, how would anyone choose one game over another without trying them?
    ..

    ….
    …..
    Well just in case you haven’t found an answer here’s how: With videos, pictures, reviews, previews, past gaming experience, gaming knowledge and word to mouth.

    Most of these I’ve pretty much summed up with my posts. So if all of these are wrong, then the only way left is to try the games before judging them. Now is that what you do?

    I have already passed judgment on Izuna by saying it will resemble a basic GBA RPG because it will use none of the DS’ features in a useful way and because of the simple fact that it practically looks like an old SNES RPG (which the GBA is full of).

  • Anonymous

    You see, the key difference here is that I do not immediately claim the games I do not play; suck. To suggest I play every game in existence is plain absurd, and shows you are grasping at straws.

  • Anonymous

    You see, the key difference here is that I do not immediately claim the games I do not play; suck. To suggest I play every game in existence is plain absurd, and shows you are grasping at straws.

  • Pesmerga00

    You see, the key difference here is that I do not immediately claim the games I do not play; suck. To suggest I play every game in existence is plain absurd, and shows you are grasping at straws.

  • cesca

    Obviously, the importer, you’re a rather avid debater, but don’t go bashing people just because of a game, (which ironically has disappeared from the discussion) and while you might respond to every claim everyone makes with a “justification” of why everybody’s wrong, that doesn’t make what you think the “right thing” in the matter; also when people are saying to “not diss a game because of the x feature isn’t used”, they are reffering to games you’re interested in, for ejemple, in your first post you said you “would change you’re vote on the game” because it didn’t the DS unique’s features.

    It’s unreasonable for you to say that if we’re not dissing games for “x” thing, we should be buying/renting them all; that’s just stupid, everyone has genres they don’t like or games their just not interested to, obvuiously nobody has the time/money to but everything; it’s you’re tastes and they are respected, it’s just that in most people eyes you’re reason for dissing the game seems stupid, that’s all.

    Oh, and about SEGA, Ubisoft, etc. “passing” on some games, and then smaller companies picking them up that’s just rubbish, there’s thing such as copyrights, company profile and target market to keep track of; Altus focus market is obviously the J RPG/quirck niche, while UBI aims for broader market, and mostly most companies develop their own games of have hired studios to do so specially the big companies, so they won’t bother going out of their company, just in some very rare cases.

    Why would UBI publish an Atlus developed title, when Atlus can publish it, even more so when the game fits Altus’ profile perfeclty and viceversa?
    While the company publishing a game can be asociated with the “quality” of the product, it’s been proven one and again that in the end that creativity>budget, proof of that those little DS games you’re buyin’.

    In the end it’s each persons choice, so, peace, and have fun playing, that’s what matters.

  • cesca

    Obviously, the importer, you’re a rather avid debater, but don’t go bashing people just because of a game, (which ironically has disappeared from the discussion) and while you might respond to every claim everyone makes with a “justification” of why everybody’s wrong, that doesn’t make what you think the “right thing” in the matter; also when people are saying to “not diss a game because of the x feature isn’t used”, they are reffering to games you’re interested in, for ejemple, in your first post you said you “would change you’re vote on the game” because it didn’t the DS unique’s features.

    It’s unreasonable for you to say that if we’re not dissing games for “x” thing, we should be buying/renting them all; that’s just stupid, everyone has genres they don’t like or games their just not interested to, obvuiously nobody has the time/money to but everything; it’s you’re tastes and they are respected, it’s just that in most people eyes you’re reason for dissing the game seems stupid, that’s all.

    Oh, and about SEGA, Ubisoft, etc. “passing” on some games, and then smaller companies picking them up that’s just rubbish, there’s thing such as copyrights, company profile and target market to keep track of; Altus focus market is obviously the J RPG/quirck niche, while UBI aims for broader market, and mostly most companies develop their own games of have hired studios to do so specially the big companies, so they won’t bother going out of their company, just in some very rare cases.

    Why would UBI publish an Atlus developed title, when Atlus can publish it, even more so when the game fits Altus’ profile perfeclty and viceversa?
    While the company publishing a game can be asociated with the “quality” of the product, it’s been proven one and again that in the end that creativity>budget, proof of that those little DS games you’re buyin’.

    In the end it’s each persons choice, so, peace, and have fun playing, that’s what matters.

  • Anonymous

    I have no reason for a webcom or digital camera, my friend! Not everyone needs one, hon! ~_^ Just because someone you know has one doesn’t mean EVERYONE has one, nice on troller roller!

    I still say your an hypocrite and now your just downright being ignorant. People still make silence films today, not to mention cesca and Pesmerga00 are owning you and many others here as well.

    Just a shame really, old school gamer like yourself ditching the very fundamentals that got you to your new found “innovation.”

  • Pichi

    I have no reason for a webcom or digital camera, my friend! Not everyone needs one, hon! ~_^ Just because someone you know has one doesn’t mean EVERYONE has one, nice on troller roller!

    I still say your an hypocrite and now your just downright being ignorant. People still make silence films today, not to mention cesca and Pesmerga00 are owning you and many others here as well.

    Just a shame really, old school gamer like yourself ditching the very fundamentals that got you to your new found “innovation.”

  • the_importer

    Well now that every results are in, I’ll tell it like it is.

    First let’s summarize the main points. Please note that the usage of “You” will be used to talk about everyone here that participated in this discussion minus yours truly since I’ll be identifying myself as “I”

    -I made an judgment of a NDS game because it will lack any usage of the DS’ special features

    -I’ve been told that my way of judging a game is wrong and pretty stupid

    -I’ve stated that people judge games before they try them all the time

    -You’ve said that games need to be tried before passing judgment

    -I’ve said that you are hypocrites for not buying the game if you believed that trying before judging it was your way of thinking

    -You’ve said that trying every game is not possible due to time and financial issues

    -You’ve said that everyone have their taste in gaming

    Alright, so let’s start with that last point and try to connect these dots. Everyone has their taste in gaming, true and fair enough.

    So let’s take Japanese turn base RPGs. If you love Japanese turn base RPGs, then with the idea of trying games before judging them and not relying on everything else would mean that you must try (renting and/or buying) every Japanese turn base RPGs available in your region.

    Now let’s add the time and financial factor into this. You’ve said that because of time and money, it’s impossible to try every game of the type you’re into. So the big question remains, out of all of the games of the type that you like, how do you choose the ones to play? Now I doubt that you’re doing your choices randomly, so that only leaves judging a game before playing it.

    I took Japanese turn base RPGs for a good reason, because in North America, Square games, more precisely the Final Fantasy franchise, is used by a lot of people for judging this type of game. When an upcoming Japanese turn base RPG is aanounced, some people look at the pictures, view the videos, read the previews and then compare it to past experience gaming (Final Fantasy) and use their gaming knowledge to judge the upcoming game and come to the conclusion of if they will purchase it or not. The same principal applies when the game is out but instead of using previews, they’ll use reviews and the opinion of people they know that have tried it.

    Like it or not, this is the strategy that the majority will use to pass judgment on a game. If this wasn’t the case, they’re wouldn’t be more game review websites than gaming companies. Odds are, if you’re not trying every games in the types that you like, you must be doing that as well. In the end, it’s judging before trying.

    Now that we have established that, let’s look at my scenario. I’ve passed judgment on a game before it is release because it will not use the special features of the NDS. Now I’ve been criticized for my method of judging, you’ve said that I’ve judge the game before trying it using a rather dumb method. But let me ask you, what justifies the method that the majority uses to pass judgment and why is it better than mine.

    The reason I’ve been criticized is for the same common reason that humans generally criticize someone’s unique ideas, because it’s to different than what the general mass is used to. A fine example is how both the DS and Wii were criticized for failure before their release and how after their release, well that all changed. The idea behind these devices were new and people we’re unsure, so they made up their mind before they were release.

    What I’m looking for in a DS game is something that takes advantage of what the DS has while the majority will look if the game resembles something that they’ve played before to see if they like it. To put it in a real life scenario, I have women’s clothing and I need a female model to wear them in a fashion show. I can’t hire a man nor can I hire a woman that won’t fit in those clothing. It doesn’t matter if the man or the woman that couldn’t fit in them were good looking, I need a woman that fits into those.

    To me, seeing a company make a DS game that doesn’t take advantage of any DS features is just like taking advantage of a popular movie or TV show and making a game about it (license games as we call them). 95% of the time, these games will suck balls, but they still manage to sale enough to cover the cheap development cost and to make it little profit. Why? Well it’s because some the fans of the movie or TV show that this game was based on jumped on it without thinking (mostly young or novice players).

    Companies are taking advantage of the DS’ popularity and are also taking into consideration that a lot of popular companies are bringing their RPG franchises to this platform. RPGs have proven that they can use the DS’ features, so for this game (Izuna) not to do so is a clear sign of laziness on the behalf of the creators. Only reasons they haven’t done this game on PSP is because it would have required 3D and their is less PSP in consumer’s houses.

    So, is my way of judging games before playing them compared to the commonly used method still feels stupid to you?

  • the_importer

    Well now that every results are in, I’ll tell it like it is.

    First let’s summarize the main points. Please note that the usage of “You” will be used to talk about everyone here that participated in this discussion minus yours truly since I’ll be identifying myself as “I”

    -I made an judgment of a NDS game because it will lack any usage of the DS’ special features

    -I’ve been told that my way of judging a game is wrong and pretty stupid

    -I’ve stated that people judge games before they try them all the time

    -You’ve said that games need to be tried before passing judgment

    -I’ve said that you are hypocrites for not buying the game if you believed that trying before judging it was your way of thinking

    -You’ve said that trying every game is not possible due to time and financial issues

    -You’ve said that everyone have their taste in gaming

    Alright, so let’s start with that last point and try to connect these dots. Everyone has their taste in gaming, true and fair enough.

    So let’s take Japanese turn base RPGs. If you love Japanese turn base RPGs, then with the idea of trying games before judging them and not relying on everything else would mean that you must try (renting and/or buying) every Japanese turn base RPGs available in your region.

    Now let’s add the time and financial factor into this. You’ve said that because of time and money, it’s impossible to try every game of the type you’re into. So the big question remains, out of all of the games of the type that you like, how do you choose the ones to play? Now I doubt that you’re doing your choices randomly, so that only leaves judging a game before playing it.

    I took Japanese turn base RPGs for a good reason, because in North America, Square games, more precisely the Final Fantasy franchise, is used by a lot of people for judging this type of game. When an upcoming Japanese turn base RPG is aanounced, some people look at the pictures, view the videos, read the previews and then compare it to past experience gaming (Final Fantasy) and use their gaming knowledge to judge the upcoming game and come to the conclusion of if they will purchase it or not. The same principal applies when the game is out but instead of using previews, they’ll use reviews and the opinion of people they know that have tried it.

    Like it or not, this is the strategy that the majority will use to pass judgment on a game. If this wasn’t the case, they’re wouldn’t be more game review websites than gaming companies. Odds are, if you’re not trying every games in the types that you like, you must be doing that as well. In the end, it’s judging before trying.

    Now that we have established that, let’s look at my scenario. I’ve passed judgment on a game before it is release because it will not use the special features of the NDS. Now I’ve been criticized for my method of judging, you’ve said that I’ve judge the game before trying it using a rather dumb method. But let me ask you, what justifies the method that the majority uses to pass judgment and why is it better than mine.

    The reason I’ve been criticized is for the same common reason that humans generally criticize someone’s unique ideas, because it’s to different than what the general mass is used to. A fine example is how both the DS and Wii were criticized for failure before their release and how after their release, well that all changed. The idea behind these devices were new and people we’re unsure, so they made up their mind before they were release.

    What I’m looking for in a DS game is something that takes advantage of what the DS has while the majority will look if the game resembles something that they’ve played before to see if they like it. To put it in a real life scenario, I have women’s clothing and I need a female model to wear them in a fashion show. I can’t hire a man nor can I hire a woman that won’t fit in those clothing. It doesn’t matter if the man or the woman that couldn’t fit in them were good looking, I need a woman that fits into those.

    To me, seeing a company make a DS game that doesn’t take advantage of any DS features is just like taking advantage of a popular movie or TV show and making a game about it (license games as we call them). 95% of the time, these games will suck balls, but they still manage to sale enough to cover the cheap development cost and to make it little profit. Why? Well it’s because some the fans of the movie or TV show that this game was based on jumped on it without thinking (mostly young or novice players).

    Companies are taking advantage of the DS’ popularity and are also taking into consideration that a lot of popular companies are bringing their RPG franchises to this platform. RPGs have proven that they can use the DS’ features, so for this game (Izuna) not to do so is a clear sign of laziness on the behalf of the creators. Only reasons they haven’t done this game on PSP is because it would have required 3D and their is less PSP in consumer’s houses.

    So, is my way of judging games before playing them compared to the commonly used method still feels stupid to you?

  • Anonymous

    To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.

    Yep, looks like I accomplished what I set out to do.

  • Pesmerga00

    To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.

    Yep, looks like I accomplished what I set out to do.

  • the_importer

    # Pesmerga00 Says:
    December 30th, 2006 at 9:58 pm

    To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.

    Yep, looks like I accomplished what I set out to do.

    Nice try, but you’ve known from the start that my 1st post was my Personal POV. You’re trying to wash your hands from all of this because my 3 page text just made you look like an ass for dissing my opinion and now you’re trying to make yourself look like the good guy in all of this.

    Since this is the way you’re seeing this, then the only thing you managed to accomplish today is to waste my time.

    Good night Mr Hypocrite

  • the_importer

    # Pesmerga00 Says:
    December 30th, 2006 at 9:58 pm

    To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.

    Yep, looks like I accomplished what I set out to do.

    Nice try, but you’ve known from the start that my 1st post was my Personal POV. You’re trying to wash your hands from all of this because my 3 page text just made you look like an ass for dissing my opinion and now you’re trying to make yourself look like the good guy in all of this.

    Since this is the way you’re seeing this, then the only thing you managed to accomplish today is to waste my time.

    Good night Mr Hypocrite

  • Casey A.

    This whole argument is ridiculous.

    It’s true that a “classic” game tends to push a system to its limits, both in terms of graphical capabilities and in game mechanics. Yes, for the DS, that probably means using the touch screen in new, innovative ways. However, a game can still actually be great and worth buying if it doesn’t take advantage of every single thing a system is capable of. I don’t think anyone is going to argue that Chrono Trigger was a crappy game because it didn’t use the Super FX chip or that Shenmue wasn’t worth buying simply because it didn’t use the Dreamcast’s microphone.

    If a good game comes out for the DS and it doesn’t use the touch screen, I’m not going to throw a hissy fit and boycott the game for that reason. A good game is a good game, period.

  • Casey A.

    This whole argument is ridiculous.

    It’s true that a “classic” game tends to push a system to its limits, both in terms of graphical capabilities and in game mechanics. Yes, for the DS, that probably means using the touch screen in new, innovative ways. However, a game can still actually be great and worth buying if it doesn’t take advantage of every single thing a system is capable of. I don’t think anyone is going to argue that Chrono Trigger was a crappy game because it didn’t use the Super FX chip or that Shenmue wasn’t worth buying simply because it didn’t use the Dreamcast’s microphone.

    If a good game comes out for the DS and it doesn’t use the touch screen, I’m not going to throw a hissy fit and boycott the game for that reason. A good game is a good game, period.

  • Ryan Thomas

    I like Ginger, if ther was such a thing as Ginger grapes I’d like them too :D

  • http://none Ryan Thomas

    I like Ginger, if ther was such a thing as Ginger grapes I’d like them too :D

  • Liteck

    So according to the_importer, opinions deviating from his views do not matter.

    You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.

  • Liteck

    So according to the_importer, opinions deviating from his views do not matter.

    You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.

  • the_importer

    So according to the_importer, opinions deviating from his views do not matter.

    You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.

    I’m sorry and you are?

  • the_importer

    So according to the_importer, opinions deviating from his views do not matter.

    You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.

    I’m sorry and you are?

  • jeffx

    snapping this baby the second it’s out

    THANKS ATLUS!!

  • jeffx

    snapping this baby the second it’s out

    THANKS ATLUS!!

  • potato

    This is fun to read. :D

  • potato

    This is fun to read. :D

  • Alex

    Balderdash! Poppycock! This game uses both screens of the DS, so you can’t say it doesn’t use ANY of the features unique to the DS.

    And it looks like fun! I’ll definitely be looking for this one when it comes out.

  • Alex

    Balderdash! Poppycock! This game uses both screens of the DS, so you can’t say it doesn’t use ANY of the features unique to the DS.

    And it looks like fun! I’ll definitely be looking for this one when it comes out.

  • Derf

    Gosh. the_importer, right? You win. You get the prize. ‘Nuff said.

    Psh. This is lame.

    “To each his own.” Right?

    I am gonna try this game. Also the outcoming Super Robot Wars W. =D

  • Derf

    Gosh. the_importer, right? You win. You get the prize. ‘Nuff said.

    Psh. This is lame.

    “To each his own.” Right?

    I am gonna try this game. Also the outcoming Super Robot Wars W. =D

  • Burn-X

    I agree with the_importer unlike all of you here. He and I are probably in the same boat; I’m upset that I can’t touch Izuna! God damn her “No touching!” rule! >:(

  • Burn-X

    I agree with the_importer unlike all of you here. He and I are probably in the same boat; I’m upset that I can’t touch Izuna! God damn her “No touching!” rule! >:(

  • Dio

    ^ I LOL’D

    Anyway, I’m eagerly awaiting this game.

  • Dio

    ^ I LOL’D

    Anyway, I’m eagerly awaiting this game.

  • d

    Epic comment war is Epic *A*b

  • d

    Epic comment war is Epic *A*b

  • Anonymous

    Post from the future. Izuna is awesome; eagerly awating Izuna 2.

  • Anonymous

    Post from the future. Izuna is awesome; eagerly awating Izuna 2.

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