Metal Slug Anthology

By Louise Yang . January 3, 2007 . 5:30pm

Metal Slug AnthologyMaybe I’m completely off here, but I assume almost everyone knows what Metal Slug is.  For those few who have no idea what it is, it’s a fast paced side-scrolling arcade shooter.  That sounds like an understatement because it really is: a crazy side-scrolling game that throws enemy after enemy (mummy dogs, abominable snowmen, etc.), explosions, weapon upgrades, bombs, and of course, vehicles.  Now all six (or six and a half if you count Metal Slug X) iterations of the game have been released on the Wii, so how does it fare?

Metal Slug AnthologyPurchase at Play-Asia

 

After clicking through what seems like five thousand (okay, maybe just four) demo screens, I was finally greeted with the game selection screen.  Figuring I might as well start in the beginning, I started with Metal Slug.  I’m not one of those controller elitist, but I have to say, it was frustrating trying to find a control scheme that felt natural.

 

Metal Slug AnthologyThe Wii version of Metal Slug Anthology boasts of Wii exclusive controls.  Unfortunately, most of them are gimmicky. There’s the arcade control: hold the wiimote vertically like an arcade joystick while using the nunchuk buttons as function buttons. The problem with this is that the wiimote didn’t seem very responsive and it’s tiresome to hold the wiimote vertically for long periods of time since there’s no base to rest your hand on.  Then there’s the option to use the nunchuk for movement and firing, but the analog stick on the nunchuk just doesn’t feel right for making quick exactly movements, which every Metal Slug game demands.  I had the same problem while using the GameCube controller in addition to my thumb slipping off the stick. The wii classic controller would be ideal but apparently, SNK couldn’t get the classic controller in time, so support for it in Metal Slug is nonexistent. I finally settled on using the wiimote horizontally.

 

Metal Slug AnthologyUsing the wiimote horizontally is still less than perfect when you need to use diagonals for things like shooting diagonally.  Add to the fact that using a wiimote glove or skin makes it twice as hard, and you get a less than optimum control scheme.  I was a bit disappointed that the developers did not assign grenade throwing to a key in this control scheme — you have to flick the wiimote to throw a grenade.  This felt gimmicky at first, but after a few levels, it becomes natural; the times I need the grenades most are the times when I’m frantically shaking the controller anyway.

 

Metal Slug AnthologyController frustrations aside, the side-scrolling run-and-gun explosive fun of Metal Slug games is still intact.  The option to save anywhere has been added and even though each individual game is pretty short, it comes in handy if your house is burning and you have to turn off the Wii and run to safety.  Or if you need to change your battery.  The auto-shoot function is also a godsend since my thumbs probably would have fallen off after only half an hour of shooting.

 

While the die-hard Metal Slug snob may decry the less than perfect controller choices, if you can get used to one of the available control schemes, you may find yourself liking the game. Even though SNK could have released each game on its own and charged us separately, they decided to give us the whole thing in one big collection and for that I can forgive them for giving us less than perfect control options.

 

< Screenshots >

Metal Slug Anthology Metal Slug Anthology


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  • Veilknight

    Is Metal Slug Anthology compatible with Hori’s classic Gamecube controller? If the standard GC controller works, then I don’t see why Hori’s wouldn’t. It would be a suitable replacement for the Wii’s classic controller.

    The Wii port definitely sounds like a rent before you buy type of game. I’m not entirely sure if I could get used to any of the Wii controller schemes, as when it comes down to playing ports like these at home, I want that true arcade experience by playing the games as they were meant to with a controller that is suitable to the controls of the game.

    However, it certainly would be interesting to see how well the Metal Slug games translate to the Wiimote, but that certainly doesn’t make up for lack of support for the Wii classic controller. All this does is make me wish SNK had simply delayed the Wii version in order to make sure it was compatible with the classic controller for Wii.

  • Veilknight

    Is Metal Slug Anthology compatible with Hori’s classic Gamecube controller? If the standard GC controller works, then I don’t see why Hori’s wouldn’t. It would be a suitable replacement for the Wii’s classic controller.

    The Wii port definitely sounds like a rent before you buy type of game. I’m not entirely sure if I could get used to any of the Wii controller schemes, as when it comes down to playing ports like these at home, I want that true arcade experience by playing the games as they were meant to with a controller that is suitable to the controls of the game.

    However, it certainly would be interesting to see how well the Metal Slug games translate to the Wiimote, but that certainly doesn’t make up for lack of support for the Wii classic controller. All this does is make me wish SNK had simply delayed the Wii version in order to make sure it was compatible with the classic controller for Wii.

  • AK

    If not the Hori controller maybe the GC-PS2 controller adapter would allow you to use any PS1/PS2 controller.

  • AK

    If not the Hori controller maybe the GC-PS2 controller adapter would allow you to use any PS1/PS2 controller.

  • http://www.siliconera.com Kurt

    Only the analog pad on the GC controller works – the digital pad does not. Therefore, the Hori pad is useless. You can use converters to use Playstation controllers, but again, you’re stuck with analog.

  • http://www.siliconera.com Kurt

    Only the analog pad on the GC controller works – the digital pad does not. Therefore, the Hori pad is useless. You can use converters to use Playstation controllers, but again, you’re stuck with analog.

  • Veilknight

    That’s exactly what I was afraid of. Oh well, there’s still the PS2 port, which will (naturally) have support for arcade sticks like SNK’s own Neo Geo Stick 2 or the Neo Geo Stick 3 Ougi Version. It’s set for release on Feburary 6, 2007 in the US and should be more than worth the wait for that true arcade feeling.

  • Veilknight

    That’s exactly what I was afraid of. Oh well, there’s still the PS2 port, which will (naturally) have support for arcade sticks like SNK’s own Neo Geo Stick 2 or the Neo Geo Stick 3 Ougi Version. It’s set for release on Feburary 6, 2007 in the US and should be more than worth the wait for that true arcade feeling.

  • chimeara

    is the 4 players on the back a error? because i’ve tried everything and still cannot get 4 players on this.

  • chimeara

    is the 4 players on the back a error? because i’ve tried everything and still cannot get 4 players on this.

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