The Quest for the text-adventure

By Gnome . January 24, 2007 . 3:22pm


London based Axe Software has just released it’s rather old fashioned Quest 4.0, an impressively powerful (mind you, I’ve only tried the demo version) text-adventure/interactive-fiction creation tool, that surprisingly lets you create … err… text-adventures and even get all weird with them, by adding graphics and sounds. Online multiplayer gaming and mouse support have also been added to the mix, as, according to Axe Software, this is obviously the best way to create games, learn the basic principles of programming, live in a modern high-tech age, be a master storyteller and cure herpes. Have a look, oh reader, simply by following this innocent little .


If, on the other hand, you prefer giving it some more thought before going out and clicking on stuff, I do suggest you try playing Douglas Adams’ Hitchhikers Guide to the Galaxy -an exquisite example of the genre- for free, reading a bit on text-adventure history and visiting a lovely Infocom archive. As for freeware game creators you could do worse than having a look at TADS, the Text Adventure Development System.

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  • ShadowMarth

    Did I read that right? A TOOL for making text adventures? All you need to make a text adventure is basic C programming skills… Well, whatever. I like text adventures.

  • Well, not everyone does know how to program in C you know…

  • Well, truth is not everyone is a C programmer…

  • Mig

    Hitchhikers Guide to the Galaxy is hardly an exquisite example of the genre. While the writing was very good, the puzzles were text book examples of bad illogical puzzle design that punished the player for the slightest error. A really good example of the genre would be the amazing infocom game “A Mind Forever Voyaging” or more recently the 90’s homebrew text adventures “Jigsaw”, “Curses” and “Photopia”.

  • Are you implying then that the Babel fish puzzle wasn’t the best puzzle to ever grace this planet? Hmm…. you might be a heretic… :)

    Besides, really, I do believe that both Infocom and Level 9 produced better games than most of the contemporary i-f ones I’ve tried (admittedly not many).


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