Gameplay shots of Forever Blue and Disaster: Day of Crisis

By Spencer . February 22, 2007 . 12:06pm

When Nintendo showcased a reel of Wii games, Disaster: Day of Crisis stood out. The thirty second clip has a giant tidal wave crashing down on a city, an erupting volcano and concept art of the unnamed hero. It was different from the cheery Nintendo characters in Mario Party and the concept was solid even if Irem has been using it in their Zettaizetsumei Toshi series. Jeux France posted up a screenshot of the game in play and it is far from impressive. Monolith Soft, known for the cinematic Xenogears and deep Baten Kaitos series, is developing the game and their other titles are pure eye candy. Disaster: Day of Crisis… not so much. On the plus side Disaster: Day of Crisis is still in development and this early screenshot might not be a representation of the final game. The real question is how is Nintendo going to recreate “surviving nature”? Some of the gameplay scenarios in Disaster: Day of Crisis include driving down a mountain, dodging buildings while in the middle of an Earthquake and swimming to save their lives from a flood.


Forever Blue is another interesting Wii game developed by Arika who made the underwater Everblue games and Street Fighter EX. Forever Blue is related to the Everblue series, but the screenshot is missing the HUD in Everblue 2 which had information on how much air the player had and a gauge to show how deep in the ocean you traveled.


Are these graphics considered “acceptable”? And if they aren’t are you willing to forsake eye candy for gameplay?


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  • Praz

    I’m not sure what to think now. The graphics aren’t exactly mindblowing. I’ll reserve judgment until we see some more shots and get to hear some more details.

    I’m willing to sacrifice graphics for gameplay as long as the graphics clearly show what’s going on. Obviously, nice graphics are an excellent addition that add greatly to the experience of a game but I’m sure we can all call to mind games with nice graphics that just weren’t that fun to play.

  • Veilknight

    Whether or not Disaster: Day of Crisis fails has more in line with how well it makes use of the Wii remote, more so than the graphics itself (that goes double for multiplatform titles as well). Honestly, I don’t think the graphics look half bad, nothing spectacular or even comparable with the console’s current hallmark, Twilight Princess (which is basically a port of the GC version with added Wiimote support), but its adequate enough, nothing that will get in the way of the gameplay or distract you if the game turns out solid.

  • edward strandberg

    the Wii is capable of a lot more, and the way developers are giving the system short-shrift is, in a word, lame. Really, this kind of “support” might wind up killing the Wii as a viable gaming platform.

  • edward strandberg

    really, we should be demanding more. Ps2 ports just don’t cut it.

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