Luminous Arc: Luminously Awesome

By Rolando . February 26, 2007 . 12:33pm

0846_b_lil.jpgWhen I first heard about Luminous Arc, I was immediately interested in learning more about the game prior to its release mostly because it was an SRPG; and as some who own a DS and are into RPGs may know, the DS is pretty thin when it comes to SRPGs. Advance Wars was the last SRPG to grace the Nintendo DS while the rest of the DS RPGs were pretty much action RPGs. My interest in Luminous Arc reached an all new height when I learned that Yasunori Mitsuda, the brilliant and talented video game music composer who blew many RPG fans away with his score to Chrono Trigger, was behind the game’s soundtrack. To my surprise, after having an extensive amount of time with the game itself, I’m glad to say the wait and interest I had in this game was well worth the warm and awesome reception it returned to me in the end.


Purchase at Play-Asia


Luminous Arc tells the story of Alf and his band of friends who are, by some wonderful twist of fate or perhaps unexpected coincidence, now poised unwillingly in a struggle of power between the Luminous Church and a witch named Vanessa who summons monsters to destroy towns and kill people in the process. The whole purpose behind this conflict involves Runes which have the power to make its user(s) possess stronger magic be omnipotent in more ways than one. For the sake of spoilers, I won’t dive too far into the game’s story; but considering how somewhat childish the story appears in context, childish in the sense that it seems a bit kiddy and mature at the same time, the game does pick up later on when you’ve acquired a better majority of your party members and learn more about what’s really going on and who’s really pulling the strings. A majority of the game’s main sequences are voiced with each character having their own voice while some other parts remain in text form. Every character also has their own battle quotes!


la2.jpgOne of the things I found to be the best feature of Luminous Arc is how the game really does require you to make use of the stylus in battles. In typical SRPG fashion, each battle has a limit to how many characters you can take with you; at the beginning, save a few missions of course, you can use the few characters you have in each of the main battles. Afterwards when you’ve gathered more characters and have gone further into the story, those limits will start showing up in missions. Battles all take place on an isometric plane with monsters on one side and your team on the other, and movements and actions are all manipulated by you using the stylus. Advance Wars DS allowed you do use the stylus as well but was more fixated on using the D-pad to manipulate your course of action; in Luminous Arc, the use of the stylus is your means of manipulation. Sure you can change to using the D-pad by pressing select in battle or on the world map and use buttons to input commands, but using the stylus really does bring out the best in this game.


Of course, using the stylus has its fair share of problems. For starters, since there isn’t any way to change the camera angle at all, some areas that you can move to won’t readily be visible if there are a ton of characters and monsters obstructing your view of where you want your character to move. The same can be said about casting spells on enemies or allies; if you want to select an ally to cure that just so happens to be poised between an abundance of allies and enemies, you have to be really careful in how you point to that character with your stylus to ensure you do, in fact, select that one character. It gets annoying after a while because you seriously have to sit there with stylus in hand and try to find a way to select that particular character you want to heal or particular enemy you want to cast a spell on without selecting anyone else. Luckily a confirmation screen appears asking if you want to heal/cast a spell on said person. Battles flow in typical SRPG manner with characters being able to move as far as they can based on their level and movement number. As always, attacking from the sides or from behind is always the best way to go as it not only takes more damage but also increases the hit percentage.


larc1.pngThe game is also pretty average when it comes to difficulty, and characters can easily level up. The best part about this game is you’re allowed to visit battle grounds you’ve once visited on the world map and replay those fights again and again to not only level up but also earn more gold; and since some SRPGs never really gave you that option to go back to non-story related battlefields and earn more gold and level up, this is a huge plus when considering how the game gets a bit more challenging later on. Each character can learn his or her own skills when levelling up; and one skill that’s pretty awesome for each character is called Flash Drive. In battle, underneath your character’s HP and MP will be another bar that says FP, which stands for Flash Points. You basically earn Flash Points by attacking and defeating enemies or letting enemies attack you. Once the Flash Point bar is full and your character knows a Flash Drive move, your character can execute a pretty heavy damage inflicting move! Party members can also do co-op Flash Drive attacks which is dependent on that character’s relationship to another character.


larc3.pngOh, and Wi-Fi multiplayer is awesome. For the first time in what seems to be a pretty long time, an SRPG, a handheld SRPG at that, you can play online against other people! The way it works is pretty simple and virtually lag free (depending on where you are); once you’ve completed Chapter 13 in the game, the option for multiplayer will now be open in the game’s main menu. Simply choose the multiplayer option with the stylus, the upper most right option and then the Wi-Fi option when prompted, and the Wi-Fi menu, similar to that of Mario Kart DS, will appear. If you’re familiar with it, then regardless of not knowing Japanese, you should know what to do. For those that don’t, the options read as followed:


  1. Connect (1st option let’s you play with a friend who has the game & second option let’s you play with a random person who’s online…that means you’ll more than likely play someone from Japan who has level 70+ characters!)
  2. Friends (1st option let’s you view your friend’s list, 2nd option let’s you add a friend code, 3rd option let’s you view your personal friend code)
  3. Wi-Fi settings


Overall, though, Luminous Arc is a pretty average game that could have seen a bit more depth in story considering it was getting a bit interesting midway. It’s worth the import, though, if you’re looking for some good SRPG handheld fun that has online play.

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  • Praz

    Glad to hear that this turned out well. Here’s hoping that Atlus or someone else picks this up and brings it stateside, even though that may be unlikely.

  • Pichi

    Looks ever so good! I hope it comes out for PAL or NA, they could have made a killing on the first SRPG DS game for online play.

  • Icupnimpn2

    Oh man, sounds so good. Sure, I could play Disgaia 2 or something on the PS2, but I find myself turning more and more often to the DS. If I play a console I’m pretty much locked down to just sitting there. It’s a bit antisocial. With the DS, I can sit next to my wife on the couch while she watches Oprah or something. Then I can instantly suspend my game and come back later. I love the pick up and play aspect of the DS. This game sounds like a dream come true… a pick up and play SRPG.

  • JeremyR

    Er, Advance Wars is a strategy game, not a strategy RPG.

    While it might not be coming to the US, it’s almost certianly coming to Europe, since Marvelous has a branch there. Just wait and you’ll be able to import a copy in English.

  • jeffx

    Definitely a good market for this game in America. Sure as hell would buy myself a copy.

  • Shirokishi

    JeremyR, Advance Wars is an SRPG. Live with it.

    Also, Marvelous won’t release the game in Europe. Please stop reading Wikipedia.

  • Aoshi00

    I’ve considered picking up this game due to Mitsuda Yasunori’s soundtrack, how I miss his scores for the 2nd & 3rd installment of Xenosaga (though Kaijura Yuki was also good), too bad I refrained from SPRGs now due to time constraint.

  • Kouta

    How can Advance Wars be an RPG when it has no RPG elements at all?

    “JeremyR, Advance Wars is really NOT an SRPG. I completely agree with you.”


  • ShiroKishi


    Advance Wars has turn-based combat and also sports a level up process in a non-numerical way where commanders can earn power-ups/emblems and use them to their army’s advantage in battle. Take your mindless dribble elsewhere please.

  • Dr Sturm

    The ability to level up in any way does not make a game an RPG.
    In fact, by the traditional definition of RPG, Advance Wars is one of the few non-puzzle games that isn’t an RPG. Fancy that.

  • Pichi

    Its confirmed that Luminous Arc is heading to the US, yay! Thanks Atlus!

  • kupomogli

    Exactly. Leveling up doesn’t mean the game itself is an RPG. The term RPG gets thrown around so much just because it may be someones favorite series etc. Many games have elements of an RPG thrown in which doesn’t necessarily mean they’re RPGs either(later Castlevania titles) and the Advance Wars series has none of those elements either.

    The true term of Role Playing means taking control of a character and/or characters. So pretty much any game we play could be defined as an RPG but on a different level. In video game terms though, we all know what your standard RPG or Tactical RPG is, which Advance Wars is not. You could liken Advance Wars to the Romance of the Three Kingdoms series, which also is not an RPG series.

    As for Luminous Arc. I’m picking it up the first day it’s released.

    -andrew- -kupomogli-

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