Saving one “SimCity DS” at a time

By Spencer . February 27, 2007 . 9:12am

I got a copy of Electonic Art’s SimCity DS and I’ve mostly been playing around with the “save the city” mode. Instead of worrying about building a city and planning ordinances you jump right into a partially built city… after a disaster took place. Some of the scenarios on the map are saving Hokkaido after UFOs attack it and fixing a traffic problem in a busy city. I started out trying the scenario after a giant ape attacks.

 

 

Disappointing moment, you don’t actually see a King Kong clone stomp on the city. All you see if the newspaper heading and then the aftermath of destruction. The goal is to get the city back in shape and raise $200,000 in ten years. If you run out of cash or fail to complete it in time it’s game over. The first thing to do is pave down some of the destroyed space with the bulldozer and re-zone it. On the top screen you can see your city, but it isn’t as animated as other SimCity titles. Even when you zoom in you can’t see people walking around or cars. You control where you’re looking by moving a window on the touch screen. When you want to edit your city the game automatically pauses and you can place hospitals, set areas for development (residential / commercial / industrial) or build power plants. The touch screen control works well with SimCity DS. It’s easy to select spaces and drawing roads is easier than using a mouse.

 

SimCity DS has plenty of graphs to track your progress and an easy budget planner to tell you how much money you’re making or losing. Money is actually the problem in SimCity DS it doesn’t come quick enough. You can fast forward time slightly, but you’re going to have to wait a couple of minutes before you get your small boost of cash before you can do anything. Unlike other SimCity games you can watch the flow of traffic or spy on your citizens. You’re stuck watching the city do… nothing. It sort of takes away from the experience, but on the plus side Will Wright (called Mr. Maxis in the game) is around to give you tips. You can click on him and he will remind you of the goal. Since it takes a while to build up $200,000 from a broken city it feels like you’re spending more time waiting than playing the game. The flow is like this: draw zoning areas and roads, spend your money and wait five minutes to get your next influx of cash. Rinse, repeat. Perhaps things will be different in the main game where you start at 1900 and build a city from the ground up.


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  • http://www.thebbps.com Dan Zuccarelli

    Any chance of being able to play the game without speaking Japanese? I’m about to start taking classes but as of right now I’d be totally out of luck.

  • http://www.siliconera.com Spencer

    Hmmm… I’m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.

  • John H.

    The “Save The City” mode is probably just SimCity/SimCity 2000′s Scenario mode renamed.

    Will Wright was one of the founders of Maxis, so the name suits him. It may also have something to do with avoiding a collision with Dr. Wright from Nintendo’s (awesome) SNES port of SimCity.

    The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on. One could not see the sims or cars on the ground on that game either. It was the last really great version of the game, before feature bloat crept into it. It still required players to keep their buildings connected with power lines, and introduced the water system.

    That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue. No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.

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