<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Saving one “SimCity DS” at a time</title> <atom:link href="http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-52585</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 28 Feb 2007 19:01:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-52585</guid> <description>The &quot;Save The City&quot; mode is probably just SimCity/SimCity 2000&#039;s Scenario mode renamed.Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#039;s (awesome) SNES port of SimCity.The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</description> <content:encoded><![CDATA[<p>The &#8220;Save The City&#8221; mode is probably just SimCity/SimCity 2000&#8242;s Scenario mode renamed.</p><p>Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#8217;s (awesome) SNES port of SimCity.</p><p>The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.</p><p>That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667101</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 28 Feb 2007 19:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667101</guid> <description>The &quot;Save The City&quot; mode is probably just SimCity/SimCity 2000&#039;s Scenario mode renamed.Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#039;s (awesome) SNES port of SimCity.The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</description> <content:encoded><![CDATA[<p>The &#8220;Save The City&#8221; mode is probably just SimCity/SimCity 2000&#8242;s Scenario mode renamed.</p><p>Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#8217;s (awesome) SNES port of SimCity.</p><p>The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.</p><p>That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667102</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 28 Feb 2007 19:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667102</guid> <description>The &quot;Save The City&quot; mode is probably just SimCity/SimCity 2000&#039;s Scenario mode renamed.Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#039;s (awesome) SNES port of SimCity.The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</description> <content:encoded><![CDATA[<p>The &#8220;Save The City&#8221; mode is probably just SimCity/SimCity 2000&#8242;s Scenario mode renamed.</p><p>Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#8217;s (awesome) SNES port of SimCity.</p><p>The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.</p><p>That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667103</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 28 Feb 2007 19:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667103</guid> <description>The &quot;Save The City&quot; mode is probably just SimCity/SimCity 2000&#039;s Scenario mode renamed.Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#039;s (awesome) SNES port of SimCity.The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</description> <content:encoded><![CDATA[<p>The &#8220;Save The City&#8221; mode is probably just SimCity/SimCity 2000&#8242;s Scenario mode renamed.</p><p>Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#8217;s (awesome) SNES port of SimCity.</p><p>The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.</p><p>That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667104</link> <dc:creator>John H.</dc:creator> <pubDate>Wed, 28 Feb 2007 19:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667104</guid> <description>The &quot;Save The City&quot; mode is probably just SimCity/SimCity 2000&#039;s Scenario mode renamed.Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#039;s (awesome) SNES port of SimCity.The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</description> <content:encoded><![CDATA[<p>The &#8220;Save The City&#8221; mode is probably just SimCity/SimCity 2000&#8242;s Scenario mode renamed.</p><p>Will Wright was one of the founders of Maxis, so the name suits him.  It may also have something to do with avoiding a collision with Dr. Wright from Nintendo&#8217;s (awesome) SNES port of SimCity.</p><p>The game itself looks like a port of SimCity 2000, which I believe is the last SimCity game Wright had substantial input on.  One could not see the sims or cars on the ground on that game either.  It was the last really great version of the game, before feature bloat crept into it.  It still required players to keep their buildings connected with power lines, and introduced the water system.</p><p>That game suffered, however, concerning the late-game Arcologies, which were essentially just self-contained megazones that artificially gave players a lot of people and tax revenue.  No word on if this version contains them: if you find a screenshot containing a gigantic building many times taller than any other then it does.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-52344</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 27 Feb 2007 19:08:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-52344</guid> <description>Hmmm... I&#039;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</description> <content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667097</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 27 Feb 2007 19:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667097</guid> <description>Hmmm... I&#039;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</description> <content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667098</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 27 Feb 2007 19:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667098</guid> <description>Hmmm... I&#039;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</description> <content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667099</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 27 Feb 2007 19:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667099</guid> <description>Hmmm... I&#039;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</description> <content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667100</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 27 Feb 2007 19:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667100</guid> <description>Hmmm... I&#039;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</description> <content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m leaning towards no because its so menu based and there is no furigana. I mean you could figure out how to build a city with the icons, but it would be frustrating planning a budget and so forth. It seems like Electronic Arts will bring this to the US at some point and it would be much more fun if you could understand what was going on so hold off on importing unless you have a good grasp of kanji.</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-52341</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Tue, 27 Feb 2007 19:00:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-52341</guid> <description>Any chance of being able to play the game without speaking Japanese? I&#039;m about to start taking classes but as of right now I&#039;d be totally out of luck.</description> <content:encoded><![CDATA[<p>Any chance of being able to play the game without speaking Japanese? I&#8217;m about to start taking classes but as of right now I&#8217;d be totally out of luck.</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667094</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Tue, 27 Feb 2007 19:00:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667094</guid> <description>Any chance of being able to play the game without speaking Japanese? I&#039;m about to start taking classes but as of right now I&#039;d be totally out of luck.</description> <content:encoded><![CDATA[<p>Any chance of being able to play the game without speaking Japanese? I&#8217;m about to start taking classes but as of right now I&#8217;d be totally out of luck.</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667095</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Tue, 27 Feb 2007 19:00:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667095</guid> <description>Any chance of being able to play the game without speaking Japanese? I&#039;m about to start taking classes but as of right now I&#039;d be totally out of luck.</description> <content:encoded><![CDATA[<p>Any chance of being able to play the game without speaking Japanese? I&#8217;m about to start taking classes but as of right now I&#8217;d be totally out of luck.</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/02/27/saving-one-simcity-ds-at-a-time/comment-page-1/#comment-667096</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Tue, 27 Feb 2007 19:00:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/27/saving-one-simcity-ds-at-a-time/#comment-667096</guid> <description>Any chance of being able to play the game without speaking Japanese? I&#039;m about to start taking classes but as of right now I&#039;d be totally out of luck.</description> <content:encoded><![CDATA[<p>Any chance of being able to play the game without speaking Japanese? I&#8217;m about to start taking classes but as of right now I&#8217;d be totally out of luck.</p> ]]></content:encoded> </item> </channel> </rss>
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