Watch: Concerto Gate’s turn based battles

By Spencer . April 24, 2007 . 5:15pm

Unlike all of the other MMORPGs on the market Square-Enix’s Concerto Gate is modeled after traditional JRPGs. You don’t have an action oriented combat system where the focus is on buffing up a tank character. Instead battles are turn based where players stand and enemies stand on a ten square grid. You select attacks and then watch the battle take place like an offline RPG. To add an additional element of strategy spells have varying range on the ten square grid. Also enemies don’t appear on screen so you don’t need another player to pull monsters. Encounters are random, which explains why the player in the video is running around in circles after fights.

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What’s your take on Concerto Gate? Do you think a MMORPG with turn based battles is a good idea? Or does WOW have the perfect formula?


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  • Andy Brennan

    I don’t mind turn based battles in MMORPGS. Fairyland did it and those who’ve played it enjoy it.

  • jeffx

    Spencer… what console is that game coming out on? Looks like something I’d play.

  • Veilknight

    From the looks of things, Concerto Gate’s currently a PC-only title, as under “Read more” on this article it’s only listed for the PC. Depending on if the game does well enough in Japan, I don’t see any reason why Square-Enix wouldn’t want to bring this to any home consoles though. In that same regard, receiving a localization job for Western audiences in the process.

  • http://www.siliconera.com Spencer

    Veilknight you nailed it, it’s PC only at the moment. Thanks for helping clarify that for everyone.

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