Double Dragon coming to XLA tomorrow

By Spencer . May 8, 2007 . 3:10pm

Microsoft announced that the arcade version of Double Dragon is scheduled to come to Xbox Live Arcade tomorrow priced at 400 Microsoft Points ($5). Double Dragon for the Xbox 360 is an enhanced version of the arcade game with a new soundtrack, an option to play the game in high definition and online co-op play. The arcade version of Double Dragon has some differences from the popular NES port. The NES could only allow two enemies to be on screen at one time and the “final” boss isn’t Jimmy Lee. Since Double Dragon is coming to Xbox Live Arcade tomorrow I hope there are plans to bring the arcade versions of Double Dragon II and Double Dragon III: The Rosetta Stone, which was completely different from the NES release, to the 360 in the future.



3 Responses to “Double Dragon coming to XLA tomorrow”

Veilknight Says:

I’m with you on this one all the way. Bring on the beat-em-ups on XBLA, and to a lesser extend, it wouldn’t hurt to see a few 2D shooters making their way to Microsoft’s service either.

As a matter of fact, it would be great to see an arsenal of coin-op titles finding a home on XBLA. Not only would that go right at home with the whole Arcade motif they’ve been going for, but it would be a great way to relive many of these timeless classics.

Also, I’m glad to hear Double Dragon is finally on XBLA as well. That was announced quite awhile ago, and the impending release took longer than I expected, but I’m sure it was worth the wait.

Aoshi00 Says:

The game looks kinda awful though like a PC game, was the arcade version always like that? I only played Double Dragon on the NES and I remembered it more fondly than this.

Veilknight Says:

Double Dragon hasn’t really aged graphically as gracefully as I would have liked, but this is still the same arcade beat-em-up I remember playing from 1987.

That said, I’m more in favor with the original coin-op title compared to the NES installment. The addition of co-op helped sway me to this position, in the NES game you had to alternate between Billy Lee in 2 Player Mode, but having more enemies on screen than just 2 and the fact that weapons dropped from the original opponent disappeared once said enemy is disposed of and in essence couldn’t be used in another brawl brought me to this conclusion.

These reasons alone is why I really found Double Dragon in the arcades to have really left a lasting value on me as a gamer. It had a longer lasting appeal, and with a friend, became instantly replayable and never boring each and every time I played it. These are the kind of memorable gaming moments I’ll never forget.

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