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	<title>Comments on: Rampart now available on the Playstation Store</title>
	<atom:link href="http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/</link>
	<description>Video game news for curious minds.</description>
	<pubDate>Mon, 01 Dec 2008 19:54:03 +0000</pubDate>
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		<title>By: John H.</title>
		<link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79705</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Fri, 11 May 2007 08:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79705</guid>
		<description>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also "feels" right.

In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn't the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &#38; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &#38; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.

Rampart seems so simple, yet is actually so complex, that I don't think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</description>
		<content:encoded><![CDATA[<p>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &#8220;feels&#8221; right.</p>
<p>In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#8217;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.</p>
<p>Rampart seems so simple, yet is actually so complex, that I don&#8217;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</p>
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		<title>By: Dan Zuccarelli</title>
		<link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79440</link>
		<dc:creator>Dan Zuccarelli</dc:creator>
		<pubDate>Thu, 10 May 2007 18:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79440</guid>
		<description>I'll be buying this the second I get home tonight... one of my favorite games of all time!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be buying this the second I get home tonight&#8230; one of my favorite games of all time!</p>
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