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	<title>Comments on: Rampart now available on the Playstation Store</title>
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	<description>The secret level in the world of video game news.</description>
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		<title>By: John H.</title>
		<link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-79705</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Fri, 11 May 2007 08:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79705</guid>
		<description>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &quot;feels&quot; right.

In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#039;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.

Rampart seems so simple, yet is actually so complex, that I don&#039;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</description>
		<content:encoded><![CDATA[<p>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &#8220;feels&#8221; right.</p>
<p>In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#8217;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.</p>
<p>Rampart seems so simple, yet is actually so complex, that I don&#8217;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</p>
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		<title>By: Dan Zuccarelli</title>
		<link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-79440</link>
		<dc:creator>Dan Zuccarelli</dc:creator>
		<pubDate>Thu, 10 May 2007 18:02:32 +0000</pubDate>
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		<description>I&#039;ll be buying this the second I get home tonight... one of my favorite games of all time!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be buying this the second I get home tonight&#8230; one of my favorite games of all time!</p>
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