<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Rampart now available on the Playstation Store</title> <atom:link href="http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-79705</link> <dc:creator>John H.</dc:creator> <pubDate>Fri, 11 May 2007 08:56:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79705</guid> <description>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &quot;feels&quot; right.In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#039;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.Rampart seems so simple, yet is actually so complex, that I don&#039;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</description> <content:encoded><![CDATA[<p>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &#8220;feels&#8221; right.</p><p>In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#8217;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.</p><p>Rampart seems so simple, yet is actually so complex, that I don&#8217;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-670361</link> <dc:creator>John H.</dc:creator> <pubDate>Fri, 11 May 2007 08:56:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-670361</guid> <description>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &quot;feels&quot; right.In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#039;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.Rampart seems so simple, yet is actually so complex, that I don&#039;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</description> <content:encoded><![CDATA[<p>I think Rampart is possibly the best designed game ever made.  Every tiny aspect of it has a purpose.  It also &#8220;feels&#8221; right.</p><p>In fact, this fills me with a bit of trepidation over the Playstation Store version.  For every version of Rampart that isn&#8217;t the arcade version (or an emulation of the arcade) has gotten the play details wrong in some seemingly minor, but ultimately profound, way.  NES version: too few ships &amp; grunts are wrong.  SNES version (among the best otherwise): only one ship ever moves at a time &amp; finishing a level means clearing the screen instead of sinking a prerequisite number of ships.  Home computer versions: usually add unnecessary features.  Genesis version: sucks.  Famicom version: very strange.</p><p>Rampart seems so simple, yet is actually so complex, that I don&#8217;t think anyone but the original developers, or someone who has played it for -years-, could be trusted to do it justice.</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-79440</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Thu, 10 May 2007 18:02:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-79440</guid> <description>I&#039;ll be buying this the second I get home tonight... one of my favorite games of all time!</description> <content:encoded><![CDATA[<p>I&#8217;ll be buying this the second I get home tonight&#8230; one of my favorite games of all time!</p> ]]></content:encoded> </item> <item><title>By: Dan Zuccarelli</title><link>http://www.siliconera.com/2007/05/10/rampart-now-available-on-the-playstation-store/comment-page-1/#comment-670360</link> <dc:creator>Dan Zuccarelli</dc:creator> <pubDate>Thu, 10 May 2007 18:02:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/10/rampart-now-available-on-the-playstation-store/#comment-670360</guid> <description>I&#039;ll be buying this the second I get home tonight... one of my favorite games of all time!</description> <content:encoded><![CDATA[<p>I&#8217;ll be buying this the second I get home tonight&#8230; one of my favorite games of all time!</p> ]]></content:encoded> </item> </channel> </rss>
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