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	<title>Comments on: A look at Dragon Quest IX</title>
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	<link>http://www.siliconera.com/2007/05/16/a-look-at-dragon-quest-ix/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Veilknight</title>
		<link>http://www.siliconera.com/2007/05/16/a-look-at-dragon-quest-ix/comment-page-1/#comment-81365</link>
		<dc:creator>Veilknight</dc:creator>
		<pubDate>Thu, 17 May 2007 00:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/16/a-look-at-dragon-quest-ix/#comment-81365</guid>
		<description>Originally it was intended that Dragon Quest IX would be an action RPG, but supposedly fan reaction from Japanese gamers weren&#039;t exactly so hot over this drastic change for the series. Since DQ games have more or less sticked to the same formula since the series conception on the NES, it&#039;s understandable why some fans may not take so kindly to some innovation at this point in the franchise&#039;s lifespan.

More than likely, Level 5 opted for the turn based route just to please those diehard fans who wanted DQ IX to strictly stay true to its roots. In the process, that would put to an end any controversy surrounding this RPG&#039;s battle system.

The new changes Level 5 made to Dragon Quest IX, however small, are noteworthy enough to drastically be an improvement over its predecessors. Slimes freely roaming around the map reminds me of both Chrono Trigger and Super Mario RPG, it&#039;s a really nice option that allows battles to be a lot more optional.

I think enemies chasing after you is a really nice touch. Since forces will head in pursue once the decision is made to avoid the battle, depending on your level, they should actually begin to flee the further you head to their destination, a la the Legend of Heroes series.

When leveling up to prepare for the inevitable boss fight, this would really help as a way to better balance the game. You wouldn&#039;t be able to fall behind, as you would know your above stats are limited since the slimes are slowly starting to gather after you. Also, you&#039;d know if you were overpowered once they actually started to run away from you.</description>
		<content:encoded><![CDATA[<p>Originally it was intended that Dragon Quest IX would be an action RPG, but supposedly fan reaction from Japanese gamers weren&#8217;t exactly so hot over this drastic change for the series. Since DQ games have more or less sticked to the same formula since the series conception on the NES, it&#8217;s understandable why some fans may not take so kindly to some innovation at this point in the franchise&#8217;s lifespan.</p>
<p>More than likely, Level 5 opted for the turn based route just to please those diehard fans who wanted DQ IX to strictly stay true to its roots. In the process, that would put to an end any controversy surrounding this RPG&#8217;s battle system.</p>
<p>The new changes Level 5 made to Dragon Quest IX, however small, are noteworthy enough to drastically be an improvement over its predecessors. Slimes freely roaming around the map reminds me of both Chrono Trigger and Super Mario RPG, it&#8217;s a really nice option that allows battles to be a lot more optional.</p>
<p>I think enemies chasing after you is a really nice touch. Since forces will head in pursue once the decision is made to avoid the battle, depending on your level, they should actually begin to flee the further you head to their destination, a la the Legend of Heroes series.</p>
<p>When leveling up to prepare for the inevitable boss fight, this would really help as a way to better balance the game. You wouldn&#8217;t be able to fall behind, as you would know your above stats are limited since the slimes are slowly starting to gather after you. Also, you&#8217;d know if you were overpowered once they actually started to run away from you.</p>
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		<title>By: Atlus Shrugged</title>
		<link>http://www.siliconera.com/2007/05/16/a-look-at-dragon-quest-ix/comment-page-1/#comment-81351</link>
		<dc:creator>Atlus Shrugged</dc:creator>
		<pubDate>Wed, 16 May 2007 22:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/16/a-look-at-dragon-quest-ix/#comment-81351</guid>
		<description>turn based? am i confused? I thought this was a real time RPG?</description>
		<content:encoded><![CDATA[<p>turn based? am i confused? I thought this was a real time RPG?</p>
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		<title>By: ~ethan</title>
		<link>http://www.siliconera.com/2007/05/16/a-look-at-dragon-quest-ix/comment-page-1/#comment-81349</link>
		<dc:creator>~ethan</dc:creator>
		<pubDate>Wed, 16 May 2007 22:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/16/a-look-at-dragon-quest-ix/#comment-81349</guid>
		<description>yessssssss! they kept the wifi co-op support.  i was really worried there for a little bit.  this game is going to make my year, whatever year it comes out!</description>
		<content:encoded><![CDATA[<p>yessssssss! they kept the wifi co-op support.  i was really worried there for a little bit.  this game is going to make my year, whatever year it comes out!</p>
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