<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Galaxy Force II remade into a special edition</title> <atom:link href="http://www.siliconera.com/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/comment-page-1/#comment-86066</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 30 May 2007 20:21:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/#comment-86066</guid> <description>Despite Sega&#039;s best endeavors, there&#039;s never truly been an arcade perfect port of Galaxy Force II on any past consoles. Not even on the Saturn, which up until now is the most faithful conversion of the original coin-op classic.Galaxy Force II may not be remembered as Sega&#039;s most memorable arcade titles, especially in comparison to Out Run, After Burner II, and Space Harrier, but I find an completely accurate port of the arcade title is very necessary at this point.It was nice of Sega to throw in a little extras to seal the deal as well. I really couldn&#039;t see myself playing the Genesis and Master System versions, only because even at the time they were far from what I would call faithful to Galaxy Force II, but the Neo Classic Mode sounds interesting. Cleaning up the 3D graphics is a commendable job as it is, but adding widescreen 16:9 support has me sold.</description> <content:encoded><![CDATA[<p>Despite Sega&#8217;s best endeavors, there&#8217;s never truly been an arcade perfect port of Galaxy Force II on any past consoles. Not even on the Saturn, which up until now is the most faithful conversion of the original coin-op classic.</p><p>Galaxy Force II may not be remembered as Sega&#8217;s most memorable arcade titles, especially in comparison to Out Run, After Burner II, and Space Harrier, but I find an completely accurate port of the arcade title is very necessary at this point.</p><p>It was nice of Sega to throw in a little extras to seal the deal as well. I really couldn&#8217;t see myself playing the Genesis and Master System versions, only because even at the time they were far from what I would call faithful to Galaxy Force II, but the Neo Classic Mode sounds interesting. Cleaning up the 3D graphics is a commendable job as it is, but adding widescreen 16:9 support has me sold.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/comment-page-1/#comment-672291</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 30 May 2007 20:21:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/05/29/galaxy-force-ii-remade-into-a-special-edition/#comment-672291</guid> <description>Despite Sega&#039;s best endeavors, there&#039;s never truly been an arcade perfect port of Galaxy Force II on any past consoles. Not even on the Saturn, which up until now is the most faithful conversion of the original coin-op classic.Galaxy Force II may not be remembered as Sega&#039;s most memorable arcade titles, especially in comparison to Out Run, After Burner II, and Space Harrier, but I find an completely accurate port of the arcade title is very necessary at this point.It was nice of Sega to throw in a little extras to seal the deal as well. I really couldn&#039;t see myself playing the Genesis and Master System versions, only because even at the time they were far from what I would call faithful to Galaxy Force II, but the Neo Classic Mode sounds interesting. Cleaning up the 3D graphics is a commendable job as it is, but adding widescreen 16:9 support has me sold.</description> <content:encoded><![CDATA[<p>Despite Sega&#8217;s best endeavors, there&#8217;s never truly been an arcade perfect port of Galaxy Force II on any past consoles. Not even on the Saturn, which up until now is the most faithful conversion of the original coin-op classic.</p><p>Galaxy Force II may not be remembered as Sega&#8217;s most memorable arcade titles, especially in comparison to Out Run, After Burner II, and Space Harrier, but I find an completely accurate port of the arcade title is very necessary at this point.</p><p>It was nice of Sega to throw in a little extras to seal the deal as well. I really couldn&#8217;t see myself playing the Genesis and Master System versions, only because even at the time they were far from what I would call faithful to Galaxy Force II, but the Neo Classic Mode sounds interesting. Cleaning up the 3D graphics is a commendable job as it is, but adding widescreen 16:9 support has me sold.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 1/8 queries in 0.046 seconds using memcached
Object Caching 375/379 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-11 22:37:14 -->
