From around the Interweb: Impossible challenges and difficult games

By Spencer . June 21, 2007 . 4:03pm

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Whether it was trying to take on Bayou Billy or pressing through the long dungeons Legend of Zelda: Twilight Princess, everyone has had a frustrating experience playing video games. Games are meant to be challenging, but sometimes the learning curve is too steep or there are developmental flaws that unnecessarily add to a game’s difficulty. For our second a “from around the interweb” column we have a group of game journalists musing about what games they found challenging to downright impossible. The authors are:

 

RawMeatCowboy, who is behind the massive source of Nintendo news at GoNintendo.

 

Video game bargain hunter and podcast host, CheapyD from CheapAssGamer.

 

PSP Fanboy editor and the source for today’s interview with the Nintendo Shortcuts contest winners, Andrew Yoon.

 

And last but certainly not least, JC Fletcher who blogs for DS Fanboy and NintendoWiiFanboy.

 

I throw my hat in at the end and I welcome you to post up your reactions and what games you found difficult to beat too.

 

Different minds, different thoughts and different perspectives on difficult games are past the break.

 

RawMeatCowboy from GoNintendo says:

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I'll be really surprised if I am the only one that thought of this game.  Back in the days of the NES there were a lot of tough games, but one stands out far and above all other memories.  Battletoads kicked my ass so many times I can't even keep track.  It seems like everything after the first level was made to drive the player insane.  I never was one to throw controllers in a fit of rage, but Battletoads pushed me closer to then any other game.  It would take weeks of practice and memorization to make it past just one level.  I still don't know why the hell I played it so much.  I just went back and tried it again a few months ago.  I thought that maybe after all these years of gaming experience that I would be better prepared to handle it.  Well, I was definitely wrong.  The game is just as hard as I remember it.  Now I am trying to figure out how the hell Rare expected kids to be able to play this!

 

Still though, Battletoads game me a better sense of accomplishment than any other game.  Beating a level was such a momentous occasion that it was deserving of a victory dance, as well as a cool drink and a wipe of the brow.  I'll never forget the first time I made it through the turbo tunnel level.  Riding some sort of speeder bike, dodging walls and hitting jumps all at breakneck speeds.  I can still hear the base-heavy thuds from smashing into wall after wall.  That level puts me in a gaming trance like none other.  I feel like I'm in that scene from 2001: A Space Odyssey.  Lights and sounds zipping by my head lulling me into a deep gaming state.  The only issue that came after beating that level was realizing that the next would probably be even harder.

 

Beating that game is still an impossible feat for me.  I've tried everything I can think of to make it through.  Having a friend tag along for the journey makes things even worse.  You usually end up beating the crap out of each other by accident.  I even tried using the Game Genie.  I tested out some of the later levels which quickly showed me that the earlier levels that I thought were tough were child's play.  The final level has you climbing a rotating tower to fight the Dark Queen.  If the other levels didn't drain your reserve of men, this one would eat them up in a matter of minutes.  Still, more Game Genie codes were used to get to the final fight.  I managed to take down the Queen after a ridiculously hard fight only to find out that it didn't count.  The damn game knew I was using a Game Genie to beat it!

 

My hat goes off to you Battletoads…you are truly better at everything than I am.

 

 

CheapyD from CheapAssGamer says:

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For some gamers, a tough challenge presents an opportunity for them to show off their skills, and perhaps even earn some bragging rights, which the kids tell me, is oh so important on the Internets these days.  I am not one of those gamers.  Much like my women, I prefer my games to be cheap, easy, and have oral fixations.

 

Here are some games from modern times that are way out of my league.

 

Ninja Gaiden (Xbox)

Ninja Gaiden is one the best-reviewed games on the Xbox, but also one of the most difficult.  I really liked this game, but I had to give up after a few hours because I just didn't have the skills.  My ninja master disemboweled himself due to embarrassment.  The "remixed" versions, Ninja Gaiden Black (Xbox) and now Ninja Gaiden Sigma (PS3) added an easy mode called "Ninja Dog" for gamers like me which are long past their prime.  I picked up Sigma this week (it's out in Japan now) in an attempt to reclaim some of my lost honor, even if I have to accept a labeling as a dog.

 

 

Final Fantasy X (PS2)

Although the story is certainly difficult to understand, I doubt this one will wind up on many other gamers' "toughest games" lists.  This was my first Final Fantasy game and I was very interested to see what all the hubbub was about.  After approximately 100 hours of grinding through random battles with strange characters and a bizarre storyline requiring a Ph.D. in Crazy to understand, I finally made it to the final boss.  Little did I expect that, even with my 100-hour investment, my characters were way too weak to even put a dent in "Sin". With the help of an Action Replay Max, I was able to vanquish that demon-whale thing and reap the rewards of one last CG movie.

 

 

Marvel Trading Card Game (DS)

As a fan of Marvel Comics, cards, and games, I was pretty sure a combination of the three would be enjoyable.  Hell, I was right about chocolate and peanut butter, so I figured I would take a chance on the Marvel Trading Card Game.  After completing the tutorial hosted by Professor X, which might be the least helpful tutorial in the history of video games, I realized it would probably be easier to develop my own comic book company and accompanying card game.  I am still unable to even come close at beating the first level.  I will stick to easier endeavors like trying to cure cancer.

 

 

Andrew Yoon from PSP Fanboy says:

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As a PSP writer, I have no choice but to get the obligatory PSP jokes out of the way. Clearly, "WWE Smackdown" is the most difficult game on the PSP; how can anyone stand its infamous 10-minute load times?

 

With that out of the way, we can seriously discuss some of the more challenging games on Sony's handheld. Blame the recency effect, but just-released PQ2 stands as one of the most challenging games I have played on any system. In theory, this game should be childishly simple: the main goal is to reach the exit by shoving boxes around. However, many of these puzzles are absolutely diabolical. I've been told that there are answers to all the puzzles, but as a gamer, I couldn't help but think that this was a developer's way of torturing us with impossible tasks. My mind still can't get around some of these challenges.

 

Another PSP game deserves special mention: Crush. It takes the dimension-smashing idea of Super Paper Mario and goes into a whole new direction. Being able to transform 3D worlds into 2D, and back again, pushes your mind to think in a whole new way. The only thing more challenging than figuring out how to solve each level is to actually make them: the team at Zoe Mode should be commended for such an ingenious, and well-executed concept. Impossibly difficult? Maybe. But also, refreshingly satisfying.

 

 

 

JC Fletcher from DS Fanboy says:

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Shocking confession: despite around 25 years of intense game playing, I never obtained any skillz. I can't play most of Hard mode in Guitar Hero, which is really shameful for me, because I consider music games my favorite genre. I definitely never completed Ninja Gaiden, although I did get through the NES version in college– with the help of a friend and probably some unseen voodoo rituals being performed in my honor. Even though I rarely finish them, I've always been attracted to skill-testing games, even going so far as to purchase Deadly Towers (whose difficulty is but one of its many problems.)

 

Two factors have contributed to my continued weakness in adulthood: easy mode and the availability of a large number of games. In most cases, if a game has an easy mode, I will choose it. I see no shame in it for games like Silent Hill and Metal Gear Solid that I just want to experience, but I do feel pretty bad about it in arcade-style games. In previous generations I delighted in the use of cheat codes and debug menus that let me play the game without fear of failure. In addition to completely nerfing the games, these menus often had amusing side effects (like the weird upside-down sprite in Pac-Land) that, I felt, enhanced the game and justified the cheating.

 

Nowadays, having collected games for years and years, if a game is too hard, there is great temptation to just move on to another game. There are always other games on the shelf that I have yet to finish. And I really see no problem with that. I'm not going to torture myself when a game stops being fun. Who cares if I haven't seen a final boss in a Final Fantasy game since Sephiroth? Most of the time, though, when I get bummed out by a hard game, I'll just go back to something like Symphony of the Night or Parappa or Elite Beat Agents– these are the “comfort games” in which I seek solace.

 

Spencer from Siliconera:

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I’m not surprised Ninja Gaiden was mentioned, man that game is hard and it is a really good example of a well designed game that is made intentionally difficult. Good luck to everyone trying Ninja Gaiden Sigma for the first time! I tend to think games have gotten “easier” since nearly all games have some kind of save point system. The first game that drove me nuts was Super Mario Brothers 2 better known as Super Mario Brothers: The Lost Levels. Super Mario Brothers 2 was designed for people who mastered Super Mario Brothers 1 and even for them it was a serious challenge. You have to master bouncing on enemies to clear large gaps and dodge flying bloopers. Even warp zones can screw you up because they can go backwards. What made the Famicom Disc System version even harder was that Poison Mushrooms and Super Mushrooms didn’t look that different from each other. Thanks to the NES’ limited palette you could easily mistake the two and lose a life.

 

Out of the recent games I’ve played Odin Sphere was exceptionally difficult. On “normal” difficulty you have to replay levels multiple times to earn Psyphers and grow food to boost your HP. It only takes a few hits to die, but at least Odin Sphere is forgiving. Each time you run out of life you are brought back to life right before the boss fight or minutes before you got killed. It’s sort of like having unlimited lives and that mitigates the difficulty a tad. Thanks to merciless AI Puzzle Quest on the PSP was pretty hard too, but since you gain experience whether you win or lose it never felt frustrating. On the other hand Shadowgate which has no AI and is really easy drove me nuts because the puzzle solutions are so ridiculous. Also everything kills you, even reading books.

 

A special thanks to everyone who chimed in with their thoughts in this column and please share some stories about games that challenged you!


Read more stories about & on Siliconera.

  • ryne11

    I kinda agree, but I would rather have a game too hard(DMC3) than a cakewalk(Twilight Princess)

  • hiredhand

    What I hate most are games that look really “family-friendly” and easy but turn out to be really hard even for the hardcore gamers. For example Diddy Kong Racing (N64) and the single player in Mario Strikers Charged Football (Wii) should have been a lot easier.

  • http://yahoo.com moi

    Here are a couple:
    -Altered beast (arcade) hard mostly due to very bad game design.
    -La Mulana (PC) hard but rewarding but hard

  • Adam101

    Final Fantasy X, that is a joke. Now Battletoads… My experience was almost exactly like Rawmeatcowboy’s. Even with the game genie you can’t win right.

  • http://www.youbreakyoubuy.com Terranova

    Neo Geo – Magician Lord
    Sega Genesis – Insector X
    Sega Master System – Phantasy Star 1
    Various Systems – Harvest Moon (with it’s annoying need to eat and plant – and never enough time in a day to complete tasks AND have fun and explore.)

  • the_importer

    Zelda: Twilight Princess??? Maybe he means the Cube version cause the Wii version was a snap.

    Final Fantasy X?????????? How can an RPG with no active battle be hard? Plus, FFX had the best trick ever when it came time to beat a cheap boss. I think most of you know, but if not, here it is. Before the big battle, enter random battles and have Yuna summon each Aeon one by one and fill their Overdrive meter. Once all of the Aeons had the Overdrive meter filled up, go fight the cheap boss and summon each one of them one by one and execute the Overdrive. With that trick, most bosses don’t even get to have one go at the human characters.

  • http://www.siliconera.com Spencer

    @ Terranova – how could I forget Insector X!! I was going to put Phantasy Star II in my section just because it was near impossible, but I felt few people would even remember the game.

    @ the_importer – yeah Twilight Princess was easy, but I know a fair amount of people that found it difficult since the Wii was like their first step back into gaming after many years.

    @ hiredhand – I’m curious what made the final version of Mario Strikers Wii so hard!

  • the_importer

    @ the_importer – yeah Twilight Princess was easy, but I know a fair amount of people that found it difficult since the Wii was like their first step back into gaming after many years.

    But does this really count? Obviously, for non-gamers and former gamers, most games with the least bit of challenge will be hard for them. But that doesn’t make the games necessarily hard.

  • hiredhand

    “@ hiredhand – I’m curious what made the final version of Mario Strikers Wii so hard!”

    The difficulty of the cups in the game rises really rapidly. I didn’t lost any matches in the first cup but still haven’t beaten the second one. What makes it extra frustrating is that if you lose one game in the play-offs you have to start the whole cup (10 matches+play-offs+finals) from the beginning. Though I have to admit I have never been very good at sports games.

  • neaux

    Etrian Odyssey is currently kicking my ass but I’m loving every minute of it.

    I remember in high school actually beating Budokon for the Sega Genesis. It was pure luck beating that game. Very hard indeed.

  • http://www.siliconera.com Spencer

    @ hiredhand – thanks for the info! Restarting the matches sounds like frustrating game design!

  • Brainhost

    @the_importer: I think they were hinting at the Caves of Ordeals. They were mildly hard. I’ve tried them once and almost made the end (maybe 4 floors left or so).
    I can imagine many people finding these caves hard. I’ve read a number of guides on them after my first attempt (there never was a second though, busy with other games…) and they state that these should be fairly difficult, but I don’t quite know. It was a fun challange, but I didn’t find it particularly difficult.
    Well anyways, I just tried the original battletoeds in flash version on a certain website (forgive me, curiousity does strange things with me sometimes), and it really really is hard! I might buy it over VC if it comes out; I’m really in for a challange.
    I certainly have a love for difficult games, mainly because I never really played any real hard games (or just don’t know I have, I was hardcore in my under-10 ages :P). Every time I hear something like ‘this game is really hard, but rocks!’ I feel like I should at least play it once in my life.

    Fun article to read by the way!

  • Veilknight

    Since most of the games I would consider hard have been named upon, I’d like to take the time to point out a game which usually doesn’t get recognized for its difficulty, yet alone given its own 5 minutes of fame:

    That game is The Lion King, for the Sega Genesis. More specifically, the Can’t Wait to be King/The Mane Event level, or the second stage after The Pride Lands. There were no enemies in the slightest, what made this part of the game so difficult was having to use Simba to leap above the heads of rhinoceros, giraffes and hippos, and that was no easy task. As simple as it may sound, just timing this correctly left myself and my friends stumped, as we passed around the Genesis controller constantly trying to conquer this level.

    Now, ever since we mastered the stage’s layout, we were able to beat this level with a breeze in future replays, but it certainly wasn’t easy at the beginning. The first time we beat the Can’t Wait to be King level, we shudder to think just what obstacles The Lion King were going to throw at us next, but oddly enough, the game seemed to get easier the further we advanced through the stages. This became extremely noticeable to us once we became Adult Simba on the level Simba’s Destiny.

    As a whole, at the time I really found the game more difficult than your typical Disney adventure, such as Aladdin for the Genesis, for instance. While not exactly a walk in the park either, the game struck a perfect balance in terms of difficulty. Simple enough for a kid to enjoy, while providing just enough of a challenge for a adult.

    Man, it’s hard to believe there was actually a time in this gaming industry, during the 8 and 16-bit eras, that most licensed Disney games were actually good. But when you have a capable developer like Virgin under the helms, it only seems fitting and doesn’t come off as much of a surprise.

    Now, outside of the Kingdom Hearts series, any game involving the Disney license is guaranteed to be a stinker, just because more developers won’t put the time and effort necessary to craft faithful installments of these classic Disney characters.

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