Sonic the Hedgehog: the RPG

By Spencer . June 21, 2007 . 8:30am

sonicrpg.jpgSega’s mascot has been naturally pushed into racing games and successfully starred in his own pinball game. However, even at the height of his popularity he has never starred in an RPG. Bioware, the developers of Star Wars: Knights of the Old Republic series, is about to change that. They are about to develop the first RPG with Sonic and his pals.

 

"We're thrilled to be working with SEGA on Sonic, one of the industry's most enduring and compelling icons," said Greg Zeschuk, president of BioWare. "As huge fans of Sonic ourselves, we're committed to delivering a truly amazing story-driven experience within the Sonic universe, focusing on capturing the character's broad appeal and placing him in a completely original adventure," added Ray Muzyka, chief executive officer of BioWare.

 

The unnamed Sonic the Hedgehog RPG is scheduled to come out in 2008 for the Nintendo DS. Since the Sonic universe is pretty massive they could base the story around the 1990’s Sonic cartoon where he is a freedom fighter or make it a comical RPG kind of like Mario & Luigi’s romp. As long as it doesn’t involve Sonic with teenage angst trying to foil a plot with Silver travelling through time and some human princess that has a crush on Sonic I’ll welcome Bioware’s project with open arms.


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  • ryne11

    I’d Rather they base it off the Comic

  • the_importer

    Normally, I’d be afraid of a such a move, but considering how Sonic Team as F#$%@d-up the Sonic franchise since the blue guy went 3D, I don’t see how Bioware could do any worst.

  • Alexander

    I disagree with you importer, I think Sonic Team did a excellent job with the Sonic Adventure games. They’re two of my most favorite games EVER, that I’ve replayed them more time than I can count. The next-gen versions didn’t seem to turn out well, but with all the negative feedback I’m sure they’ve gotten, I’m sure they’ll create something good next time.

    I’m just curious how Bioware is going to do this. *imagines Sonic with a sword*

  • Veilknight

    Sega has no idea what direction they plan to take Sonic after Secret Rings when you think of announcements like this and Mario & Sonic at the Olympic Games. There’s really been no clear sign which direction the series is heading after Sega dug themselves into a hole with Sonic Heroes which they never really seemed to recover from.

    The sad part is, considering BioWare’s outstanding track record of RPGs consisting of the Neverwinter Nights and Star Wars: KOTOR franchise among others, this could very well turn out to be the best Sonic game in ages, RPG or otherwise.

    To think that Sega themselves can’t make a decent Sonic game other than Secret Rings (love it or hate it) is rather disheartening. Not even the Advance and Rush series (although they’re handling Rush Adventure this time) weren’t crafted by them, with the helms of most portable Sonic titles courtesy of Dimps.

    Just as long as there’s a large cast of playable characters under your command. Unlike in a typical Sonic platformer, the more characters on hand in an RPG the better. It would certainly help explain why Sonic Team has been gradually expanding the series universe with each new installment. In case Sega ever planned to do a Sonic RPG, like they’re doing now by handing over the license to BioWare, at least there’s an arsenal of characters to fall back on.

  • the_importer

    I disagree with you importer, I think Sonic Team did a excellent job with the Sonic Adventure games. They’re two of my most favorite games EVER, that I’ve replayed them more time than I can count. The next-gen versions didn’t seem to turn out well, but with all the negative feedback I’m sure they’ve gotten, I’m sure they’ll create something good next time.

    Well it’s your opinion Vs the critics. Sonic Adventure sold well at first because for a few reason, but none of them was because it was a very great game. The game was a launch title, it was the first real Sonic game in a while (Saturn had none unless you count Sonic 3D Blast and Sonic Jam), and the graphics were good for it’s time. Gameplay wise, it wasn’t really Sonic.

    I fail to see how Sonic will ever be in a good 3D game without sacrificing speed. Maybe when Virtual Reality is made possible, will we see a good Sonic platform game.

  • Alexander

    Actually it’s you vs. the critics, because both Sonic Adventure 1 & 2 got great reviews on major review sites. Since both games were great, I see that as a main logical reason as to why they sold so sell, and are popular. About the graphics, I think they could still hold there own with some of the games available today. Gameplay wise, I believe it was still a Sonic game at it’s core, since you were running around at crazy speeds, grabbing rings, jumping, and killing enemies, racing, and you had Robotnik, and Tails in typical fashion. The only difference between this and say the genesis games(which I loved), was that it was in 3d. Like, did you really expect Sega to kill the franchise by keeping Sonic in 2d games? Sonic in 3d is great, and games like Sonic Adventure 1 & 2 PROOVE that. I’m glad Sonic continued to evolve with the times, to attract a new generation of gamers, and to still appeal to Genesis gamers like myself. About Sonic’s speed, I haven’t gotten around to playing the Heroes games yet, but his speed in the Adventure games was practically perfect, he could actually be uncontrollably fast at times(sometimes due to the camera though). Just because the gameplay has changed so dramatically over time, 3d Sonic games are still Sonic games. It’s like me saying that modern Final Fantasy games aren’t really FF games, since they’re in 3d, and not 2d like they were originally…they all are FF games.

  • the_importer

    Actually it’s you vs. the critics, because both Sonic Adventure 1 & 2 got great reviews on major review sites. Since both games were great, I see that as a main logical reason as to why they sold so sell, and are popular. About the graphics, I think they could still hold there own with some of the games available today. Gameplay wise, I believe it was still a Sonic game at it’s core, since you were running around at crazy speeds, grabbing rings, jumping, and killing enemies, racing, and you had Robotnik, and Tails in typical fashion. The only difference between this and say the genesis games(which I loved), was that it was in 3d. Like, did you really expect Sega to kill the franchise by keeping Sonic in 2d games? Sonic in 3d is great, and games like Sonic Adventure 1 & 2 PROOVE that. I’m glad Sonic continued to evolve with the times, to attract a new generation of gamers, and to still appeal to Genesis gamers like myself. About Sonic’s speed, I haven’t gotten around to playing the Heroes games yet, but his speed in the Adventure games was practically perfect, he could actually be uncontrollably fast at times(sometimes due to the camera though). Just because the gameplay has changed so dramatically over time, 3d Sonic games are still Sonic games. It’s like me saying that modern Final Fantasy games aren’t really FF games, since they’re in 3d, and not 2d like they were originally…they all are FF games.

    Sonic Adventure: 87% on Game Ranking http://www.gamerankings.com/htmlpages2/198694.asp?q=sonic%20adventure

    Sonic Adventure DX (4 years later): 63% on Game Ranking http://www.gamerankings.com/htmlpages2/589413.asp?q=Sonic%20Adventure%20dx

    Now how can this be, it’s the same game, a great classic never dies! The answer, it was never meant to be a classic, it was a hype and the reasons I gave you in my previous reply pretty much tells you why.

    Also, no, it’s not because Sonic went 3D that it’s bad, most games made a goods transition into the 3rd dimension, it’s because the formula no longer works. When playing the old 2D Sonic, do you ever recall running real fast and dying because you couldn’t see the hole or cliff in front of you because of bad camera angles? I sure don’t. What about dying at a boss because an object that was suppose to be behind you is blocking your view?

    Although these are normal bugs in 3D games, Sonic games are mostly affected by these because your character is suppose to go fast. Mario games, Zelda games, Metroid Games, Final Fantasy games, Phantasy Star games, Dragon Quest games, I could go on. None of these had too problems going to 3D because they’re not fast pace games.

    Sonic on Wii was suppose to work because of the rail system, but they f#$%^k it up by making move on his own. What was wrong with an acceleration button? You know, holding a button to make him move forward like if it was a racing game. Add this to a spin dash button and the ability to turn around and go to the opposite direction and this could have turned out to be the best Sonic game in a long time.

    But NO. Then again, I don’t expect anything good from SEGA anymore, they’ve f@#$&d up every game they’ve put on the market since they went 3rd party, the only good games they’ve published were remakes and ports. Guess their creativity died along side their hardware department.

    Ironically, I’ve purchased a Dreamcast of eBay 2 weeks ago along with a bunch of DC hits. I can defiantly tell you that SEGA’s creativity died years ago because when you compare Dreamcast games like Jet Set Radio, ChuChu Rocket, Shenmue, Seaman, Space Channel 5 and Crazy Taxi to newer SEGA franchise and sequels on SONY, Nintendo and Microsoft platforms, the difference is made obvious.

  • the_importer

    Actually it’s you vs. the critics, because both Sonic Adventure 1 & 2 got great reviews on major review sites. Since both games were great, I see that as a main logical reason as to why they sold so sell, and are popular. About the graphics, I think they could still hold there own with some of the games available today. Gameplay wise, I believe it was still a Sonic game at it’s core, since you were running around at crazy speeds, grabbing rings, jumping, and killing enemies, racing, and you had Robotnik, and Tails in typical fashion. The only difference between this and say the genesis games(which I loved), was that it was in 3d. Like, did you really expect Sega to kill the franchise by keeping Sonic in 2d games? Sonic in 3d is great, and games like Sonic Adventure 1 & 2 PROOVE that. I’m glad Sonic continued to evolve with the times, to attract a new generation of gamers, and to still appeal to Genesis gamers like myself. About Sonic’s speed, I haven’t gotten around to playing the Heroes games yet, but his speed in the Adventure games was practically perfect, he could actually be uncontrollably fast at times(sometimes due to the camera though). Just because the gameplay has changed so dramatically over time, 3d Sonic games are still Sonic games. It’s like me saying that modern Final Fantasy games aren’t really FF games, since they’re in 3d, and not 2d like they were originally…they all are FF games.

    Sonic Adventure: 87% on Game Ranking
    gamerankings.com/htmlpages2/198694.asp?q=sonic%20adventure

    Sonic Adventure DX (4 years later): 63% on Game Ranking
    gamerankings.com/htmlpages2/589413.asp?q=Sonic%20Adventure%20dx

    Now how can this be, it’s the same game, a great classic never dies! The answer, it was never meant to be a classic, it was a hype and the reasons I gave you in my previous reply pretty much tells you why.

    Also, no, it’s not because Sonic went 3D that it’s bad, most games made a goods transition into the 3rd dimension, it’s because the formula no longer works. When playing the old 2D Sonic, do you ever recall running real fast and dying because you couldn’t see the hole or cliff in front of you because of bad camera angles? I sure don’t. What about dying at a boss because an object that was suppose to be behind you is blocking your view?

    Although these are normal bugs in 3D games, Sonic games are mostly affected by these because your character is suppose to go fast. Mario games, Zelda games, Metroid Games, Final Fantasy games, Phantasy Star games, Dragon Quest games, I could go on. None of these had too problems going to 3D because they’re not fast pace games.

    Sonic on Wii was suppose to work because of the rail system, but they f#$%^k it up by making move on his own. What was wrong with an acceleration button? You know, holding a button to make him move forward like if it was a racing game. Add this to a spin dash button and the ability to turn around and go to the opposite direction and this could have turned out to be the best Sonic game in a long time.

    But NO. Then again, I don’t expect anything good from SEGA anymore, they’ve f@#$&d up every game they’ve put on the market since they went 3rd party, the only good games they’ve published were remakes and ports. Guess their creativity died along side their hardware department.

    Ironically, I’ve purchased a Dreamcast of eBay 2 weeks ago along with a bunch of DC hits. I can defiantly tell you that SEGA’s creativity died years ago because when you compare Dreamcast games like Jet Set Radio, ChuChu Rocket, Shenmue, Seaman, Space Channel 5 and Crazy Taxi to newer SEGA franchise and sequels on SONY, Nintendo and Microsoft platforms, the difference is made obvious.

  • the_importer

    Crap, thought the first post didn’t work because of the http. Oh well.

  • Aoshi00

    I liked both Sonic Ads 1&2 despite the obvious problems, guess at that time I just accepted the flaws as part of the package, it’s just tricky for the light speed Sonic to go 3D. Also the graphics were revolutionary at its time. Now that we take graphics for granted, the improvement in PS3/360 no longer wow us and the disastrous gameplay is clear as day.

    Secret Rings could’ve been perfect if not for Sonic running on his own and can’t seem to back up. Until I got the “upgrades” and control down, the first 15 mins in the tutorial frustrated me to no end. Well, I’m excited about this Sonic RPG if it’s like what Square did w/ Mario.

  • Alexander

    “Sonic Adventure: 87% on Game Ranking http://www.gamerankings.com/htmlpages2/198694.asp?q=sonic%20adventure

    Sonic Adventure DX (4 years later): 63% on Game Ranking http://www.gamerankings.com/htmlpages2/589413.asp?q=Sonic%20Adventure%20dx

    Now how can this be, it’s the same game, a great classic never dies! The answer, it was never meant to be a classic, it was a hype and the reasons I gave you in my previous reply pretty much tells you why.

    Also, no, it’s not because Sonic went 3D that it’s bad, most games made a goods transition into the 3rd dimension, it’s because the formula no longer works. When playing the old 2D Sonic, do you ever recall running real fast and dying because you couldn’t see the hole or cliff in front of you because of bad camera angles? I sure don’t. What about dying at a boss because an object that was suppose to be behind you is blocking your view?”

    I stopped reading after that. Just ask yourself, would Ocaraina of Time, which got a perfect 10 on IGN, still get a perfect score today? Of course they wouldn’t give it a perfect score again, cause standards for games have been raised. Just because a port of a 5 year old game didn’t receive good reviews, it doesn’t change the fact that the original was great for it’s time. And just because you didn’t like the 3d gameplay, it doesn’t mean it was bad, because if you look at the reviews for both of the original Adventure games, you’ll notice, they both got a $hit load of great reviews. Yes, the camera would occasionally get in the way of playing, but it wasn’t a big issue, considering IT DIDN’T really hurt the great scores they received. The camera wasn’t even a serious issue at all to ME, btw.

    I’m not even sure why you brought up Sonic Adventure DX up, since it was a 5yo port, and the game has problems which the Dreamcast version DIDN’T. ex. slowdown(in both gameplay and cutscense), and other glitches. Those problems don’t surprise me though, since they ported the original Sonic Adventure game engine to the gamecube.

    All in all, both of those games are great, and the overwhelming majority of reviews, and gamers disagree with you opinion. So it should be pretty obvious to you(if not read all the endless positive reviews) that Sonic in 3d DOES WORK, extremely well….whether you accept it or not. I.E. majority opinion>the importers opinion.

    I’m not going read everything you typed, simply cause I don’t need to. I’m sticking by everything I’ve said. I’m also of afraid that you’ll end up ranting like you did in that manhunt blog from yesterday. lol

    Cheers

  • http://my.1up.com/do/my1Up?publicUserId=5483016 Jeffrey R.

    Um…considering Bioware’s track record made it won’t stink? I just like to see where they plan to go with it.

  • the_importer

    I stopped reading after that.

    Well that’s not very nice, I take the time to read what you wrote.

    Just ask yourself, would Ocaraina of Time, which got a perfect 10 on IGN, still get a perfect score today? Of course they wouldn’t give it a perfect score again, cause standards for games have been raised. Just because a port of a 5 year old game didn’t receive good reviews, it doesn’t change the fact that the original was great for it’s time. And just because you didn’t like the 3d gameplay, it doesn’t mean it was bad, because if you look at the reviews for both of the original Adventure games, you’ll notice, they both got a $hit load of great reviews. Yes, the camera would occasionally get in the way of playing, but it wasn’t a big issue, considering IT DIDN’T really hurt the great scores they received. The camera wasn’t even a serious issue at all to ME, btw.

    I don’t need to ask myself why, I know why. Let’s take GameSpot since it’s an easy site to get reviews from. They gave OOT a perfect 10 back in in 98′ when it came out on the N64. The Wii version in 2007 (over 8 years later) got an 8.9. This makes a big difference when comparing Sonic Adv. for two reasons:

    1- Going from 100% to 89% is still a very good score. Going from 92% to 57% (both scores from GameSpot) is a good sign that perhaps the game was just a hype.

    2-Although the Dreamcast died before the Cube came out, both of these systems are from the same generation. Sonic Adventure DX got ported to the Cube less than 4 years after it’s Dreamcast release and got this degrading score. OOT on the other hand got ported 2 generations later (over 8 years later) and still got a decent score.

    I’m not even sure why you brought up Sonic Adventure DX up, since it was a 5yo port, and the game has problems which the Dreamcast version DIDN’T. ex. slowdown(in both gameplay and cutscense), and other glitches. Those problems don’t surprise me though, since they ported the original Sonic Adventure game engine to the gamecube.

    OOT is pretty much the same on the Wii minus the rumble, still, GameSpot didn’t give it such a low grade.

    All in all, both of those games are great, and the overwhelming majority of reviews, and gamers disagree with you opinion. So it should be pretty obvious to you(if not read all the endless positive reviews) that Sonic in 3d DOES WORK, extremely well….whether you accept it or not. I.E. majority opinion>the importers opinion.

    Guess I need to rewind and playback what I previously said

    -Launch Title
    -First official Sonic game since the 16bit days
    -The Graphics were unlike no one had seen (back then)

    Add these 3 facts and you got yourself a good score. The same way a classic movie is still good to watch even 20+ years later (Back to the Future), a classic game should still be as good as it was back when it came out (Sonic 1). I’m playing Power Stone on my Dreamcast (it’s on pause), a game I haven’t played since 2001. You know what, 6 years later, it’s still a freaking good game. I didn’t even bother buying Sonic Adv. because I know that I would have ended regretting spending $5 on it. I bought it back in the days because it was Sonic, but even back then, the game annoyed me. The only good memories I have of this games is the soundtrack, specially the E-102 tune.

    I’m not going read everything you typed, simply cause I don’t need to.

    I’m pretty sure you did, but just to make sure, I’ll try to hide an insult in one of my next reply to you and see if you spot it.

    I’m sticking by everything I’ve said. I’m also of afraid that you’ll end up ranting like you did in that manhunt blog from yesterday. lol

    Who was ranting, all that stuff came from the heart. Hell, Sonic Adventure is like the game of the year compare to these POS.

  • Alexander

    Wow, you once again you have no idea what you’re talking about. I’ve already addresed the whole Sonic Adventure thing, so please re-read my previous post. Sonic Adventure DX was a bad port, Ocaraina of Time wasn’t, case closed.

    I’ll say again, majority opinion>the importers. You see, can’t win this argument. The facts speak for themselves. So ,enough with the crap about, ohh the pretty graphics, the fact they it was the first good 3d sonic game, or that is was a launch title, was why these games are great. Because if you read some of the reviews, then you would realize that both games didn’t get great scores because of the reasons you keep telling me. Seriously read some reviews, cause if you do, you’ll see one reason why these games got high scores is BECAUSE OF THE GREAT GAMEPLAY, yes, the great gameplay(the most important thing in a game).

    “I’m pretty sure you did, but just to make sure, I’ll try to hide an insult in one of my next reply to you and see if you spot it.”

    Normally I would have no problem reading a wall of text, but since you wrote it…uhh…I seriously didn’t. Believe me or not, it doesn’t matter. Your last post was shorter, which is why I read it all. lol

    You lose, cheers. ;) *awaits for importer to “rewind and playback what he previously said”, because he nothing else to base an argument on*

  • the_importer

    Wow, you once again you have no idea what you’re talking about. I’ve already addresed the whole Sonic Adventure thing, so please re-read my previous post. Sonic Adventure DX was a bad port, Ocaraina of Time wasn’t, case closed.

    I’ll say again, majority opinion>the importers. You see, can’t win this argument. The facts speak for themselves. So ,enough with the crap about, ohh the pretty graphics, the fact they it was the first good 3d sonic game, or that is was a launch title, was why these games are great. Because if you read some of the reviews, then you would realize that both games didn’t get great scores because of the reasons you keep telling me. Seriously read some reviews, cause if you do, you’ll see one reason why these games got high scores is BECAUSE OF THE GREAT GAMEPLAY, yes, the great gameplay(the most important thing in a game).

    “I’m pretty sure you did, but just to make sure, I’ll try to hide an insult in one of my next reply to you and see if you spot it.”

    Normally I would have no problem reading a wall of text, but since you wrote it…uhh…I seriously didn’t. Believe me or not, it doesn’t matter. Your last post was shorter, which is why I read it all. lol

    You lose, cheers. ;) *awaits for importer to “rewind and playback what he previously said”, because he nothing else to base an argument on*

    OK, critical rule on Internet debates, saying things like: You see, can’t win this argument. and You lose is pretty much considered an automatic defeat for the guy who posted that.

    But you know what, I’m having so much fun with you that I’m willing to put that aside. Yes I did read your little comment on Sonic DX, but doesn’t matter, it’s still the same game and therefor, my comments apply. A review on a re-release is like a second review on the original game. If it sucks on the 2nd review, it was meant to be bad in the first release and the only reason it got a good reviews at first was due to everything BUT good gameplay. Point is, even if they would to re-release it again and fixed all the bug, it would still be an inferior game while a game like Majora’s Mask would still be considered a classic.

    Off-topic: SEGA should just keep Sonic on the DS, at lease there, the Hedgehog can run freely in 2D.

  • Alexander

    “OK, critical rule on Internet debates, saying things like: You see, can’t win this argument. and You lose is pretty much considered an automatic defeat for the guy who posted that.”

    Uhh, riiiiight.

    “Yes I did read your little comment on Sonic DX, but doesn’t matter, it’s still the same game and therefor, my comments apply. A review on a re-release is like a second review on the original game.”

    How many times do I have to say this, IT IS NOT THE SAME GAME!!! This port had many problems which the original didn’t.

    “it was meant to be bad in the first release and the only reason it got a good reviews at first was due to everything BUT good gameplay.

    Wow, how desperate are you. Let me make this cystal clear, BOTH SONIC ADVENTURE GAMES RECEIVED HIGH SCORES FOR THERE GAMPLAY(as in specifically for the gameplay), that is a FACT. You say they didn’t, why exactly? You’re making facts up now , how pathetic.

    Off-topic: I love both both 3d, and 2d Sonic games, so I can enjoy both the next-gen games, and games like Sonic Rush. Hell, I even kinda liked Sonic Rival. I guess I’ll keep enjoyed the best of both worlds, and newer games, whiles all you can really enjoy is Sonic Rush…ha.

    P.S. Viva la Dreamcast!!

  • the_importer

    Uhh, riiiiight.

    Geez, don’t tell me I’ve been wasting my time with a noob after all.

    How many times do I have to say this, IT IS NOT THE SAME GAME!!! This port had many problems which the original didn’t.

    Let’s see: Sonic, Tails, Knuckles, Big, Amy, E-102, Eggman, Tickal, Chaos, Super Sonic, Emerald Coast, Windy Valley, Casinopolis, Ice Cap, Sky Chase, Twinkle Park, Speed Highway, Red Mountain, Sky Deck, Hot Shelter, Lost World, Final Egg, yup, looks like the same game to me. Same gameplay + same levels + same characters = same game in my book.

    Wow, how desperate are you. Let me make this cystal clear, BOTH SONIC ADVENTURE GAMES RECEIVED HIGH SCORES FOR THERE GAMPLAY(as in specifically for the gameplay), that is a FACT. You say they didn’t, why exactly? You’re making facts up now , how pathetic.

    And both Sonic Adventure DX and Sonic Adventure 2 Battle got bad scores and they’re the same games as their DC counterparts.

    Off-topic: I love both both 3d, and 2d Sonic games, so I can enjoy both the next-gen games, and games like Sonic Rush. Hell, I even kinda liked Sonic Rival. I guess I’ll keep enjoyed the best of both worlds, and newer games, whiles all you can really enjoy is Sonic Rush…ha.

    You say enjoy, I say suffer.

  • eclipse

    I have to say something. Sonic Adventure and Sonic Adventure 2 for Dreamcast were very good games. I think the problem started when Sonic team joined Nintendo. Nintendo made Sonic Adventure 2:Battle which was a good game because of the story, gameplay, and multiplayer mode. But after that, it kept going downhill. Sonic Adventure DX was nowhere as good as the original Sonic Adventure (for me). Then Sonic Heroes had four teams with three characters each. But the story wasn’t so good and each team went through the same levels with a different goal. Shadow the Hedgehog’s story was just crazy and now, there is another wannabe Sonic. A white hedgehog called Silver. The last SOnic game that was okay for me was Sonic Riders. As for Sonic and the Secret Rings, I can’t say anything because I haven’t played it yet.

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