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	<title>Comments on: Syphon Filter: Dark Mirror stealthily gets ported to the Playstation 2</title>
	<atom:link href="http://www.siliconera.com/2007/06/25/syphon-filter-dark-mirror-stealthily-gets-ported-to-the-playstation-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2007/06/25/syphon-filter-dark-mirror-stealthily-gets-ported-to-the-playstation-2/</link>
	<description>Video game news for curious minds.</description>
	<pubDate>Fri, 21 Nov 2008 22:16:51 +0000</pubDate>
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		<title>By: Veilknight</title>
		<link>http://www.siliconera.com/2007/06/25/syphon-filter-dark-mirror-stealthily-gets-ported-to-the-playstation-2/#comment-105367</link>
		<dc:creator>Veilknight</dc:creator>
		<pubDate>Wed, 27 Jun 2007 01:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/index.php/2007/06/25/syphon-filter-dark-mirror-stealthily-gets-ported-to-the-playstation-2/#comment-105367</guid>
		<description>I've always accounted the rampant PSP to home consoles port merely because of a game's lacking sales, although there are notable exceptions like Lumines. I believe Mizuguchi's puzzler received numerous releases on various platforms due in part to the title's grand popularity.

However, for those games which may not meet company expectations, in order for a publisher to properly recoup development time from the title's lackluster sales, they may find it necessary to port the game to a more popular platform to capitalize on its larger base installment of gamers.

You may see a increase in sales thanks to spreading out the product to different platforms, but I find this only leaves to alienate the fanbase, especially when it comes time for a sequel. After all, there's no point in purchasing the PSP game when the title could very well turn up on a different console at a much cheaper price. The same thing happened with Rockstar's GTA Stories games, they basically doomed the PSP installments by later releasing the same titles on the PS2 at a lower price.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always accounted the rampant PSP to home consoles port merely because of a game&#8217;s lacking sales, although there are notable exceptions like Lumines. I believe Mizuguchi&#8217;s puzzler received numerous releases on various platforms due in part to the title&#8217;s grand popularity.</p>
<p>However, for those games which may not meet company expectations, in order for a publisher to properly recoup development time from the title&#8217;s lackluster sales, they may find it necessary to port the game to a more popular platform to capitalize on its larger base installment of gamers.</p>
<p>You may see a increase in sales thanks to spreading out the product to different platforms, but I find this only leaves to alienate the fanbase, especially when it comes time for a sequel. After all, there&#8217;s no point in purchasing the PSP game when the title could very well turn up on a different console at a much cheaper price. The same thing happened with Rockstar&#8217;s GTA Stories games, they basically doomed the PSP installments by later releasing the same titles on the PS2 at a lower price.</p>
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