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	<title>Comments on: Japan gets Paper Mario on the virtual console this week and…</title>
	<atom:link href="http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: the_importer</title>
		<link>http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/comment-page-1/#comment-120205</link>
		<dc:creator>the_importer</dc:creator>
		<pubDate>Mon, 09 Jul 2007 02:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/#comment-120205</guid>
		<description>&lt;i&gt;Iâ€™m with you on that one. The only thing that prevented me from buying Star Fox 64 on the VC happened to deal with the absence of rumble. Thinking back to 1997 when that was such a touted feature from Nintendo during its release and now seeing it cut altogether is a disgrace to everything the Rumble Pak stood for.

If Nintendo were really going for accuracy with their future N64 ports, this is something that simply should not be overlooked, no matter how small or insignificant they may think it is.&lt;/i&gt;


Amen to that brother!</description>
		<content:encoded><![CDATA[<p><i>Iâ€™m with you on that one. The only thing that prevented me from buying Star Fox 64 on the VC happened to deal with the absence of rumble. Thinking back to 1997 when that was such a touted feature from Nintendo during its release and now seeing it cut altogether is a disgrace to everything the Rumble Pak stood for.</p>
<p>If Nintendo were really going for accuracy with their future N64 ports, this is something that simply should not be overlooked, no matter how small or insignificant they may think it is.</i></p>
<p>Amen to that brother!</p>
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		<title>By: Veilknight</title>
		<link>http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/comment-page-1/#comment-119957</link>
		<dc:creator>Veilknight</dc:creator>
		<pubDate>Sun, 08 Jul 2007 22:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/#comment-119957</guid>
		<description>I&#039;m with you on that one. The only thing that prevented me from buying Star Fox 64 on the VC happened to deal with the absence of rumble. Thinking back to 1997 when that was such a touted feature from Nintendo during its release and now seeing it cut altogether is a disgrace to everything the Rumble Pak stood for.

If Nintendo were really going for accuracy with their future N64 ports, this is something that simply should not be overlooked, no matter how small or insignificant they may think it is.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you on that one. The only thing that prevented me from buying Star Fox 64 on the VC happened to deal with the absence of rumble. Thinking back to 1997 when that was such a touted feature from Nintendo during its release and now seeing it cut altogether is a disgrace to everything the Rumble Pak stood for.</p>
<p>If Nintendo were really going for accuracy with their future N64 ports, this is something that simply should not be overlooked, no matter how small or insignificant they may think it is.</p>
]]></content:encoded>
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		<title>By: the_importer</title>
		<link>http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/comment-page-1/#comment-119595</link>
		<dc:creator>the_importer</dc:creator>
		<pubDate>Sun, 08 Jul 2007 18:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/#comment-119595</guid>
		<description>It&#039;s great that they keep the N64 train going, just wish they would get off their lazy ass and implement rumble feature. I&#039;d buy all the N64 VC games if they would do so.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great that they keep the N64 train going, just wish they would get off their lazy ass and implement rumble feature. I&#8217;d buy all the N64 VC games if they would do so.</p>
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		<title>By: SoulCaster</title>
		<link>http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/comment-page-1/#comment-119588</link>
		<dc:creator>SoulCaster</dc:creator>
		<pubDate>Sun, 08 Jul 2007 18:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2007/07/08/japan-gets-paper-mario-on-the-virtual-console-this-week-and%e2%80%a6/#comment-119588</guid>
		<description>Wow...I been waiting for Paper Mario to hit the VC I never got a chance to complete it and it will most likely be my first N64 VC purchase.

As for Shining Force, I&#039;ll probably pass on it, was never a big fan of the series. To be honest I never played them, played the remake for a bit (I think it was) on the GBA, but it wasn&#039;t enough to pull me in.


[T.O.S.C.]</description>
		<content:encoded><![CDATA[<p>Wow&#8230;I been waiting for Paper Mario to hit the VC I never got a chance to complete it and it will most likely be my first N64 VC purchase.</p>
<p>As for Shining Force, I&#8217;ll probably pass on it, was never a big fan of the series. To be honest I never played them, played the remake for a bit (I think it was) on the GBA, but it wasn&#8217;t enough to pull me in.</p>
<p>[T.O.S.C.]</p>
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