Pick of Sony’s litter: Echochrome

By Spencer . July 11, 2007 . 7:40pm

echochrome.jpgIf M.C. Escher made a video game with line art it would be Echochrome. Developed by Sony’s Japan Studio, Echochrome reminds me of Sega’s Crush mixed with Practical Quotient and Line Rider. In the demo we watched as the figure walked up stairs and teleported through holes to a goal. I liked it because it’s creative, edgy and out of all the unannounced games during Sony’s press conference this was my favorite. Sony plans to release Echochrome for the PSP game and as Playstation 3 downloadable title. There are no details if the versions are going to be priced different or if the are unique puzzles in each.

 

 

I’m going to see if I can track a playable build to bring back impressions, but until then see screenshots past the break.

 

 

 

 

 

 

 

 

 

 

 



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4 Responses to “Pick of Sony’s litter: Echochrome”

Bring Back Old School Siliconera Says:

I think you should’ve done Patapon instead.

Pichi Says:

This is exactly like Xenosaga 3’s HaKox game. They are ripping off Namco/Monolift’s mini-games it seems. If more people only knew this. I’ll see if Sony will add anything new(or not enough) in the table when they finish this game.

Spencer Says:

@Pichi - really? thanks for the info, I’ve got to track that down now.

Pichi Says:

Yep, from what I seen and the pictures, and I’m currently playing Xenosaga 3, they are indeed mimicking Hakox. I think there are some videos of Hakox on Youtube if you don’t have Xenosaga 3 to compare them with.

So far, the difference I see with Echochrome is that they can go up the stairs, while in Hakox, they can’t go up slopes.

Hakox was challenging to me, so if Sony can bring some new things and the likes to the table, I can see Echochrome being the “evolution” game to Hakox.

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