<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Screen Gallery â€“ Metal Gear Solid Online</title> <atom:link href="http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Roli</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-138162</link> <dc:creator>Roli</dc:creator> <pubDate>Thu, 26 Jul 2007 02:45:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-138162</guid> <description>Here&#039;s hoping MGS Online doesn&#039;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them...that&#039;s realism for you I suppose.</description> <content:encoded><![CDATA[<p>Here&#8217;s hoping MGS Online doesn&#8217;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them&#8230;that&#8217;s realism for you I suppose.</p> ]]></content:encoded> </item> <item><title>By: Roli</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-676399</link> <dc:creator>Roli</dc:creator> <pubDate>Thu, 26 Jul 2007 02:45:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-676399</guid> <description>Here&#039;s hoping MGS Online doesn&#039;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them...that&#039;s realism for you I suppose.</description> <content:encoded><![CDATA[<p>Here&#8217;s hoping MGS Online doesn&#8217;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them&#8230;that&#8217;s realism for you I suppose.</p> ]]></content:encoded> </item> <item><title>By: Roli</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-676400</link> <dc:creator>Roli</dc:creator> <pubDate>Thu, 26 Jul 2007 02:45:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-676400</guid> <description>Here&#039;s hoping MGS Online doesn&#039;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them...that&#039;s realism for you I suppose.</description> <content:encoded><![CDATA[<p>Here&#8217;s hoping MGS Online doesn&#8217;t suffer from the many problems Subsistence Online did and Portable Ops Online still does, namely the abundance of cheaters and the ever famous auto-headshot. I found it funny that you could use any weapon to headshot someone which instantly kills them&#8230;that&#8217;s realism for you I suppose.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-137756</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 25 Jul 2007 19:48:07 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-137756</guid> <description>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#039;re finally starting to see Konami&#039;s hard work come to fruition in MGO.</description> <content:encoded><![CDATA[<p>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#8217;re finally starting to see Konami&#8217;s hard work come to fruition in MGO.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-676396</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 25 Jul 2007 19:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-676396</guid> <description>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#039;re finally starting to see Konami&#039;s hard work come to fruition in MGO.</description> <content:encoded><![CDATA[<p>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#8217;re finally starting to see Konami&#8217;s hard work come to fruition in MGO.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-676397</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 25 Jul 2007 19:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-676397</guid> <description>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#039;re finally starting to see Konami&#039;s hard work come to fruition in MGO.</description> <content:encoded><![CDATA[<p>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#8217;re finally starting to see Konami&#8217;s hard work come to fruition in MGO.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/comment-page-1/#comment-676398</link> <dc:creator>Veilknight</dc:creator> <pubDate>Wed, 25 Jul 2007 19:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/07/25/screen-gallery-%e2%80%93-metal-gear-solid-online/#comment-676398</guid> <description>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#039;re finally starting to see Konami&#039;s hard work come to fruition in MGO.</description> <content:encoded><![CDATA[<p>Most likely, Metal Gear Online should play similar to the online mode in MGS 3: Subsistence before it was given the axe prematurely on the PS2. Konami basically used that rerelease to test the grounds on how to properly design an online interface for the Metal Gear series,  with the main goal in mind building a strong infrastructure. Now we&#8217;re finally starting to see Konami&#8217;s hard work come to fruition in MGO.</p> ]]></content:encoded> </item> </channel> </rss>
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