In October Operation Darkness opens the door for SRPGs on the 360

By Spencer . July 30, 2007 . 6:22am

operationdark.jpgI’ve mentioned this a few times before, but if you didn’t hear about it Success Corp is working on an original strategy RPG for the Xbox 360. Operation Darkness blends elements of World War II with stuff from fantasy novels like werewolves. Battles have your typical grid based SRPG system with Xbox Live support for four players. SRPG with online play and unique setting? Yeah, it happens once in a blue moon.

 

After being in development for a year it is scheduled to come out on October 11 with a CERO D rating. This is a little odd since few strategy RPGs get slapped with the equivalent to the M rating.

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8 Responses to “In October Operation Darkness opens the door for SRPGs on the 360”

Angelous Says:

I’ve seen some screenshots for this and I’d love to see it get a US release. Maybe MS Games Studio or Ubisoft can bring it over next year. Or it could be Atlus’ first Xbox 360 game, that’d be sweet.

Louise Says:

This definitely looks more grown up compared to the N1 SRPGs. The premise sounds interesting. Hopefully a US publisher will pick it up.

Dan Says:

If this does really well in Japan, its almost certain it will show up in the states. MS desperately wants a foothold in the RPG market. Even with the games out now and the ones on there way MS barely has its foot in the door.

Veilknight Says:

With the proper time and skill, Operation Darkness has the potential to be a great SRPG on the 360. It would be a shame to see a game with such a unique premise and atmosphere get overlooked because of sloppy programming choices.

:( Says:

Ah, it’s like a seinfeld episode. Where’s the black people? Eh, just another fantasy where the fantasy is a world without em. I know the military was still segregated, but c’mon, I can already imagine playing this game and never seeing a single black face.

political forum Says:

Turn-based tactical game. I love that kind of game. Agree with ” :( ” Would be nice to see a little more diversity in video games.

-tim

AM Says:

Bear in mind when asking for cultural diversity in games that if they’re made in Japan, it’s highly unlikely. Japan is not like the USA where you walk a few blocks and see people of several different ethnicities. Unless you’re in an area with a fair bit of tourism, you see Japanese people. That’s about it. Being “white” in these games isn’t really significant if it’s got an anime style, which looking at the cover, this does. Anime styled art typically has unquestionably Japanese people looking like Caucasians.

If the game were developed stateside, I’d agree with you, “:(”, but in a society where you walk around and almost never see another ethnicity… I think “the fantasy is a world without em” is being pretty overdramatic.

As for the fellow saying it’s more grown up than N1 games, maybe we’ll get lucky and N1 will try to release it here. They know how to handle localization, have US offices, and already partner with several Japanese companies to bring titles stateside (Hitmaker, Gust, and Idea Factory so far).

Karas Says:

Hmm, what so bad not having blacks in a game? I don’t mind. Stop being with this “black ignored” attitude. This is just a game, and like AM says you will not see many blacks in Japan. Personally, i never watch a movie/anime or play game where the hero is not white, makes me feel unnatural.

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