The first arc of Luminous Arc

By Spencer . August 9, 2007 . 2:11am

larcus1.jpgAfter playing around with a US build of Luminous Arc I sort of feel bad for it. It’s undoubtedly going to be compared to Final Fantasy Tactics. Not just because it is a strategy RPG, but because it has a similar fight against a theocracy plotline. The story begins with Alph, your stereotypical, idealistic knight who eats up the dogma of the Luminous church without any questions. The church believes witches are the cause of society’s ills, but in reality they are scapegoats. His world is about to be turned topsy-turvy when he meets Lucia, a friendly witch who also does his laundry and saves his life. Believe it or not, but Alph is destined to be a hero.

 

The story is fairly light hearted, the voice acting has a peppy tone and the characters are colorful. I dig the more cheerful feel. But I can imagine some gamers loathing it, especially anyone expecting Final Fantasy Tactics 2. Battles are more simplistic too. You don’t have a wide array of skills and there isn’t a complex customization system to worry about. Most of the time you are going to tap on your character, run up to an enemy, tap attack and watch the sparks fly. On the top screen you have all the statistics (damage, hit%, etc.) you need to know if you are using the right attack. The touch screen is where the action takes place. Touch screen control streamlines moving around characters, but it also comes with a problem. When characters bunch up it’s difficult to select a target in the middle and you can’t rotate the battlefield to get a clear angle. Usually you have to run up to attack a monster, which causes other monsters to run up to you and very quickly you have a cluster of characters you can’t tap.

 

larcus2.jpg

 

Early on Alph is a versatile character, he’s a decent fighter and can shoot a rifle to hit enemies a few squares away by spending 6MP. Alph’s brother Theo is the archer of the group and Cecille is a healer who loves to shout in a high pitched voice “God bless us.” Heath is the first powerhouse in your party. He acts as a tank, magic user and warrior rolled into one package. While Heath and Cecille have spells, you’re pushed into using attack more often because they start out with a little MP. As an awkward balancing mechanism characters instantly recover HP and MP whenever they level up. This gives you a second round of magic casting, but fully healing a character almost makes the game too easy. The trick is to let weak characters deal the final blow, hog the experience points and heal at the same time.

 

larcus3.jpgThe combat system doesn't pull any surprises except for the flash meter. When you finish off a monster or get hit the meter fills up and when it tops out you can unleash a limit break style special attack. However, after every battle the meter returns to zero, which means you are only going to use flash attacks during long encounters.

 

After a battle is over Alph has a chance to talk to his teammates and build his relationship with one of them. Saying the right thing out of the three choices leads to rewards like items and later team flash attacks. I like the intermissions because it gives you the impression of being the leader of the group and you get to know the characters better. However, you don't have the flexibility to say the cruel or hilarious remarks.

 

There is one feature that makes Luminous Arc stand out, online play through Nintendo Wi-Fi. I haven’t gotten a chance to try it out yet, but I can’t wait until I can find someone else with a US copy to play with.

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12 Responses to “The first arc of Luminous Arc”

SomeDude Says:

I’ve been following this game for a while, and one of the things that really impressed me was when the Atlus USA staff very candidly replied to our questions. I was expecting them to say that this game would be superior to FF Tactics, a game I consider to be the best tactical RPG.

As soon as I read that they thought Tactics was superior in terms of gameplay, I preordered Luminous Arc. I don’t expect every game that comes out to be the best game in its genre ever, and I certainly don’t like it when game companies promote a game like it’s the best ever in order to con you into buying it.

If they were honest enough to admit that it wasn’t better than the best, I trust them to be honest enough when they say it’s still good enough to purchase. (Unless they prove me wrong, of course.)

Wi-fi does sound like it’s going to be tons of fun.

SoulCaster Says:

I’m looking forward to this game, the only thing I am worry about is the difficulty because I heard the game not that difficult :’( I hope it not at least ridiculously easy.

[T.O.S.C.]

Hello Hello Says:

Uh… wow. Thanks for the spoilers with no warning. Do the Siliconera staff ever moderate their own stuff? This article should be nuked. -_-;

Slipurson Says:

Spoilers? read any review or preview and you get a little sneak of what is going on early in the game..

Anyway i am really a fan of turnbased strategy games, and this seemed from when i heard about it to be a nice game, and when i read this i get even more eager to get my hands on it :)

It seems to me that this is a nice mix of FFTA and Hoshigami and i hope it lands somewhere inbetween in difficulty.

And yeah.. Wifi will probably be lots of fun.. i just wish there would be a sort of “coop” gameplay to it, where you and your friend take controll of half the chars each.. one could go magic and the other focus on tanking.

Spencer Says:

@Hello Hello - Everything is from the first few hours there aren’t any real “spoilers” from late in the game here.

@Soulcaster/Slipurson - it’s pretty easy because you don’t have restrictions like in FFTA and it’s a cakewalk compared to the original version of Hoshigami.

SomeDude Says:

Well, I didn’t really think the FFTA restrictions really made anything difficult, just annoying.

Louise Says:

I can’t wait for this game. I’m kind of disappointed that there isn’t the level of customization that Tactics had, but I’m happy to have a SRPG on the DS at all! The relationship aspect reminds me kind of like the relationship part in Riviera.

JeremyR Says:

I think FFT has basically ruined the SRPG genre, because every other SRPG gets compared to it, unfairly. FFT was a terrible game, a dumbed down version of TO but because it was from Square, everyone gushes over it. Yes, it has a deep job system, but that was completely pointless because the game itself was so easy. And many of the jobs were broken, making the game even easier.

Pichi Says:

@ JeremyR

I totally agree, I hate it when people compare SRPGs with FFT. Let the other games be their own games. I just have beef in general when reviewers compare a game over a popular game and the likes. Ugh…

Jacki Jinx Says:

When I get my review copy, I’ll totally play Wi-Fi with you.

Mike Jones Says:

well if it has a sortof job class system wher u chang ur class every 10 levels or so like on Shining Force i guess, but aside from that Luminous arc has an extremly strong FFTA precence.

SomeDude Says:

Soooooo….

When do we get a full review, Spencer?

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