Building rooms and setting up your party in Soul Nomad

By Louise . August 24, 2007 . 1:17pm

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One definitely needs to pay attention to room decor when choosing rooms to place units on.  I accidentally chose a room with a decoration that prevents everyone in that room from moving.  What this means is that once I summoned that room on the battlefield, it was just stuck there.  What I should have done when I ended up with that room was to move the hero (the one who summons other rooms) to where the enemies were, then summoned the other room in range of the enemies. That way, as soon as the enemies moved adjacent to the non-moving room, that room could attack.

 

A second thing I learned was that having a healer in the room practically guarantees invincibility.  By placing the healer in the rear, the healer can use heal on all the teammates in one turn as well as stay protected from melee hits.  Of course, in certain types of rooms, that means giving up the rear spot for the healer and putting a mage (if you have one) in a more vulnerable spot, but the instant hill each time it's your turn is well worth it.

 

Battles seem to be getting a little harder now where just sheer numbers don't seem to matter as much.  It's a little overwhelming just the sheer amount of room and unit combinations you can take with you into a fight.  It's also nice that you can level up all your secondary characters up to the level of your main character instantly, which takes away a lot of the grinding so that players can just focus on room strategies.

 

The plot so far still seems pretty shallow and non-existent.  I'm wandering around from point to point on the map but I'm not sure what I'm looking for, other than asses to kick.



5 Responses to “Building rooms and setting up your party in Soul Nomad”

Hello Hello Says:

I’m sad to hear about the lack of a strong plot. I like non-linear games as much as anyone, but when you cross the line and make it too non-linear, the game becomes a soulless sandbox game. :(

jeffx Says:

must buy

BatAttack Says:

Well, Etrian Odyssey doesn’t have much plot to speak of, but is a very engaging game if you are an obsessive/compulsive dungeon crawler.

Soul Nomad looks like it might be an obsessive/compulsive party/room arrangement game.

NightLurker Says:

Soul Nomad actually had a good story line to me but we’re all entitled to personal opinions. I found the characters joining up with you had strong personalities and the fact you share your body with a dark foul mouthed deity of destruction is interesting enough. There are also the usual “spoof missions” that are hillarious. Facing Dio the dysfunctional wizard and his thugs always gave me a good chuckle. It’s definetly an old skool charmer though. For people that do not like Final fantasy tactics, Disgaea, or Ogre battle they should rent before they buy it. Also for those expecting this to play like Disgaea or La Puccelle be warned its squad based arrangement system is more akin to ogre battle dealing with “units” squaring off instead of individuals. It’s different but hey, different isn’t always a bad thing!

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