The future of LocoRoco

By Spencer . September 24, 2007 . 9:37pm


Before we talked about where LocoRoco was going, I asked Tsutomu Kouno, the developer of LocoRoco, about where he got the idea for the game. He laughed, then pulled a white PDA out of his bag and showed me his electronic sketches. On the screen there were blobs squished together, drawn with his touch pen. I was glancing at the early concept art for LocoRoco. And as he flipped through the pages I saw more elements of the game as he explained to me that he was working on the idea for LocoRoco on the train.


The latest installment, LocoRoco Cocoreccho is on the Playstation Network for a reasonable price of $6.99. After you “beat” the game once a new area opens up with three hidden mini games. So what’s next for LocoRoco?


SE: Can you tell us about the new game for the PSP?


TK: *laughs*


Jem Alexander (from Joystiq): You told me you were making one in England.


TK: Really?


JA: Yeah, you told me there would defiantly be a sequel.


TK: It’s kind of a given I’m making something for the PSP. I’m trying to think if there is anything I can say… probably not. The most I can probably say right now is that the LocoRocos will be even more amazing.


*Everyone laughs*


Nao Higo (Sony): “PSP sequel announced the LocoRocos will be more amazing” that will be the news headline! But, it obviously hasn’t been formally officially announced or anything, but we believe in the concept enough to keep working with it.


SE: Do you will think you would ever make a multiplayer LocoRoco? Maybe something with infrastructure mode?


TK: I wonder what kind of game that will be…


SE: Maybe the kind of game where people compete to grab all the LocoRocos? It can be kind of a competitive element.


TK: Right now I have ideas, but there is nothing I can talk about.


NH: (jokes) The next headline LocoRoco will have multiplayer!


SE: Are there going to be any LocoRoco trophies for home?


NH: I think we’re at the third headline now!


TK: *long pause* I don’t know at the moment. That may happen as the functionalities of Home are rolled out.


SE: You know how we have that downloadable Christmas level? If you could make any other holiday themed level in your dreams what would you make?


TK: This may have only been for Japan, but something like a Valentines Day level.


Nao explains to Kouno-san about the differences between Valentines Day in the USA and Japan. In the USA typically the men give women chocolates, flowers and dinner. In Japan it’s completely different where the woman gives the man chocolate on Valentines Day.


JA: You said the last time I saw you that in one of your upcoming projects there would be user generated levels.


TK: That idea hasn’t been abandoned yet.

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