<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Blue Dragon downloadable content goes live</title> <atom:link href="http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Atlus Shrugged</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-201367</link> <dc:creator>Atlus Shrugged</dc:creator> <pubDate>Mon, 01 Oct 2007 03:21:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-201367</guid> <description>^^Nothing more needs to be said.</description> <content:encoded><![CDATA[<p>^^</p><p>Nothing more needs to be said.</p> ]]></content:encoded> </item> <item><title>By: Atlus Shrugged</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-679454</link> <dc:creator>Atlus Shrugged</dc:creator> <pubDate>Mon, 01 Oct 2007 03:21:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-679454</guid> <description>^^Nothing more needs to be said.</description> <content:encoded><![CDATA[<p>^^</p><p>Nothing more needs to be said.</p> ]]></content:encoded> </item> <item><title>By: Atlus Shrugged</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-679455</link> <dc:creator>Atlus Shrugged</dc:creator> <pubDate>Mon, 01 Oct 2007 03:21:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-679455</guid> <description>^^Nothing more needs to be said.</description> <content:encoded><![CDATA[<p>^^</p><p>Nothing more needs to be said.</p> ]]></content:encoded> </item> <item><title>By: Atlus Shrugged</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-679456</link> <dc:creator>Atlus Shrugged</dc:creator> <pubDate>Mon, 01 Oct 2007 03:21:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-679456</guid> <description>^^Nothing more needs to be said.</description> <content:encoded><![CDATA[<p>^^</p><p>Nothing more needs to be said.</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-200969</link> <dc:creator>Chris</dc:creator> <pubDate>Sun, 30 Sep 2007 13:52:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-200969</guid> <description>Difficulty is only fun if there are actual useful strategic options besides &quot;Do a bunch of damage&quot; and &quot;Heal&quot;.It&#039;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#039;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</description> <content:encoded><![CDATA[<p>Difficulty is only fun if there are actual useful strategic options besides &#8220;Do a bunch of damage&#8221; and &#8220;Heal&#8221;.</p><p>It&#8217;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.</p><p>Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#8217;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-679457</link> <dc:creator>Chris</dc:creator> <pubDate>Sun, 30 Sep 2007 13:52:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-679457</guid> <description>Difficulty is only fun if there are actual useful strategic options besides &quot;Do a bunch of damage&quot; and &quot;Heal&quot;.It&#039;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#039;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</description> <content:encoded><![CDATA[<p>Difficulty is only fun if there are actual useful strategic options besides &#8220;Do a bunch of damage&#8221; and &#8220;Heal&#8221;.</p><p>It&#8217;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.</p><p>Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#8217;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/comment-page-1/#comment-679458</link> <dc:creator>Chris</dc:creator> <pubDate>Sun, 30 Sep 2007 13:52:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/blue-dragon-downloadable-content-goes-live/#comment-679458</guid> <description>Difficulty is only fun if there are actual useful strategic options besides &quot;Do a bunch of damage&quot; and &quot;Heal&quot;.It&#039;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#039;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</description> <content:encoded><![CDATA[<p>Difficulty is only fun if there are actual useful strategic options besides &#8220;Do a bunch of damage&#8221; and &#8220;Heal&#8221;.</p><p>It&#8217;s fun in Megaten games because buffers and debuffers are stackable and permanent, status effects are actually useful, and the press turn system mixes things up.</p><p>Blue Dragon is like an SNES RPG except with the graphics and slow battle speed of more recent games.  All you can really do that&#8217;s useful is damage the enemy and heal.  All boosting the enemy stats would do is force you to level grind a lot.</p> ]]></content:encoded> </item> </channel> </rss>
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