<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Delving into Chocobo&#8217;s Mysterious Dungeon</title> <atom:link href="http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Pedro Silva</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-199663</link> <dc:creator>Pedro Silva</dc:creator> <pubDate>Fri, 28 Sep 2007 23:23:52 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-199663</guid> <description>sorry for the double post but this is a correction:&quot;judging how tons of PS2 games did detailed shadows.&quot;I meant tons of square-enix PS2 games, since detailed shadows aren&#039;t standard at all in PS2, not only because of lazyness from developers but because they&#039;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</description> <content:encoded><![CDATA[<p>sorry for the double post but this is a correction:</p><p>&#8220;judging how tons of PS2 games did detailed shadows.&#8221;</p><p>I meant tons of square-enix PS2 games, since detailed shadows aren&#8217;t standard at all in PS2, not only because of lazyness from developers but because they&#8217;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679442</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:23:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679442</guid> <description>sorry for the double post but this is a correction:&quot;judging how tons of PS2 games did detailed shadows.&quot;I meant tons of square-enix PS2 games, since detailed shadows aren&#039;t standard at all in PS2, not only because of lazyness from developers but because they&#039;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</description> <content:encoded><![CDATA[<p>sorry for the double post but this is a correction:</p><p>&#8220;judging how tons of PS2 games did detailed shadows.&#8221;</p><p>I meant tons of square-enix PS2 games, since detailed shadows aren&#8217;t standard at all in PS2, not only because of lazyness from developers but because they&#8217;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679443</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:23:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679443</guid> <description>sorry for the double post but this is a correction:&quot;judging how tons of PS2 games did detailed shadows.&quot;I meant tons of square-enix PS2 games, since detailed shadows aren&#039;t standard at all in PS2, not only because of lazyness from developers but because they&#039;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</description> <content:encoded><![CDATA[<p>sorry for the double post but this is a correction:</p><p>&#8220;judging how tons of PS2 games did detailed shadows.&#8221;</p><p>I meant tons of square-enix PS2 games, since detailed shadows aren&#8217;t standard at all in PS2, not only because of lazyness from developers but because they&#8217;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679444</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:23:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679444</guid> <description>sorry for the double post but this is a correction:&quot;judging how tons of PS2 games did detailed shadows.&quot;I meant tons of square-enix PS2 games, since detailed shadows aren&#039;t standard at all in PS2, not only because of lazyness from developers but because they&#039;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</description> <content:encoded><![CDATA[<p>sorry for the double post but this is a correction:</p><p>&#8220;judging how tons of PS2 games did detailed shadows.&#8221;</p><p>I meant tons of square-enix PS2 games, since detailed shadows aren&#8217;t standard at all in PS2, not only because of lazyness from developers but because they&#8217;re really intensive for the hardware making them hard to manage (but Square-Enix nailed them) This game sure could use them.</p> ]]></content:encoded> </item> <item><title>By: Pedro Silva</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-199659</link> <dc:creator>Pedro Silva</dc:creator> <pubDate>Fri, 28 Sep 2007 23:05:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-199659</guid> <description>I want this game, hard!What did you think of the graphics on motion and at... 480p, I suppose? (and does the game have a 16:9 mode? I&#039;m slightly worried because all the images are 4:3)Shame the shadows aren&#039;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</description> <content:encoded><![CDATA[<p>I want this game, hard!</p><p>What did you think of the graphics on motion and at&#8230; 480p, I suppose? (and does the game have a 16:9 mode? I&#8217;m slightly worried because all the images are 4:3)</p><p>Shame the shadows aren&#8217;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679439</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679439</guid> <description>I want this game, hard!What did you think of the graphics on motion and at... 480p, I suppose? (and does the game have a 16:9 mode? I&#039;m slightly worried because all the images are 4:3)Shame the shadows aren&#039;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</description> <content:encoded><![CDATA[<p>I want this game, hard!</p><p>What did you think of the graphics on motion and at&#8230; 480p, I suppose? (and does the game have a 16:9 mode? I&#8217;m slightly worried because all the images are 4:3)</p><p>Shame the shadows aren&#8217;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679440</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679440</guid> <description>I want this game, hard!What did you think of the graphics on motion and at... 480p, I suppose? (and does the game have a 16:9 mode? I&#039;m slightly worried because all the images are 4:3)Shame the shadows aren&#039;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</description> <content:encoded><![CDATA[<p>I want this game, hard!</p><p>What did you think of the graphics on motion and at&#8230; 480p, I suppose? (and does the game have a 16:9 mode? I&#8217;m slightly worried because all the images are 4:3)</p><p>Shame the shadows aren&#8217;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/comment-page-1/#comment-679441</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 28 Sep 2007 23:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/09/28/delving-into-chocobo%e2%80%99s-mysterious-dungeon/#comment-679441</guid> <description>I want this game, hard!What did you think of the graphics on motion and at... 480p, I suppose? (and does the game have a 16:9 mode? I&#039;m slightly worried because all the images are 4:3)Shame the shadows aren&#039;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</description> <content:encoded><![CDATA[<p>I want this game, hard!</p><p>What did you think of the graphics on motion and at&#8230; 480p, I suppose? (and does the game have a 16:9 mode? I&#8217;m slightly worried because all the images are 4:3)</p><p>Shame the shadows aren&#8217;t detailed, just black circles, Square-Enix sure could share resources judging how tons of PS2 games did detailed shadows. (not that comon on most PS2 games, but inexcusable on a higher spec like Wii)</p> ]]></content:encoded> </item> </channel> </rss>
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