Screen Gallery – Link’s Crossbow Training

By Spencer . October 11, 2007 . 10:33pm

 

There are 27 stages to plow through where you shoot bulls-eyes, skeletons and bokoblins as crossbow wielding Link. Link's Crossbow Training isn't just an on rails shooter either. In ranger levels you move link with the control stick and raid an enemy base. For a $20 pack-in game The Link’s Crossbow Training is looking good.

 

I wonder if Japan is going to get the game too. Unlike North America, the Zapper hasn’t been announced as a stand alone product in Japan. If you want one this holiday season you have to buy a bundle pack with Resident Evil: Umbrella Chronicles or Ghost Squad.

 

 

 

 

 

 

 

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5 Responses to “Screen Gallery – Link’s Crossbow Training”

Mr. Mee Says:

I’ll give this game a shot.

Kareshi Says:

i wont dont think it deserve its title Look so 3rd party

Aoshi00 Says:

The night castle shot looks like Mario Galaxy. I can’t wait for this and RE Umbrella Chronicles.

Veilknight Says:

While I already had my eyes set upon purchasing the Wii Zapper for Ghost Squad and Resident Evil: Umbrella Chronicles during its launch date, it was definitely a good decision on Nintendo’s part by bundling their latest peripheral with Link’s Crossbow Training. Honestly, as being quite a great departure from your typical Zelda title, I couldn’t see another way Nintendo could properly market this spin-off other than releasing the game as a WiiWare title, but certainly not by shipping it to retail outlets separately worldwide.

And for those on the sidelines left undecided whether the Wii Zapper alone is worth $19.99 or not, Link’s Crossbow Training may very well just be the extra incentive they needed to convince themselves that the Wii Zapper is worth their hard earned money.

As for me personally, I consider Link’s Crossbow Training to be the perfect title to compliment the Wii Zapper’s release on November 19, as if I needed another reason to purchase the Zapper in the first place.

Flamemonkey Says:

And of course, the Zapper probably isn’t entirely limited to a select few games. Unless they decided to cover up some buttons, it’d work with any game that doesn’t need you to wave the Nunchuck separate from the Wiimote. It may be a bit akward because of the trigger, but I can definately imagine using this for RE4 and Metroid.

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