Taking a stab at motion controls in Guilty Gear XX Accent Core for Wii

By Levi . October 17, 2007 . 10:58pm

ggxxac.jpg After what feels like the longest wait I've ever had to endure, I finally hold in my hands a copy of Guilty Gear XX Accent Core for Wii. I've been a huge fan of the series for about four years now, and it's a huge relief to finally have a copy of Accent Core, especially after Slash never got released in the US. I was as surprised as anyone when I first heard that it was heading to the Wii. After all, 2D fighters were the one genre I thought would never work on the Wii. Obviously I wasn't taking into account the Classic Controller and GameCube controller when I thought this…Regardless, Guilty Gear XX AC is finally here, it's on the Wii, and Arc System Works added a special motion control mode exclusively for Nintendo's little white box.

 

 

How does it work? Well…to put it kindly, it's a trainwreck. Basic attacks are mapped to the four directions on the D-pad. Movement is handled by the analog stick on the Nunchuk. Dust attacks are mapped to the A button. Force Breaks (new to Accent Core) are performed by holding B while swinging the Wii Remote. And special moves are done by holding either C or Z and swinging the Wii Remote or Nunchuk. Also, holding C and Z simultaneously while swinging the Wii Remote will perform an Overdrive attack. To put it bluntly, this is probably the worst control system for a 2D fighter I've ever come across. Even worse than Capcom vs SNK 2 EO's "EO" system on the GameCube/XBOX. And anyone who's played that can attest to how awful it is. Some things just seem to be impossible to pull off in GGXX AC using motion controls. The whole time I was experimenting with them, I couldn't figure out how to go into Instant Kill mode, how to Psych Burst, or even how to dash. The instruction manual insists that dashing is done by pressing twice in the same direction quickly on the Nunchuk's analog stick. Well, I TRIED that, okay? Okay, amazingly nice looking full-color instruction manual? I tried. It just. Wouldn't. Work. Basically, not only could you virtually never hope to win a match using this control method against even a moderately skilled player using a traditional control method, but you'll also never learn to play Guilty Gear using this method. Nor will you ever get anyone interested in Guilty Gear if you start them off with this method. It's simply too confusing and sloppy to even be mildly interesting.

 

The long and short of it is, if you're going to get Guilty Gear XX AC on the Wii, please, PLEASE make sure you have a Classic Controller. Or even a GameCube controller. Which, however horrible for 2D fighters it is, it's still better than using the motion controls. But really, this game demands a Classic Controller, as it works wonderfully for this game. As well as any other gamepad I've ever played Guilty Gear with. This game is really the best reason to go out and buy a Classic Controller (aside from Virtual Console games, of course…can't play Sin & Punishment without one!). At $40, it's a little bit pricier than the PS2 version, but if all you have is a Wii, and you have a Classic Controller, pick this up. It's a worthy addition to any Wii library. Just please, don't even bother with the motion controls. That's one control realm that 2D fighters were never meant to venture into.  


Read more stories about & & & on Siliconera.

  • vysethebold

    Are the graphics or scaling any better in the Wii version Levi, or is the game pretty much the same in the technical end? I was waiting on buying Accent Core mainly because I wanted to see if the port was any better than the PS2 version. Oh, don’t worry about controls. I have a ton of options other than the motion sensing. I’m a controller freak!

  • Levi

    @vyse

    Aside from the control methods, it’s exactly the same as the PS2 version. Not much reason to go for the Wii version if you have a PS2, really.

  • http://nonplayercharacter.blogspot.com/ NPC

    Anyone know if it supports the Gamecube D-pad? Because then I could use my Hori Gameboy player D-pad controller.

  • Levi

    Though I haven’t tried it myself (no GC controller), the word from Aksys Games is that it does support the GC D-pad, so go ahead and give it a shot.

  • Pedro Silva

    this is how it should be played:

    http://i10.tinypic.com/6gjuhs8.jpg

  • http://www.spoilerfree.blogspot.com Atlus Shrugged

    font explained!

  • Lucca

    @ NPC: The game does NOT support D-Pad with GC controller.

    I don’t have a Classic Controller to test, but I can say that with the GC controller, you have to use the analog stick.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular