<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Ready At Dawn brings Okami to the Wii</title> <atom:link href="http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-214304</link> <dc:creator>Veilknight</dc:creator> <pubDate>Sat, 20 Oct 2007 17:52:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-214304</guid> <description>&quot;still hope for killer 7?&quot;Killer 7 was actually developed by Grasshopper Manufacture, who is currently developing No More Heroes for the Wii, not Clover Studios. So in reality, it&#039;s actually up to Grasshopper to decide whether a sequel to the game would be either profitable or truly necessary.However, this does give hope that Capcom could potentially announce Viewtiful Joe 3 for next-gen consoles in the near future. Even if they didn&#039;t want to develop the game internally, Capcom could easily transfer development rights to another capable third-party company such as Ready at Dawn as we&#039;ve seen done with Okami for the Wii.With that said, this is quite the surprising announcement indeed as we&#039;ve seen lately this week with the confirmation of Street Fighter IV and even a next-gen version of Bionic Commando for the 360, PS3, and PC. Clover Studios may be dead and buried now, but I&#039;m certainly glad to see one of their dear franchises living on in the hands of Ready at Dawn. With their previous work with Ratchet &amp; Clank: Size Matters and Daxter, not to mention how well the upcoming God of War: Chains of Olympus is currently shaping up for the PSP, they&#039;ve proved without a shallow of a doubt that they&#039;re capable of taking other company&#039;s franchises and truly staying faithful to the source material, which I&#039;m sure will be the same for Okami on the Wii.</description> <content:encoded><![CDATA[<p>&#8220;still hope for killer 7?&#8221;</p><p>Killer 7 was actually developed by Grasshopper Manufacture, who is currently developing No More Heroes for the Wii, not Clover Studios. So in reality, it&#8217;s actually up to Grasshopper to decide whether a sequel to the game would be either profitable or truly necessary.</p><p>However, this does give hope that Capcom could potentially announce Viewtiful Joe 3 for next-gen consoles in the near future. Even if they didn&#8217;t want to develop the game internally, Capcom could easily transfer development rights to another capable third-party company such as Ready at Dawn as we&#8217;ve seen done with Okami for the Wii.</p><p>With that said, this is quite the surprising announcement indeed as we&#8217;ve seen lately this week with the confirmation of Street Fighter IV and even a next-gen version of Bionic Commando for the 360, PS3, and PC. Clover Studios may be dead and buried now, but I&#8217;m certainly glad to see one of their dear franchises living on in the hands of Ready at Dawn. With their previous work with Ratchet &amp; Clank: Size Matters and Daxter, not to mention how well the upcoming God of War: Chains of Olympus is currently shaping up for the PSP, they&#8217;ve proved without a shallow of a doubt that they&#8217;re capable of taking other company&#8217;s franchises and truly staying faithful to the source material, which I&#8217;m sure will be the same for Okami on the Wii.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680229</link> <dc:creator>Veilknight</dc:creator> <pubDate>Sat, 20 Oct 2007 17:52:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680229</guid> <description>&quot;still hope for killer 7?&quot;Killer 7 was actually developed by Grasshopper Manufacture, who is currently developing No More Heroes for the Wii, not Clover Studios. So in reality, it&#039;s actually up to Grasshopper to decide whether a sequel to the game would be either profitable or truly necessary.However, this does give hope that Capcom could potentially announce Viewtiful Joe 3 for next-gen consoles in the near future. Even if they didn&#039;t want to develop the game internally, Capcom could easily transfer development rights to another capable third-party company such as Ready at Dawn as we&#039;ve seen done with Okami for the Wii.With that said, this is quite the surprising announcement indeed as we&#039;ve seen lately this week with the confirmation of Street Fighter IV and even a next-gen version of Bionic Commando for the 360, PS3, and PC. Clover Studios may be dead and buried now, but I&#039;m certainly glad to see one of their dear franchises living on in the hands of Ready at Dawn. With their previous work with Ratchet &amp; Clank: Size Matters and Daxter, not to mention how well the upcoming God of War: Chains of Olympus is currently shaping up for the PSP, they&#039;ve proved without a shallow of a doubt that they&#039;re capable of taking other company&#039;s franchises and truly staying faithful to the source material, which I&#039;m sure will be the same for Okami on the Wii.</description> <content:encoded><![CDATA[<p>&#8220;still hope for killer 7?&#8221;</p><p>Killer 7 was actually developed by Grasshopper Manufacture, who is currently developing No More Heroes for the Wii, not Clover Studios. So in reality, it&#8217;s actually up to Grasshopper to decide whether a sequel to the game would be either profitable or truly necessary.</p><p>However, this does give hope that Capcom could potentially announce Viewtiful Joe 3 for next-gen consoles in the near future. Even if they didn&#8217;t want to develop the game internally, Capcom could easily transfer development rights to another capable third-party company such as Ready at Dawn as we&#8217;ve seen done with Okami for the Wii.</p><p>With that said, this is quite the surprising announcement indeed as we&#8217;ve seen lately this week with the confirmation of Street Fighter IV and even a next-gen version of Bionic Commando for the 360, PS3, and PC. Clover Studios may be dead and buried now, but I&#8217;m certainly glad to see one of their dear franchises living on in the hands of Ready at Dawn. With their previous work with Ratchet &amp; Clank: Size Matters and Daxter, not to mention how well the upcoming God of War: Chains of Olympus is currently shaping up for the PSP, they&#8217;ve proved without a shallow of a doubt that they&#8217;re capable of taking other company&#8217;s franchises and truly staying faithful to the source material, which I&#8217;m sure will be the same for Okami on the Wii.</p> ]]></content:encoded> </item> <item><title>By: BlueMako</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-214302</link> <dc:creator>BlueMako</dc:creator> <pubDate>Sat, 20 Oct 2007 17:47:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-214302</guid> <description>I&#039;m surprised it took them this long, as soon as I played Okami I was like &quot;this would be cool on the Wii...&quot;</description> <content:encoded><![CDATA[<p>I&#8217;m surprised it took them this long, as soon as I played Okami I was like &#8220;this would be cool on the Wii&#8230;&#8221;</p> ]]></content:encoded> </item> <item><title>By: Guest</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680231</link> <dc:creator>Guest</dc:creator> <pubDate>Sat, 20 Oct 2007 17:47:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680231</guid> <description>I&#039;m surprised it took them this long, as soon as I played Okami I was like &quot;this would be cool on the Wii...&quot;</description> <content:encoded><![CDATA[<p>I&#8217;m surprised it took them this long, as soon as I played Okami I was like &#8220;this would be cool on the Wii&#8230;&#8221;</p> ]]></content:encoded> </item> <item><title>By: Pedro Silva</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-214143</link> <dc:creator>Pedro Silva</dc:creator> <pubDate>Sat, 20 Oct 2007 10:58:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-214143</guid> <description>I already have the PS2 version, still this is a dream come true, thanks Capcom.</description> <content:encoded><![CDATA[<p>I already have the PS2 version, still this is a dream come true, thanks Capcom.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680228</link> <dc:creator>Anonymous</dc:creator> <pubDate>Sat, 20 Oct 2007 10:58:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680228</guid> <description>I already have the PS2 version, still this is a dream come true, thanks Capcom.</description> <content:encoded><![CDATA[<p>I already have the PS2 version, still this is a dream come true, thanks Capcom.</p> ]]></content:encoded> </item> <item><title>By: fizzlemastah</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-213721</link> <dc:creator>fizzlemastah</dc:creator> <pubDate>Fri, 19 Oct 2007 17:25:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-213721</guid> <description>LOL OKAMI WITH WAGGLE FUNCTIONS! DO NOT WANT CRAPCOM!</description> <content:encoded><![CDATA[<p>LOL OKAMI WITH WAGGLE FUNCTIONS! DO NOT WANT CRAPCOM!</p> ]]></content:encoded> </item> <item><title>By: fizzlemastah</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680232</link> <dc:creator>fizzlemastah</dc:creator> <pubDate>Fri, 19 Oct 2007 17:25:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680232</guid> <description>LOL OKAMI WITH WAGGLE FUNCTIONS! DO NOT WANT CRAPCOM!</description> <content:encoded><![CDATA[<p>LOL OKAMI WITH WAGGLE FUNCTIONS! DO NOT WANT CRAPCOM!</p> ]]></content:encoded> </item> <item><title>By: jeremy</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-213712</link> <dc:creator>jeremy</dc:creator> <pubDate>Fri, 19 Oct 2007 16:42:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-213712</guid> <description>still hope for killer 7?</description> <content:encoded><![CDATA[<p>still hope for killer 7?</p> ]]></content:encoded> </item> <item><title>By: jeremy</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680230</link> <dc:creator>jeremy</dc:creator> <pubDate>Fri, 19 Oct 2007 16:42:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680230</guid> <description>still hope for killer 7?</description> <content:encoded><![CDATA[<p>still hope for killer 7?</p> ]]></content:encoded> </item> <item><title>By: ryne11</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-213648</link> <dc:creator>ryne11</dc:creator> <pubDate>Fri, 19 Oct 2007 15:35:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-213648</guid> <description>Ya, I hope this is more than just a port with Wii controlsGood none the less. I still have yet to finish Okami(stopped when I reached that snow village in the mountains due to various circumstances</description> <content:encoded><![CDATA[<p>Ya, I hope this is more than just a port with Wii controls</p><p>Good none the less. I still have yet to finish Okami(stopped when I reached that snow village in the mountains due to various circumstances</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/comment-page-1/#comment-680227</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 19 Oct 2007 15:35:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/19/ready-at-dawn-brings-okami-to-the-wii/#comment-680227</guid> <description>Ya, I hope this is more than just a port with Wii controlsGood none the less. I still have yet to finish Okami(stopped when I reached that snow village in the mountains due to various circumstances</description> <content:encoded><![CDATA[<p>Ya, I hope this is more than just a port with Wii controls</p><p>Good none the less. I still have yet to finish Okami(stopped when I reached that snow village in the mountains due to various circumstances</p> ]]></content:encoded> </item> </channel> </rss>
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