<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Okami on the Wii to be an “exact port”</title> <atom:link href="http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-216270</link> <dc:creator>Veilknight</dc:creator> <pubDate>Tue, 23 Oct 2007 22:59:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-216270</guid> <description>Honestly, I don&#039;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#039;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#039;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#039;s backwards compatibility. Naturally, it really shouldn&#039;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#039;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#039;s enough to celebrate about in my book. We should be glad they&#039;re even giving us the game at all considering it wasn&#039;t exactly the commercial success I&#039;m sure the company wanted the title to be, despite Okami&#039;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#039;ll more than likely spend the cash on the title.Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#039;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#039;s just an added bonus as well.</description> <content:encoded><![CDATA[<p>Honestly, I don&#8217;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#8217;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#8217;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.</p><p>In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#8217;s backwards compatibility. Naturally, it really shouldn&#8217;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.</p><p>Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#8217;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#8217;s enough to celebrate about in my book. We should be glad they&#8217;re even giving us the game at all considering it wasn&#8217;t exactly the commercial success I&#8217;m sure the company wanted the title to be, despite Okami&#8217;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#8217;ll more than likely spend the cash on the title.</p><p>Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#8217;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#8217;s just an added bonus as well.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680390</link> <dc:creator>Veilknight</dc:creator> <pubDate>Tue, 23 Oct 2007 22:59:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680390</guid> <description>Honestly, I don&#039;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#039;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#039;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#039;s backwards compatibility. Naturally, it really shouldn&#039;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#039;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#039;s enough to celebrate about in my book. We should be glad they&#039;re even giving us the game at all considering it wasn&#039;t exactly the commercial success I&#039;m sure the company wanted the title to be, despite Okami&#039;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#039;ll more than likely spend the cash on the title.Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#039;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#039;s just an added bonus as well.</description> <content:encoded><![CDATA[<p>Honestly, I don&#8217;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#8217;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#8217;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.</p><p>In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#8217;s backwards compatibility. Naturally, it really shouldn&#8217;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.</p><p>Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#8217;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#8217;s enough to celebrate about in my book. We should be glad they&#8217;re even giving us the game at all considering it wasn&#8217;t exactly the commercial success I&#8217;m sure the company wanted the title to be, despite Okami&#8217;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#8217;ll more than likely spend the cash on the title.</p><p>Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#8217;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#8217;s just an added bonus as well.</p> ]]></content:encoded> </item> <item><title>By: Veilknight</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680389</link> <dc:creator>Veilknight</dc:creator> <pubDate>Tue, 23 Oct 2007 22:59:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680389</guid> <description>Honestly, I don&#039;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#039;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#039;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#039;s backwards compatibility. Naturally, it really shouldn&#039;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#039;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#039;s enough to celebrate about in my book. We should be glad they&#039;re even giving us the game at all considering it wasn&#039;t exactly the commercial success I&#039;m sure the company wanted the title to be, despite Okami&#039;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#039;ll more than likely spend the cash on the title.Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#039;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#039;s just an added bonus as well.</description> <content:encoded><![CDATA[<p>Honestly, I don&#8217;t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom&#8217;s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo&#8217;s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.</p><p>In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii&#8217;s backwards compatibility. Naturally, it really shouldn&#8217;t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.</p><p>Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn&#8217;t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that&#8217;s enough to celebrate about in my book. We should be glad they&#8217;re even giving us the game at all considering it wasn&#8217;t exactly the commercial success I&#8217;m sure the company wanted the title to be, despite Okami&#8217;s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I&#8217;ll more than likely spend the cash on the title.</p><p>Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They&#8217;re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that&#8217;s just an added bonus as well.</p> ]]></content:encoded> </item> <item><title>By: Pedro Silva</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-216257</link> <dc:creator>Pedro Silva</dc:creator> <pubDate>Tue, 23 Oct 2007 21:37:27 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-216257</guid> <description>I&#039;ll be sure to buy this either way (and I already have the PS2 version)Still, I agree, 16:9 and 480p should be a given.</description> <content:encoded><![CDATA[<p>I&#8217;ll be sure to buy this either way (and I already have the PS2 version)</p><p>Still, I agree, 16:9 and 480p should be a given.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680384</link> <dc:creator>Anonymous</dc:creator> <pubDate>Tue, 23 Oct 2007 21:37:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680384</guid> <description>I&#039;ll be sure to buy this either way (and I already have the PS2 version)Still, I agree, 16:9 and 480p should be a given.</description> <content:encoded><![CDATA[<p>I&#8217;ll be sure to buy this either way (and I already have the PS2 version)</p><p>Still, I agree, 16:9 and 480p should be a given.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680383</link> <dc:creator>Anonymous</dc:creator> <pubDate>Tue, 23 Oct 2007 21:37:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680383</guid> <description>I&#039;ll be sure to buy this either way (and I already have the PS2 version)Still, I agree, 16:9 and 480p should be a given.</description> <content:encoded><![CDATA[<p>I&#8217;ll be sure to buy this either way (and I already have the PS2 version)</p><p>Still, I agree, 16:9 and 480p should be a given.</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-216133</link> <dc:creator>Pichi</dc:creator> <pubDate>Tue, 23 Oct 2007 16:33:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-216133</guid> <description>@ Aoshi00There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.If there was new content, I&#039;ll definitely get it ASAP, but since its not the case, I can wait a while.</description> <content:encoded><![CDATA[<p>@ Aoshi00</p><p>There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.</p><p>If there was new content, I&#8217;ll definitely get it ASAP, but since its not the case, I can wait a while.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680388</link> <dc:creator>Anonymous</dc:creator> <pubDate>Tue, 23 Oct 2007 16:33:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680388</guid> <description>@ Aoshi00There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.If there was new content, I&#039;ll definitely get it ASAP, but since its not the case, I can wait a while.</description> <content:encoded><![CDATA[<p>@ Aoshi00</p><p>There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.</p><p>If there was new content, I&#8217;ll definitely get it ASAP, but since its not the case, I can wait a while.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680387</link> <dc:creator>Anonymous</dc:creator> <pubDate>Tue, 23 Oct 2007 16:33:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680387</guid> <description>@ Aoshi00There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.If there was new content, I&#039;ll definitely get it ASAP, but since its not the case, I can wait a while.</description> <content:encoded><![CDATA[<p>@ Aoshi00</p><p>There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.</p><p>If there was new content, I&#8217;ll definitely get it ASAP, but since its not the case, I can wait a while.</p> ]]></content:encoded> </item> <item><title>By: webrunner</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-216060</link> <dc:creator>webrunner</dc:creator> <pubDate>Tue, 23 Oct 2007 14:06:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-216060</guid> <description>Well, at least it&#039;s something that basically screams out &quot;PUT THIS ON THE WII&quot;.</description> <content:encoded><![CDATA[<p>Well, at least it&#8217;s something that basically screams out &#8220;PUT THIS ON THE WII&#8221;.</p> ]]></content:encoded> </item> <item><title>By: webrunner</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680385</link> <dc:creator>webrunner</dc:creator> <pubDate>Tue, 23 Oct 2007 14:06:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680385</guid> <description>Well, at least it&#039;s something that basically screams out &quot;PUT THIS ON THE WII&quot;.</description> <content:encoded><![CDATA[<p>Well, at least it&#8217;s something that basically screams out &#8220;PUT THIS ON THE WII&#8221;.</p> ]]></content:encoded> </item> <item><title>By: webrunner</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680386</link> <dc:creator>webrunner</dc:creator> <pubDate>Tue, 23 Oct 2007 14:06:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680386</guid> <description>Well, at least it&#039;s something that basically screams out &quot;PUT THIS ON THE WII&quot;.</description> <content:encoded><![CDATA[<p>Well, at least it&#8217;s something that basically screams out &#8220;PUT THIS ON THE WII&#8221;.</p> ]]></content:encoded> </item> <item><title>By: JKTrix</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-216040</link> <dc:creator>JKTrix</dc:creator> <pubDate>Tue, 23 Oct 2007 11:31:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-216040</guid> <description>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but... Capcom is not making this game. If &quot;Ready At Dawn&quot;--an American studio--were to add something to the game, I really don&#039;t think it would have the same feel and might even detract from the experience. They&#039;re right to be worried about death-threats from fans if they did that.</description> <content:encoded><![CDATA[<p>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but&#8230; Capcom is not making this game. If &#8220;Ready At Dawn&#8221;&#8211;an American studio&#8211;were to add something to the game, I really don&#8217;t think it would have the same feel and might even detract from the experience. They&#8217;re right to be worried about death-threats from fans if they did that.</p> ]]></content:encoded> </item> <item><title>By: JKTrix</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680394</link> <dc:creator>JKTrix</dc:creator> <pubDate>Tue, 23 Oct 2007 11:31:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680394</guid> <description>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but... Capcom is not making this game. If &quot;Ready At Dawn&quot;--an American studio--were to add something to the game, I really don&#039;t think it would have the same feel and might even detract from the experience. They&#039;re right to be worried about death-threats from fans if they did that.</description> <content:encoded><![CDATA[<p>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but&#8230; Capcom is not making this game. If &#8220;Ready At Dawn&#8221;&#8211;an American studio&#8211;were to add something to the game, I really don&#8217;t think it would have the same feel and might even detract from the experience. They&#8217;re right to be worried about death-threats from fans if they did that.</p> ]]></content:encoded> </item> <item><title>By: JKTrix</title><link>http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/comment-page-1/#comment-680393</link> <dc:creator>JKTrix</dc:creator> <pubDate>Tue, 23 Oct 2007 11:31:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/10/22/okami-on-the-wii-to-be-an-%e2%80%9cexact-port%e2%80%9d/#comment-680393</guid> <description>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but... Capcom is not making this game. If &quot;Ready At Dawn&quot;--an American studio--were to add something to the game, I really don&#039;t think it would have the same feel and might even detract from the experience. They&#039;re right to be worried about death-threats from fans if they did that.</description> <content:encoded><![CDATA[<p>Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but&#8230; Capcom is not making this game. If &#8220;Ready At Dawn&#8221;&#8211;an American studio&#8211;were to add something to the game, I really don&#8217;t think it would have the same feel and might even detract from the experience. They&#8217;re right to be worried about death-threats from fans if they did that.</p> ]]></content:encoded> </item> </channel> </rss>
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