Taking Famista DS online

By Spencer . November 27, 2007 . 6:00pm

famids1.jpgSince someone asked how Famitsa DS plays over Nintendo Wi-Fi, I gave it a whirl. There are two options for online play, picking a buddy from the friends list and challenging a random gamer. Before a game begins you get to select how many innings you want play, three for a short match or a full nine.

 

As you play Famista DS your team levels up and you get to customize your deck of players (more on that later). You can see the level of your opponent and the first person I was up against was above 40. He relied something the computer rarely takes advantage of, bunting by pressing the X button. In Famista DS bunting is a gambit. Since all the fielders move in tandem you can be in trouble if you start running towards the outfield to catch a far hit. However, it’s easy to run forward, scoop the bunted ball from the ground and throw it to first base. The next inning it seemed like my opponent revised his strategy. He missed his bunts on purpose. After the ruse he would take a real swing with the next pitch. I guess his thinking was I would try to run forward to grab the ball from the ground, but since the ball is far away my fielders would be out of position.

 

In a different game my opponent was keen on stealing bases by holding down the shoulder buttons to make your runners manually sprint. Another opponent was really good at catching fly balls, something that other players seem to have a hard time with since the camera follows the ball when it is in the air. Not every match is ripe with creative strategies or great players, but online play makes Famista DS feel fresh compared to the psychic catching when you play against the computer. The only issue about Famista DS’s online play is it doesn’t feel like it has balanced. It looks like when you pick random play you get the first available player regardless of their level.

 

famids2.jpgWin or lose you earn FP at the end of a match. These points are spent at the Famista capsule machines to unlock player cards and other bonuses. You can get a capsule for as low as 400 FP, but buying them in bulk in a better option since you get a slight discount. If you get a player card you can place him on your team by using the deck builder. Up to five decks can be saved, which allows you to have five teams ready for online play. Building a custom team is where importers may run into trouble with Famista DS since all of the data on the cards are in Japanese.



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4 Responses to “Taking Famista DS online”

Pizza Pasta Says:

Thanks for explaining this, I just got the game yesterday and I’ve been having trouble figuring out most of the special features (I can’t read Japanese).

We should start an online league.

badfish Says:

I second the motion. Actually Spencer, I didnt know you can just import Japanese DS games and play right off the bat! That just opened up a whole new other avenue of gaming! THanks again!

Also Pizza Pasta brings up an idea. Siliconera could see if theres an interest for an organized gaming fest. It could be for this game or any other that warrants more attention.

Spencer Says:

@Pizza Pasta / badfish - Yeah I would love to do some kind of gaming fest with all of the readers. I’ve got a decent amount of stuff to play with Famista DS, Jump Ultimate Stars, Draglade and so forth so if we can rock it we should do it.

Also I try to play all the stuff I have ASAP. Sometimes things stay wrapped or fall to the way side like Ecolis, Final Fantasy Crystal Chronicles: Ring of Fates, Princess Crown, Tingle’s Balloon Fight… well I guess there are a lot more import playtests to look forward to. Hahaha.

ShadowMarth Says:

You know, that game looks EXACTLY like the Ken Griffy Jr. game I had on the SNES.

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