By Spencer . December 13, 2007 . 3:27am
The patient’s vitals are dropping? Get the Wii Zapper, stat! Yeah, I tried playing Trauma Center: New Blood with the remote and nunchuck snugly plugged into the Wii Zapper shell. It sounds odd, but Stigma operations have a light gun lite feel. Sucking up the amoeba-like Soma with the drain tool consists of pointing the remote at the target and holding down the B button to begin draining. The control is similar to locking on to the helicopter boss in Ghost Squad and spraying W.O.L.F. soldiers in Time Crisis 4 with a machine gun. When you use the syringe you are essentially “shooting” two targets, a colored vial to draw fluid and an organ to inject it. The laser is like… well I think you get the idea.
While Trauma Center: New Blood is not designed with the Wii Zapper in mind, the game works quite well with the plastic shell. Trauma Center: New Blood naturally uses the B button to activate most tools, which is conveniently the Wii Zapper trigger. Smearing antibiotic gel is as easy as holding down the trigger and sweeping the zapper over the gash. Since the nunchuck is strapped to the back of the Zapper, switching tools isn’t a problem. The main advantage of using the Zapper is it makes aiming easier. Since you’re holding the shell with two hands, it’s easier to inject tiny tumors with an anti-inflammatory drug and make smooth scalpel cuts. The defibrillator works fine too, except you need to lunge forward with the Zapper to place the defibrillator on a patient. The forceps are trickier to master with the Zapper because you momentarily change your grip to hit the A button and the Zapper trigger at the same time. With that issue aside the Zapper doesn’t work half bad with Trauma Center: New Blood. It even makes some operations like the one where you’re burning gall stones into bits with the laser easier when playing alone.