<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Shooting zombies and saving a space station</title> <atom:link href="http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: OneechanbaraR</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-368685</link> <dc:creator>OneechanbaraR</dc:creator> <pubDate>Sat, 23 Feb 2008 09:33:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-368685</guid> <description>Needs to be on wiiware.</description> <content:encoded><![CDATA[<p>Needs to be on wiiware.</p> ]]></content:encoded> </item> <item><title>By: OneechanbaraR</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685247</link> <dc:creator>OneechanbaraR</dc:creator> <pubDate>Sat, 23 Feb 2008 09:33:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685247</guid> <description>Needs to be on wiiware.</description> <content:encoded><![CDATA[<p>Needs to be on wiiware.</p> ]]></content:encoded> </item> <item><title>By: OneechanbaraR</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685248</link> <dc:creator>OneechanbaraR</dc:creator> <pubDate>Sat, 23 Feb 2008 09:33:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685248</guid> <description>Needs to be on wiiware.</description> <content:encoded><![CDATA[<p>Needs to be on wiiware.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-367492</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 22 Feb 2008 16:49:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-367492</guid> <description>@Adam - Hey Adam thanks for the correction and nice to see you around these parts. I didn&#039;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</description> <content:encoded><![CDATA[<p>@Adam &#8211; Hey Adam thanks for the correction and nice to see you around these parts. I didn&#8217;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685245</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 22 Feb 2008 16:49:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685245</guid> <description>@Adam - Hey Adam thanks for the correction and nice to see you around these parts. I didn&#039;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</description> <content:encoded><![CDATA[<p>@Adam &#8211; Hey Adam thanks for the correction and nice to see you around these parts. I didn&#8217;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685246</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 22 Feb 2008 16:49:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685246</guid> <description>@Adam - Hey Adam thanks for the correction and nice to see you around these parts. I didn&#039;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</description> <content:encoded><![CDATA[<p>@Adam &#8211; Hey Adam thanks for the correction and nice to see you around these parts. I didn&#8217;t notice the game in the pods was the same thing. It was a really fun demo to play around with. Congrats to you and the team for the good work.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-367479</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 15:50:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-367479</guid> <description>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.Whoops -- meant &quot;less than two _months_ to get this tech demo running on four platforms&quot;.</description> <content:encoded><![CDATA[<p>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Whoops &#8212; meant &#8220;less than two _months_ to get this tech demo running on four platforms&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685241</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 15:50:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685241</guid> <description>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.Whoops -- meant &quot;less than two _months_ to get this tech demo running on four platforms&quot;.</description> <content:encoded><![CDATA[<p>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Whoops &#8212; meant &#8220;less than two _months_ to get this tech demo running on four platforms&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685242</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 15:50:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685242</guid> <description>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.Whoops -- meant &quot;less than two _months_ to get this tech demo running on four platforms&quot;.</description> <content:encoded><![CDATA[<p>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Whoops &#8212; meant &#8220;less than two _months_ to get this tech demo running on four platforms&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685243</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 15:50:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685243</guid> <description>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.Whoops -- meant &quot;less than two _months_ to get this tech demo running on four platforms&quot;.</description> <content:encoded><![CDATA[<p>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Whoops &#8212; meant &#8220;less than two _months_ to get this tech demo running on four platforms&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685244</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 15:50:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685244</guid> <description>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.Whoops -- meant &quot;less than two _months_ to get this tech demo running on four platforms&quot;.</description> <content:encoded><![CDATA[<p>&gt; So â€¦ less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Whoops &#8212; meant &#8220;less than two _months_ to get this tech demo running on four platforms&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-366985</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 10:29:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-366985</guid> <description>&gt; The tech demo was on three platformsActually, it&#039;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.So ... less than two weeks to get this tech demo running on four platforms, and catering to each.Yeah, I&#039;m really proud of the guys for that.</description> <content:encoded><![CDATA[<p>&gt; The tech demo was on three platforms</p><p>Actually, it&#8217;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.</p><p>We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.</p><p>So &#8230; less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Yeah, I&#8217;m really proud of the guys for that.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685228</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 10:29:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685228</guid> <description>&gt; The tech demo was on three platformsActually, it&#039;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.So ... less than two weeks to get this tech demo running on four platforms, and catering to each.Yeah, I&#039;m really proud of the guys for that.</description> <content:encoded><![CDATA[<p>&gt; The tech demo was on three platforms</p><p>Actually, it&#8217;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.</p><p>We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.</p><p>So &#8230; less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Yeah, I&#8217;m really proud of the guys for that.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685229</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 10:29:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685229</guid> <description>&gt; The tech demo was on three platformsActually, it&#039;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.So ... less than two weeks to get this tech demo running on four platforms, and catering to each.Yeah, I&#039;m really proud of the guys for that.</description> <content:encoded><![CDATA[<p>&gt; The tech demo was on three platforms</p><p>Actually, it&#8217;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.</p><p>We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.</p><p>So &#8230; less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Yeah, I&#8217;m really proud of the guys for that.</p> ]]></content:encoded> </item> <item><title>By: Adam</title><link>http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/comment-page-1/#comment-685230</link> <dc:creator>Adam</dc:creator> <pubDate>Fri, 22 Feb 2008 10:29:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/#comment-685230</guid> <description>&gt; The tech demo was on three platformsActually, it&#039;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.So ... less than two weeks to get this tech demo running on four platforms, and catering to each.Yeah, I&#039;m really proud of the guys for that.</description> <content:encoded><![CDATA[<p>&gt; The tech demo was on three platforms</p><p>Actually, it&#8217;s on 4 platforms (Wii, PC, PS3, and Xbox 360) on the show floor.</p><p>We started the project in-house as a Gamebryo Wii demo two months ago, decided to add PC a month ago, then decided to add PS3 and Xbox 360 roughly 2.5-3 weeks ago. Initial porting for each of those platforms was about a day a piece.</p><p>So &#8230; less than two weeks to get this tech demo running on four platforms, and catering to each.</p><p>Yeah, I&#8217;m really proud of the guys for that.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 8/21 queries in 0.229 seconds using memcached
Object Caching 635/639 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-11 21:29:02 -->
